M
MorganaLeFey
Guest
Soulstones are good enough and I vote no to increasing skill cap. It's perfect the way it is.
Further, I like the Swords/Throwing codependency and the penalties instituted seem fine to me, for now. Sure this combo will need a few more tweaks to get it balanced and such, but I fail to see the need to start taking apart something that is brand spanking new practically, and without actually having a fair stab at evolving into what it should be.
I remember when one looked in awe at a 7x GM. It was a mark of accomplishment, I as a noobie had hoped to aspire to being one, back then.
I was a 4x GM, on my accounts main characters, when changes occurred. It took me awhile to get the game mechanics and so I slowly adapted. Sorta. I'm still not over the difficulty of taming and achieving legendary status. I took a year hiatus while living down under, at the time I had barely passed 106.0, with jewels. Over 10 years of playing this game that I love, I still have a sense of accomplishment in that I will have finally reached my main goal in taming in the very near future. Thanks to subtle changes that assure balance, that is. It may not be perfect, but evolution itself isn't perfect. So we adapt and grow even further.
As it is with life, the game evolves and things change. Sometimes not necessarily for the better.
I bet many Vets don't get that sense of accomplishment from new players all that often. That is, unless you're part of a guild that actively promotes training and offering a centralized location for it. Or, taking a group of seasoned and new players to do a Mel or a champ spawn and teaching new players how it is best done. I'm speaking not only of the idea of them looking to you for advise or tips, but also the idea that when you've watched them train, as you did, the pride one gets from their accomplishment, as well as, being able to give them a truly well deserved attaboy. Likewise the solo player who picks up a tip or two from strangers or even here. Then, when he's reached his goal, posts his accomplishment for everyone to see.
To me, those are very important aspects of UO that needs to remain consistent. I can't see it as a sustainable aspect with the gimme attitude and demands for change that is so pervasive, so soon post release.
Why I don't see it as sustainable you might ask? Because there's no sense of accomplishment when something is just handed to you. Witness all the celebrities with addiction or money problems as the classic example. Granted, I may be a little dramatic here, but the point of it all is that a lot of times, those demands or gimme request fail to take into account the big picture. It fails to take into account the impact those kind of changes may have on the rest of the gaming experience.
Yes, you may accuse me of being an old fashioned traditionalist, but if it weren't for folks like me, and their insistence on keeping certain aspects of the game consistent, we'd be in constant flux. There is no order or harmony in a state of flux. In fact, chaos is the result. Balance can only bring consistency, therefore, I totally support balance in the game.
All the little tricks that need discovering is cleverly yet to be revealed in this new client. I'm excited by that prospect. I can't be excited if things get changed before there has been a proving period of success or failure. Crying for change this early in the game doesn't cut it.
Moreover, it's unfortunate that there's an air of entitlement with people. It's pervasive not only here in UO, but in society in general and that's scary. Whatever happened to hard work, perserverence, pride, honor and accomplishment of goals? These values seem to not be so important these days. UO reminds me of those values and when my grandchild plays, I'm so glad he learns those values extend to the virtual universe as well.
In my culture, there's a personal motto of one of our monarchs of old, Queen Kapi'olani. Her personal motto was adopted by her just prior to attending the 50th Jubilee celebration of Queen Victoria. That motto is Kulia I Ka Nu'u or, Strive for the Highest. The motto has been passed through the generations of Hawaiians as a value to live up to. It's wonderful to find that reinforcement in UO.
Well, I've rambled enough. This post became more wordy than I had ever intended and for that I truly apologize. I just felt it important to express thoughts I've been withholding for a long time. Thank you in advance for the indulgence but I will shut my mouth now and continue to observe from a distance.
Safe travels everyone.
Further, I like the Swords/Throwing codependency and the penalties instituted seem fine to me, for now. Sure this combo will need a few more tweaks to get it balanced and such, but I fail to see the need to start taking apart something that is brand spanking new practically, and without actually having a fair stab at evolving into what it should be.
I remember when one looked in awe at a 7x GM. It was a mark of accomplishment, I as a noobie had hoped to aspire to being one, back then.
I was a 4x GM, on my accounts main characters, when changes occurred. It took me awhile to get the game mechanics and so I slowly adapted. Sorta. I'm still not over the difficulty of taming and achieving legendary status. I took a year hiatus while living down under, at the time I had barely passed 106.0, with jewels. Over 10 years of playing this game that I love, I still have a sense of accomplishment in that I will have finally reached my main goal in taming in the very near future. Thanks to subtle changes that assure balance, that is. It may not be perfect, but evolution itself isn't perfect. So we adapt and grow even further.
As it is with life, the game evolves and things change. Sometimes not necessarily for the better.
I bet many Vets don't get that sense of accomplishment from new players all that often. That is, unless you're part of a guild that actively promotes training and offering a centralized location for it. Or, taking a group of seasoned and new players to do a Mel or a champ spawn and teaching new players how it is best done. I'm speaking not only of the idea of them looking to you for advise or tips, but also the idea that when you've watched them train, as you did, the pride one gets from their accomplishment, as well as, being able to give them a truly well deserved attaboy. Likewise the solo player who picks up a tip or two from strangers or even here. Then, when he's reached his goal, posts his accomplishment for everyone to see.
To me, those are very important aspects of UO that needs to remain consistent. I can't see it as a sustainable aspect with the gimme attitude and demands for change that is so pervasive, so soon post release.
Why I don't see it as sustainable you might ask? Because there's no sense of accomplishment when something is just handed to you. Witness all the celebrities with addiction or money problems as the classic example. Granted, I may be a little dramatic here, but the point of it all is that a lot of times, those demands or gimme request fail to take into account the big picture. It fails to take into account the impact those kind of changes may have on the rest of the gaming experience.
Yes, you may accuse me of being an old fashioned traditionalist, but if it weren't for folks like me, and their insistence on keeping certain aspects of the game consistent, we'd be in constant flux. There is no order or harmony in a state of flux. In fact, chaos is the result. Balance can only bring consistency, therefore, I totally support balance in the game.
All the little tricks that need discovering is cleverly yet to be revealed in this new client. I'm excited by that prospect. I can't be excited if things get changed before there has been a proving period of success or failure. Crying for change this early in the game doesn't cut it.
Moreover, it's unfortunate that there's an air of entitlement with people. It's pervasive not only here in UO, but in society in general and that's scary. Whatever happened to hard work, perserverence, pride, honor and accomplishment of goals? These values seem to not be so important these days. UO reminds me of those values and when my grandchild plays, I'm so glad he learns those values extend to the virtual universe as well.
In my culture, there's a personal motto of one of our monarchs of old, Queen Kapi'olani. Her personal motto was adopted by her just prior to attending the 50th Jubilee celebration of Queen Victoria. That motto is Kulia I Ka Nu'u or, Strive for the Highest. The motto has been passed through the generations of Hawaiians as a value to live up to. It's wonderful to find that reinforcement in UO.
Well, I've rambled enough. This post became more wordy than I had ever intended and for that I truly apologize. I just felt it important to express thoughts I've been withholding for a long time. Thank you in advance for the indulgence but I will shut my mouth now and continue to observe from a distance.
Safe travels everyone.