R
RavenWinterHawk
Guest
I liked the principle of the event.
Suggestions.
1. Death.
Now I know its a touchy subject but I really have to recommend a death penalty. Nothing more silly then death being an annoyance vs a consequence. The players that stay alive and keep their pets alive need a bit of a bonus.
What do I mean? Die in luna, 2 second run rez, die, rez, die, rez.
The new idea. You and your body are sent to a healers hut and you have to stay in bed for 5 minutes. Pets cant be rezzed for 5 minutes.
2. EM Event Drop:Score the players.
Players need to achieve X amount of damage to get a gift. NO NO NO don't start screaming. Something simple. Something low but needs to be achieved. If you get the points. You get a temporary tag or something shows the EM can see.
No point in players not participating then running to the EM to get the handout. A good way to filter out lag would be for the EM to open a gate and only players that did X amount of damage could go. REMEMBER low damage for all you belly achers.
3. Create MONSTER tags that float.
Argh. Targeting is a pain. Can you make it so we can filter out players or during the events the MONSTER NAMES float above everything else when you go to attack.
This is for living monsters and dead monsters. There has to be an easier way to target monsters and find their corpses. The best way is to have monster tages float above other tags. Tame pets have to float below the monsters too.
4. GET RID OF 1 hit monster kills... That is them killing us.
Its a bit silly I can be killed with one hit. Im not complaining, Im shaking my head. 90% hit sure. But If I dont have a chance to react, whats the point. Smarter monsters vs. jacking up the damage they do.
Smarter.
They cast earthquake, EV's, chain lightning, meteor swarm, poison fields VERSUS a strike for 120 points.
These three things would enhance the events.
The goal is a player that stays alive does minimal damage gets a benefit.
The goal is to allow players ease in selecting targets and looting corpses and have a chance to respond to massive damage.
I cant see why anyone would argue. But Im sure Ill read about it.
Suggestions.
1. Death.
Now I know its a touchy subject but I really have to recommend a death penalty. Nothing more silly then death being an annoyance vs a consequence. The players that stay alive and keep their pets alive need a bit of a bonus.
What do I mean? Die in luna, 2 second run rez, die, rez, die, rez.
The new idea. You and your body are sent to a healers hut and you have to stay in bed for 5 minutes. Pets cant be rezzed for 5 minutes.
2. EM Event Drop:Score the players.
Players need to achieve X amount of damage to get a gift. NO NO NO don't start screaming. Something simple. Something low but needs to be achieved. If you get the points. You get a temporary tag or something shows the EM can see.
No point in players not participating then running to the EM to get the handout. A good way to filter out lag would be for the EM to open a gate and only players that did X amount of damage could go. REMEMBER low damage for all you belly achers.
3. Create MONSTER tags that float.
Argh. Targeting is a pain. Can you make it so we can filter out players or during the events the MONSTER NAMES float above everything else when you go to attack.
This is for living monsters and dead monsters. There has to be an easier way to target monsters and find their corpses. The best way is to have monster tages float above other tags. Tame pets have to float below the monsters too.
4. GET RID OF 1 hit monster kills... That is them killing us.
Its a bit silly I can be killed with one hit. Im not complaining, Im shaking my head. 90% hit sure. But If I dont have a chance to react, whats the point. Smarter monsters vs. jacking up the damage they do.
Smarter.
They cast earthquake, EV's, chain lightning, meteor swarm, poison fields VERSUS a strike for 120 points.
These three things would enhance the events.
The goal is a player that stays alive does minimal damage gets a benefit.
The goal is to allow players ease in selecting targets and looting corpses and have a chance to respond to massive damage.
I cant see why anyone would argue. But Im sure Ill read about it.