The build Zidjin mentions is pretty handy. There are a couple of other things you can do. You can swap out to 60 necro instead of Chiv and use evil omen after the DS to hit those 60 dmg death strikes (75 if you hit 2 DS's and then omen) and then follow up with a 10-18 dmg (depending on resist) pain spike if you're human 20 Spirit Speak.
I changed my template up a bit before I quit playing and I used skill inc on jewelry/robe to turn the 60 necro into 100 alchemy with 50 EP. I changed my offense to lead in with an exp pot, nerve/ds, conflag, switch to hatchet for capped AIs and toggled another exp pot if they managed to live through it.
One thing that I had given a lot of thought to was to use the Hunters Headdress instead of Spirit of the Totem and turn that 100 alch into 120 archery.
My thought was to disarm, nerve/death, and switch to a double hit spell heavy for the moving shot. The problem with this is that the character is so mana intensive that stam was never anywhere near 180, so perhaps a double hit spell repeater with 40 SSI is the better fit for the template?
I deactivated accts before I got a chance to try it out. I just know that nerve/ds always put a hurt on people, that 120 archery to finish things off would have been nice.