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So yeah, if this is how loot works now, I want some fancy colors and names.

Spock's Beard

Sage
Stratics Veteran
C'mon devs, let's someone sit down and write a little NOUN-VERBER so that random artifacts can have nifty and/or baffling random names. You know, like Diablo 2. Except maybe let us erase the name if it's too stupid. Because let's face it, sometimes you luck out and get an axe named Hell Reaver, but other times you get stuck with boots named Weasel Galoshes.

And colors. Colors colors colors. On the item text. Every other game with random loot from like Diablo 1 onward has known that loot should come in different colors. It's way more handy for quickly categorizing items than the current bit of text alone. Plus it's just satisfying on a monkey-smoking-crack level. Getting a higher color just feels better. C'mon, you've played other games. You know that little perk of interest you feel immediately whenever one of the more special colors pops up.

"But us elite illuminati who use le Pinco's UI for le Infinite Beta Client already have le colors!"

I don't care. Frankly it's pretty stupid that this loot system got out the door without colors in the first place.
 

Uvtha

Stratics Legend
Stratics Veteran
Stratics Legend
C'mon devs, let's someone sit down and write a little NOUN-VERBER so that random artifacts can have nifty and/or baffling random names. You know, like Diablo 2. Except maybe let us erase the name if it's too stupid. Because let's face it, sometimes you luck out and get an axe named Hell Reaver, but other times you get stuck with boots named Weasel Galoshes.

And colors. Colors colors colors. On the item text. Every other game with random loot from like Diablo 1 onward has known that loot should come in different colors. It's way more handy for quickly categorizing items than the current bit of text alone. Plus it's just satisfying on a monkey-smoking-crack level. Getting a higher color just feels better. C'mon, you've played other games. You know that little perk of interest you feel immediately whenever one of the more special colors pops up.

"But us elite illuminati who use le Pinco's UI for le Infinite Beta Client already have le colors!"

I don't care. Frankly it's pretty stupid that this loot system got out the door without colors in the first place.
Am I the only one who prefers Weasel Galoshes to Hell Reaver?
 

Captn Norrington

Stratics Forum Moderator
Moderator
Professional
Stratics Veteran
Stratics Legend
UNLEASHED
Campaign Supporter
I've always thought UO should create different "levels" of weapon names, kind of like SotA is doing. Basically, the system is you craft a sword, it has a generic boring name, then you go out into the world and kill 100 orcs, now it's name is "orc killer", then you go kill 1,000 dragons and it's name is "A sword stained with the blood of a dragon queen" or something like that. You can just re-name the sword whenever you want by killing a different type of creature until you get the new title.
 

Spock's Beard

Sage
Stratics Veteran
ok jetblack is alright. ill be happy with jetblack as loot but only if all other dyes / colors in the game are reverted.
Colors on the text of the item name, not on the item itself. Again, just like Diablo and Titan Quest and WoW and Torchlight and pretty much every other game in history that ever decided that grinding for random loot made a good PVE endgame.
 

Spock's Beard

Sage
Stratics Veteran
Seriously, it's like almost 2015 and I'm playing a game where grinding for random helmets and rings and crap is what passes for endgame and they don't even give me any different colors of loot!
 

Gidge

Lore Keeper
Stratics Veteran
Stratics Legend
UNLEASHED
Boura Tongue Belt. This sounds like the armour for a ....should I say it? a new race! At least Meers. They teased us with that. I can see a Meer playing with a weasel to death and making footwear. We would need a weasel in game tooooo. no no... an actual animal. people do NOT count.
 

The Craftsman

Certifiable
Stratics Veteran
Stratics Legend
How about a supremely accurate silver katana of vanquishing? Or fortified platemail of invulnerability?

Far better than hoverring the cursor over an item only for it to read like a spreadsheet of stats. And needing to use a spreadsheet to work out the one million and one possible combinations for your "elite uber suit". Its ridiculous. We lost a hell of a lot of immersion when we lost the old named weapons and armour and had them replaced by an ever growing list of numeric properties ala World of Warcraft. UO sold itself out when it made that move and lost a lot of its uniqueness. Just another build your suit/weapons by numbers game.

So yes ... Im all for named items ... just like we used to have.
 

Warpig Inc

Babbling Loonie
Stratics Veteran
Stratics Legend
Three colors simply based on what they will unravel down to in the hands of a 120 Imbuer at the queens forge. And the Neg mods in the description show in berserker red. Right down to the lower requirement and nightsite neg mods.
 

Spock's Beard

Sage
Stratics Veteran
No, Diablo 2 included that kind of naming for low-end magic items, but what I'm specifically talking about is the way it handled "rare" items. Items above a certain level would be given a random name consisting of words selected from multiple lists, one of generic "flavor" words and a separate list of nouns for each item type. So that instead of a generic "wizard shield of wizarding" you'd end up with a shield named Doom Aegis or Empyrean Guard or something memorable like that. It would make items that were supposed to be special FEEL like some sort of unique artifact, rather than just another generic "X of Y" magic item.

I mean random loot farming is basically just a big Skinner box, so can we at least have some bells and whistles to go with it? There's a reason slot machines have all those flashing lights and make all that noise!

Here's what they ought to do:

1) Low-end items retain their yellow names. Middle-grade items have their names in green. High-end items, that is to say random artifacts, have their names in blue. Or whatever colors, just make them distinct.

2) Random artifacts get cool names as described above, and also a randomly assigned item hue. The hues don't even need to be that special or rare, you just need to be able to open a corpse and see a red sword or a blue helmet and go "Yay I wonder what this is!"

3) If they could make random arties pop to your pack while a little "Ta-da!" fanfare plays that would be even better. Come on, if killing the same monsters a billion times and hoping to win the lottery is what you want us to do, at least act like it's supposed to be fun. Don't just hand us a million plain generic items and tell us to browse down the 20+ lines of text.
 

Flagg

Sage
Stratics Veteran
Stratics Legend
Frankly, weapon/stat system in this game is terrifying and unapproachable beyond all measure. On the plus side, it at least allows good variety in loot, heh. Most all MMO devs have realized you kinda want to - remove - stats and features now and again. Otherwise everything just keeps bloating, and bloating, and bloating.
 

Spock's Beard

Sage
Stratics Veteran
Frankly, weapon/stat system in this game is terrifying and unapproachable beyond all measure. On the plus side, it at least allows good variety in loot, heh. Most all MMO devs have realized you kinda want to - remove - stats and features now and again. Otherwise everything just keeps bloating, and bloating, and bloating.
For real. Like seriously, can anyone explain to me why the hell the Mage Armor property still exists?

When it appears on a dexer item, it's just a nerf you have to pay to get rid of. When it appears on a mage item, it amounts to "Hey look, now you can combine this random piece of heavy armor with the use of magery!"

Except the MA property removes all the benefits from heavy armor anyway, so you'll only use your new Mage Armor item if it's better than whatever leather armor you already have. Which is pretty unlikely since it's already wasting a property slot on Mage Armor.

It's so bad they removed it from imbuing and expect people to pay 250k gold to have it removed from items. So why the hell didn't they just make all armor medable? It wouldn't have affected balance since everyone was only wearing leather going into Pub81 anyway.
 
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