They could add 5 stat scroll to Trammel and allow for binders, just normal drops from the boss and they could add 5 and 10 PS to The Champs drop also in Trammel, Illshnar.
What they should have done, was make these scrolls temporary so that the affect would wear off and you would lose stats slowly.
Then they could have higher stat scrolls, like a 40 or 50 that will last a few weeks. As your stats go up and peak, the stat scroll would wear off and your stats would begin to drop.
I think what they should do, is put the stats up as far as hit points and make it easier to raise those caps, somewhere around 300 then they could increase the power of some spells and specials. Perhaps, give bonuses to 120 skill that is real, that would have more of an impact. Some type of percentage where instead of it looking at what your hit points are, the system breaks it down into quarters. So, if someone has 100 strength, the quarters are 25. So, if you had 400, the quarters would be 100 with a sliding scale. So, you're up about 10% each quarter.
But that way PvM allows for less death and PvP allows for longer fights.
But unless they test to see what it's like, we don't have much chance of seeing it put in the game very soon. Alot of designs will have to be redesigned if they do decide to boost stats. I don't think the focus should be so much on death as it should be on the game play, which means more spells in PvM and more team work from the spawns which would make them more challenging and seemingly more intelligent.
But with 100 to 150 hit points, the game is more about short fights or sudden bursts that kill people rather than multiple challenges that continue for a period of time.