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Some idea for current REPLICA distribution

slayer888

Lore Keeper
Stratics Veteran
Stratics Legend
Good day. This has been posted in the other thread by me and I would like to bring it here so more people could share about it.

After doing numerous tests and spawns, I found out few problem regarding to this distribution system:-

1. Usually the person who killed the most spawns will got the highest chance of getting the artifact. However, this will reset in every single/different spawn.

2. Usually, only the person who do the protection COULD get the unique / shared replica

3. Sometimes it happen that some person could be so lucky enough to just hit the last level spawn and the boss to get the replica [Again, this is not very fair to people who worked the spawn from beginning to end]



Solution: I think this should be changed to something similar to the point system in Doom. Say you've done several spawns (killed maybe 1000 monsters [same fame]) and not get 1 artifact yet, then your point should be much higher compared to a person (killed maybe 200 monsters [same fame]) accumulated in previous spawns.

So if the 30% chance rolls, and the boss got the artifact, then the 1,000 pts person should have much higher chance than the 200 pts person to get. Once any person gets the artifact, the point is resetted.


For the protector, there should have nothing to do with REPLICA. Protector only should be able to benefit from the powerscrolls and SOT.


Hope this will greatly enhance the current replica distribution system and won't leave out those unlucky but working extra hard folks.
 
A

Arch Magus

Guest
Nah.

I think we should leave it the way it is for a while.

The way it works now, if a small group gets the boss up, they have a shot at an award if they stay on the subserver. Better than nothing at all.

Is this thinking correct?
-If it is, players who worked the spawn should have a great chance at something if they stick around (even if just hiding from PKs or whatever).

-If it isn't, I still say leave the system a while on low drops. We don't want to see these flooding the economy.
 

slayer888

Lore Keeper
Stratics Veteran
Stratics Legend
I think you missed the point.

It's about who helped working the spawn that could gain point.

There is nothing related to hiding from pks or whatever.

Current system is, no matter how many times you do, you may not get anything at all, while the person doing it with you will continue to get it.

So meaning that a same person can get repeatly while after working as many spawn as you.

This is not fair at all and is just working like the PRE DOOM random distribution calculation... which is totally stupid.

Moreover, I have mentioned that if you work for lvl 1 spawn, since its easier, so the point you gain is also much lower compared to working lvl 3 or lvl 4 spawns.


Again, by implementing this DOESNT have anything to do with FLOODING the current market with these items.

Because the distribution rate of the replica itself is still the same ole 30% in ONE spawn.

There is nothing changed for the overall distribution.

Instead, this encourages more people to do as the more they do, they will eventually get one.

Rather than working for 10 yrs and not get 1. While some people working for 10 yrs and get 239328428pcs already..

I hope this is clear to you now.
 
S

Shanny

Guest
Leave it the way it is. The drop is supposed to be random and not guaranteed after x many times of doing the spawn. Why does it have to be set to a certain number of points for you to get the drop? That is also not fair to the people that do not have all day to play to get to the set point threshold.

I think after a couple weeks we all will see items are dropping better then we think. I know a lot of people have gotten drops and have not said anything out side their circle of friends. Give it a chance before saying it needs to be changed.
 

PJay

Seasoned Veteran
Stratics Veteran
Stratics Legend
Hrmm People really feel this systems not ok??

I presonally find the system to be pretty damn good especially when you look at some of the other systems previous.

Ive done many champs and found the drop rate to be pretty random. Ive seen people come and just kill the boss and get a drop but ive also seen most of the drops goto the people who have worked from lvl 2 to the boss.

I dont see how what your proposing is any different from what allready exists. Apart from you will deffo get a drop eventually.
 
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