For voting, just citizenship seems to be enough - and indeed for endorsing someone who has applied to be a candidate, all you need is citizenship. To stand, of course, needs adored or higher status in the town. It seems from
http://uo2.stratics.com/essays-and-guides/in-game-systems/britannia-loyalty-councils that you only get one vote per account in any given city though, so if you have several citizens of a town, you seem to be a bit worse represented.....
Regarding electioneering though - tricky! You don't actually have any idea who your electorate are, or which of the trade deals they might prefer, or precisely what your functions will be anyway (bar being able to give some titles to people, which can be done now within guilds and can be ignored by the recipients if they wish!) so it's a bit awkward. You do get to pay out a fair amount to get a city trade deal benefits though......
I want the chance to meet with and influence (although how much that influence will be remains to be seen!) the royal council, which should be feeding back into the EM events, and for pure RP would allow for some story developments between the towns. Therefore, my 'campaign' for the post in Britain boils down to wanting to represent and/or argue for some of the usually ignored playstyles - never seen any real involvement for thief characters in events and storylines, crafters usually get relegated to donating materials which seems a bit weak, and even as a non-PvPer I'd like to see more happen in Fel, if it can be organised to avoid being spoiled by idiocy. I'll probably still not visit Fel though, as a pure target with zero PvP ability I know I'm just some insurance money waiting to be collected
And regarding trade deals... the benefits were outlined in
http://uo2.stratics.com/posts/39108 but which people might want most.... any ideas?
I'll kick off another thread to ask that one, would be interesting to see which might be most popular.
- Trade Deals Include:
- Guild of Arcane Arts: +5% Spell Damage Increase
- Society of Clothiers: +1% Resist bump to all resists
- Bardic Collegium: +1 Faster Casting
- Order of Engineers: +3 Dexterity Bonus
- Guild of Healers: 5% Bandage Healing Bonus
- Maritime Guild: +2 Hit Point Regeneration
- Merchant’s Association: +2 Mana Regeneration
- Mining Cooperative: +3 Strength Bonus
- League of Rangers: +3 Intelligence Bonus
- Guild of Assassins: +5% Swing Speed Increase
- Warrior’s Guild: +5% Hit Chance Increase
- Buffs will not go over caps