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Since The Dev Team Seems To Be Listening...

J

joblackjon

Guest
Not a new idea...been requested before...just a reminder!
Can we please have Jewelry Boxes, ala BoD Books?
Some way to sort, search and store Jewelry?

Anyone interested in Jewelry Boxes?
 
G

Guest

Guest
Hell yes I would be very interested in some way to sort things like jewelry.

Seriously we need more types of containers for sorting things. We have so many items in the game now that it really is time we had better ways to organize them.
 
J

joblackjon

Guest
Totally agree...
UO is now a completely IBG (Item Based Game) therefore we need IBG tools!
 
I

imported_Sarphus

Guest
I would LOVE to have an item like that. Right now the devs are focused on squashing server bugs, though... I think it will be a while till we see something like this put into the game.

Frankly, as much as I would love to have a jewlery box, I would MUCH rather see an eradication of the more blatant cheat programs.
 
I

imported_AustinRules

Guest
When Tokuno came out I advocated that the champ reward one of the top 10 damagers a jewelry box. This would bring people to the new land and with one box reward per champ would keep them relatively rare.
 
J

JoyousGard

Guest
I'm not trolling here and am not one fore conspiracy theories but has anyone else felt like the Archcure change is some kind of disinformation? Or like a plant? They never inteded to make that change in the first place?

edit i f i am be ing paranoid just say it. Long week too late now and I am tired. It jut seems obvious. Oh from 100- 35 makes a lot of sense? all in 3 days???
 
R

Razeial

Guest
lets one up jewlry boxes and make jewlry customizable! I think that would be super cool
 
I

imported_blesh

Guest
/signed

I might even start looting jewels if we had a decent way to sort/store them.

dont have to decrease lockdowns like bod books do, just help us orginize them. please, with sugar, and chocolate sprinkles!
 
I

imported_SUNCHICKEN

Guest
if they are listning i vote no to jewelry boxes........



punkbuster....*coughs*
 
G

Guest

Guest
<blockquote><hr>

if i am being paranoid just say it

[/ QUOTE ]
You are just being paranoid.
But then again, perhaps I'm part of the conspiracy?

Jewelry-sorting boxes strike me to be different from the kind of bug-hunt type work being looked at these days. Hmmm ... *wonders if the KR customizable interface can query item properties and do sorting*
 
I

imported_Lord Kynd

Guest
<blockquote><hr>

Signed. I hate sorting through jewelry and would love to have something to store it in and help sort.

[/ QUOTE ]

i agree too, it almost makes me want to throw up digging thru rings and brac's.


but who said the Dev's where listening ?
and to whom are they listening to ?
 
G

Guest

Guest
IT would be very nice to have such a thing mostly for the vendors... Trying to find just the right properties on a jewel is like hunting for that needle in a hay stack... just not gonna happen without a powerful magnet... ie jewlery sorting box...

I have 100's of pieces of jewlery and I would adore such a thing... (though I'm a bit of a nut job when it comes to sorting. I tend to be pretty obsessive with my sorting)... But this would make my life a BUNCH easier....

Though at present I'd be happy if they stuck to balancing and bug squashing.... at least for now... perhaps we can swade them to concider this idea for an 11th anniversary gift or Christmas..... Certainly by then they could find some time to come up with something... (wouldn't want them to go another xmas without doing something, I think that would cause a major uproar!)
 
I

imported_Cysphruo

Guest
/agreed

looking through jewelry currently = headache
 
U

_Uriah Heep_

Guest
Listening to the one person that asked for a nerf to arch cure? *grins*

But seriously, code it where the name on it can be changed, and functionality changed...hopefully
then we can get jewelry boxes, seed storage boxes...
And since we already all ran out and bought increased storage, go ahead and make em reduce the lockdowns ala bod books
 
G

Guest

Guest
Agree/

But do not call it a jewlery box, name it something like, Box Of Power enhancements.

Sir Kills a Lot: goes to someones house. " Oh, i see you are a bad ars PK. What is this? A JEWLERY Box? Oooh, la de da, you play with jewlery.....does your mommy know"?, hehehe
 
G

Guest

Guest
I am 100% for this, some sort of bod book we can drop jewelry in. It would be a way of sorthing through hundreds of pieces of jewelry quickly to find what you're looking for, and help cut down on lock downs. I'm at the point now where I'm having to dump stuff out just to make room.
 
I

imported_SavageSP

Guest
100% agree with a Jewelry Box like the BOD Books, it's been called for along time now and needed just as long.
 

Theo_GL

Grand Poobah
Stratics Veteran
Stratics Legend
UNLEASHED
Agreed.

While at it - make granite/sand/arcane gems/rat coins stack
 
C

Crystilastmous

Guest
<blockquote><hr>

Agreed.

While at it - make granite/sand/arcane gems/rat coins stack

[/ QUOTE ]


I like Jewelry Box.... AND I like where this man is going with this.
 
G

Guest

Guest
I don't work with the UO team or anything, but perhaps there is a good reason they have not been able to figure out a way to implement jewelry boxes in a workable manner? It may seem straightforward to compare them to BOD books, but...

It might be unworkable, storage-wise (I'm referring to their server storage, not your UO home storage), to allow players to collect that many items. The easier items to store are, the more people hoard them. For an anecdotal example: I used to collect between 60-90 BODs a day at my peak (what can I say, had too much time on my hands). A good part of that consisted of making deals with players on other servers, to raise crafters on my server to collect BODs, where I do the same on their server and we trade. At first it was hard to find people interested, but once BOD books made it easier to deal with them en masse a lot more people were interested in collecting as many of them as possible.

Now, I always liked the idea of a jewelry box type item. But a potential problem is, there are much more permutations possible with jewelry that need to be stored. My knowledge is a bit rusty, but IIRC they can have up to 5 properties, out of a pool of 20-30(?) different possible ones, which can have up to 25 or so different intensity levels per property. That would take up a lot more memory/storage and involve more loading than a simple bulk order deed, with many fewer possibilites (e.g. ~7 different metal types and maybe 50 possible different items for BS). This would be less of a big deal if jewelry boxes would only hold 10-20 jewelry pieces, instead of 500 like BOD books of course. But still, storing a lot of jewelry seems like it would scale a lot worse than BODs, which are what people always bring up as the idea when talking about jewelry boxes. Perhaps complexity of storage is being used as a sort of filter function to keep people from trying to hoard every piece of jewelry that might be useful some indefinite time in the future.

Just figured I'd toss that out there as food for thought. Any Devs able to comment? I mean, I could be way off. I'll readily admit that sometimes my head is still stuck in the era when people would stack a bunch of small gold piles on the floor of their house to crash passers-by.
 
I

imported_BlacK RaiN

Guest
<blockquote><hr>

I don't work with the UO team or anything, but perhaps there is a good reason they have not been able to figure out a way to implement jewelry boxes in a workable manner? It may seem straightforward to compare them to BOD books, but...

[/ QUOTE ]

ZOMG NEVYN!!!

Draxous hails thee!!
 
J

joblackjon

Guest
Nevyn...

In an ITB (Item Based Game) we need...items!

As to storage, I think jewelry slightly different from BoDs.

Jewelry requires 13 fields: Type(Brac/Ring/Necklace/Ear), Name, 5 Porperties, 5 Intensities and color.
Smith Bods requires 8 fields: Type(Smith), Set Name, Item Name, L/S, N/E, Ore, R/C/P and Count.
Tailor Bods requires 8 fields: Type(Tailor), Set Name, Item Name, L/S, N/E, Leather, C/L/S/H/B and Count.

"...out of a pool of 20-30(?) different possible ones, which can have up to 25 or so different intensity levels per property..."
In terms of the number of options...there's around 60 differrent Tailor items, 16 Armor items, and I don't how many wep and shield items. Might be 150 total in the BoD pool. Regardless, the number of items or options for each field does not impact storage. There might 25 different intensities but your storing only 1 per Jewel. Similarly there may be 150 different BoD items but you still only store 1 per BoD.

I think the storage of Jewelry and BoDs is so similar that the Devs might be able to use some of the BoD code for the Jewelry Cask.
 
G

Guest

Guest
Remember how long it took for the "Dev Team" to get Necro into the game?

I wouldn't hold your breath, were I you.

And I am not.

Which is good.
 
G

Guest

Guest
First off, hey Drax. Long time no see. I'm not doing the forum thing so much lately, but I'm on ICQ most evenings. If you lost my #, should be in my profile still.

Secondly, this is just idle musing, figured I'd toss it out there in case a Dev really did end up reading this thread. Read if you wish, but don't blame me if you feel you've wasted a couple minutes of your life reading unsubstantiated guesswork.

<blockquote><hr>

"...out of a pool of 20-30(?) different possible ones, which can have up to 25 or so different intensity levels per property..."
In terms of the number of options...there's around 60 differrent Tailor items, 16 Armor items, and I don't how many wep and shield items. Might be 150 total in the BoD pool. Regardless, the number of items or options for each field does not impact storage. There might 25 different intensities but your storing only 1 per Jewel. Similarly there may be 150 different BoD items but you still only store 1 per BoD.

[/ QUOTE ]

I think you missed my point. I understand that you only store one intensity per property, 5 properties per jewel, etc. My point was that just for intensity of a single property on a single gem, you'd need 5 bits (assuming &gt;16 &lt;32 graduations in the intensity level). Then there needs to be room for 5 properties, which assuming there are between 20 and 30 of those takes 5 bits each. Then 2 bits for which jewel type it is (or maybe they are just a different object/datatype name, so this part might be unnecessary).
Now for a BOD, you'd need 3 bits for ore type, and at most 7 bits to specify which item it is (I'm guessing high, I really don't remember). And if each individual BOD knows what set it belongs to (I wouldn't have bothered, but maybe they did), that only takes maybe 4 bits (I don't think there's more than 16 types of combined sets, if we ignore color which was handled earlier).

So basically, looking at it with respect to item size, jewels could be around 5(which property will be chosen) * 5(identifier for the property) + 5(one intensity for each property) * 5(intensity value) = 50 bits. Whereas BODs could be around 3+7+4 = 14 bits.

But in the end, this is just random guesswork. I really don't know how they structure their items, etc. I just figured that BODs could be stored into a relatively small footprint, whereas items with randomly generated stats and properties don't have the same luxury. And seeing as jewel boxes have been requested but not implemented for quite some time, I tried to put together a possible contributing factor. Even so, this would be at most a contributing factor. There would have to be other reasons to put it off, might just be a priority thing. I mean, even with the given numbers those are very small storage spaces. But the point I was making is that jewels scaled poorly with respect to BODs, I can't say myself how much memory/disk space they have on their servers.
 
J

joblackjon

Guest
Nevyn,

I agree with you: we don't know the mechanics of UO's database structure and that make speculation nothing more than fun. I've done a fair bit of microcomputer database work in the last 25 years. I've worked with 1 and 8 bit data lengths but never with 2-7 bit data lengths.

My request for a Jewely Cask stems from my own inability to create a usable "filing system".
 
G

Guest

Guest
Sorry, Jo, I should have made clear that if anything, it would be 16 bits for the one and 56 bit for the other. I was just writing the raw minimum sizes that I figured the items could be losslessly compressed to, as that was the issue I was presenting. Rounding up left as an exercise to the reader, etc.

I feel where you're coming from with the filing system. My keep used to be almost wholly devoted to BODs, BOD loot, and Tmap loot. And most of the Tmap stuff was jewelry that I thought might eventually be useful for one of my characters, of which I had pretty much every ability represented...so about everything was useful. Never worked out an optimal system, I just got good at clicking them really quick to see which item was which =).
 
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