I just wanted to say I've been liking the loot changes and the trade quests thus far.
For example so far the loot hasn't seen over-powered to me (which was my fear -- loot that was a little too good relative to the strength of the older monsters). Instead it just seems like loot. Like loot has caught up to the rest of the game.
Granted I still encourage you to increase monster strength (and loot correspondingly) in the lower levels of the older dungeons and to put in bosses down there that spawn using systems similar to the New Haven "Impaler" boss.
-Galen's player
For example so far the loot hasn't seen over-powered to me (which was my fear -- loot that was a little too good relative to the strength of the older monsters). Instead it just seems like loot. Like loot has caught up to the rest of the game.
Granted I still encourage you to increase monster strength (and loot correspondingly) in the lower levels of the older dungeons and to put in bosses down there that spawn using systems similar to the New Haven "Impaler" boss.
-Galen's player