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I had asked this question in Town Hall about single objects having different payouts whenever devs decided that they wanted change them. It was said that it was based on supply and demand and they needed to switch things up.
Well IMO supply and demand is for the real world, and it is posted in paper or internet what the prices are. But, that is what I am escaping when I come to play Sims Online. When in the hell was it decided that Sims Online should emulate the real world. This is a reason many of us play, is to escape, and all the devs are doing is making a supposedly fun game stressful.
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The Sims Online by very nature is a life simulation game....it is the only game where the characters have all the real life needs of humans....eating, sleeping, going to the potty, having fun, and taking showers. Some other games you have to feed your character, but that's it, and most games don't even have that. Because of that, I do think it's natural that RL elements are paralled to SL. How big a part RL should play has been a debate here on the boards off and on for a long time, and probably always will be a difference of opinion. I don't think alot of people play to 'escape' real life so to speak, but to use as an avenue to meet other people....people that they'll for the most part never get a chance to meet in RL, and probably never would have talked to at all if not for the game. RL romances and even marriages have even blossomed from playing the game. I'm sure those people don't mind at least a little bit of RL being mixed in with the game
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And there was no room for the game to have a natural progression, or at least I for one am glad that they didn't, because that natural progression would have been the END of the game entirely. No old game, no new game.....no game at all. We're basically being faced with a new game now, but if the option is a new game or no game at all and those are the only two choices, I gotta say that a new game is, at the very LEAST, the lesser of two evils, and I'm sure any of the other sim-fanatics would agree.....a point proven by the withdrawl-symptom-like posts we have every time there is a down time of longer than normal maintenance in the morning. Imagine the twitching and headaches and wretching that would be going on if nobody could play their game ever again? I sure don't want to imagine it....blech. Yep, change is hard, but change in this instance is definitely prefferable to that.