• Hail Guest!
    We're looking for Community Content Contribuitors to Stratics. If you would like to write articles, fan fiction, do guild or shard event recaps, it's simple. Find out how in this thread: Community Contributions
  • Greetings Guest, Having Login Issues? Check this thread!
  • Hail Guest!,
    Please take a moment to read this post reminding you all of the importance of Account Security.
  • Hail Guest!
    Please read the new announcement concerning the upcoming addition to Stratics. You can find the announcement Here!

Simple SA wishes ...

B

Beer_Cayse

Guest
ramp up the overland spawn a notch to make thing a bit more dicey. Please? having an Orc Camp spawn 3 tiles away (with a mage or 2) or something like that

A bonus (IMO) would be random appearances of some dungeon creature for a limited time - up to but NOT including Greater Dragons. Why? Because heading for the Hedge Maze from Skara and having an Earth Ele come at ya could put some excitement in your (young) gaming life! A Wyvern or Lich in an unexpected area ... a Hellcat at Brit X-roads.

If either (or both) happened with SA release, I'd be more than happy to start playing again. I mean, what fun is Reaper Point without some elementals, gargoyles or something?
 
F

Fink

Guest
ramp up the overland spawn a notch to make thing a bit more dicey. Please? having an Orc Camp spawn 3 tiles away (with a mage or 2) or something like that
I believe mini monster spawns like brigand/orc camps and the like are tied to a specific location (ie: a point on the map) rather than relative to the player. I think the question came up when there was discussion of improving sea spawn with pirate/ghost ships, sirens, reefs and the like.
 
C

Cloak&Dagger

Guest
I believe mini monster spawns like brigand/orc camps and the like are tied to a specific location (ie: a point on the map) rather than relative to the player. I think the question came up when there was discussion of improving sea spawn with pirate/ghost ships, sirens, reefs and the like.
Of course if they increased the area they could spawn, to say...everywhere, then it would become completely possible for things to spawn 3 tiles away...on the other hand, they could also unhook the spawn from their current locations and make them spawn close to players walking around, or set a trigger event on every 8x8 bit of the game (could be problematic as far as system resources but this is theory anyway) but yea the spawns are linked to specific areas
 

R Traveler

Crazed Zealot
Stratics Veteran
Stratics Legend
Put stealth ninjas everythere, they already morph to some other creatures. Problem solved.
 
U

UOKaiser

Guest
ramp up the overland spawn a notch to make thing a bit more dicey. Please? having an Orc Camp spawn 3 tiles away (with a mage or 2) or something like that

A bonus (IMO) would be random appearances of some dungeon creature for a limited time - up to but NOT including Greater Dragons. Why? Because heading for the Hedge Maze from Skara and having an Earth Ele come at ya could put some excitement in your (young) gaming life! A Wyvern or Lich in an unexpected area ... a Hellcat at Brit X-roads.

If either (or both) happened with SA release, I'd be more than happy to start playing again. I mean, what fun is Reaper Point without some elementals, gargoyles or something?
But why???? Are they going to give me a gurantead valorite hammer if I kill them or a commodity deed with 20k and up resource or a rare resource that I can use and allow me to buy a castle? A good chance for arties that are better than faction arties?Excitement not good enough reason if I want excitement I go solo a paragon balron for little reward. Nah takes too much time with no benefit.
Got to give me something worth my time to be bothered by these critters near my home or my travels to the gates. Or else it be those little rats and mongbats that bother you when you try to log out in your home to switch characters. Except they be stronger and will kill you when you trying to log out still be a major pest.
 
S

StifledArgument

Guest
ramp up the overland spawn a notch to make thing a bit more dicey. Please? having an Orc Camp spawn 3 tiles away (with a mage or 2) or something like that

A bonus (IMO) would be random appearances of some dungeon creature for a limited time - up to but NOT including Greater Dragons. Why? Because heading for the Hedge Maze from Skara and having an Earth Ele come at ya could put some excitement in your (young) gaming life! A Wyvern or Lich in an unexpected area ... a Hellcat at Brit X-roads.

If either (or both) happened with SA release, I'd be more than happy to start playing again. I mean, what fun is Reaper Point without some elementals, gargoyles or something?
Yeah, that would be great, so then the scripters can totally make even more money when normal non-scripters give up trying to gather resources and get their mules whacked. Great idea!
 
B

Beer_Cayse

Guest
doesn't mean that an auto-spawn of some range of foe could not happen within the area. think of the Deceit brazier a moment ... there is a certain list of creatures that might spawn when you double-click it.

Sooooo, why not take that existing "system", make it auto-magic in areas with a varied list of stuff that may spawn? Only one of that list spawn at a time for no more than a 20 minute estence unless being battled. respawn timer is 30-45 minutes and another **something** appears.

the mechanics of it already exist in the game ... use them differently. Any monster from the list of 300+ that we have could appear. Example: Sacrifice Shrine area has light-to-moderate spawn of eles, reapers, gargoyles - much like outside Shame. Now ad to it the ability for that area to suddenly have a Wyvern or Stone Harpy in the mix! Also I believe Solen nests are there too.
 

Jirel of Joiry

Certifiable
Stratics Veteran
Stratics Legend
Beer Cayse- Although you idea has some merit. If its excitement you seek I suggest load up you miner with Gargoyle's pickaxes and head for fel.

Trust me its WAAAY fun!

You see with Fel's double resources it seems to also double your chance of digging up a Elemental. My wildest record to date is four Valorite Ellys in a row, now if that don't rock ya day nothing will!! I forgot to mention my sis is always standing by on a Melee character when I do this to kill the Ellys so miy miner isn't instant Elly fodder. Give it a try its the most fun way to mine!!
:danceb::danceb::danceb::danceb::danceb::danceb:
 
B

Beer_Cayse

Guest
right - scripters. uh huh. try scripting somethat that appears ANYWHERE at some point for a LIMITED time and may not be the SAME next time. For a script to be reliable, a specific set of actions must be repeatable within a specific area for an INDEFINITE period of time. Also, the return is typically repeatable.

Not so with spawns of mongbats followed by a Wyvern then an orc camp ... even within a 3x3 screen area, the target of the script (a MOB) will NOT be the same from instance to instance. The spawn-point within this area need not be the same, thus disabling a script for "harvest here".

My mules always had some battle skills to augment their gathering skills (mining, jacking, etc). Always. And then there is recall, gate, SJ, etc. when they fail.
 
C

Cloak&Dagger

Guest
right - scripters. uh huh. try scripting somethat that appears ANYWHERE at some point for a LIMITED time and may not be the SAME next time. For a script to be reliable, a specific set of actions must be repeatable within a specific area for an INDEFINITE period of time. Also, the return is typically repeatable.

Not so with spawns of mongbats followed by a Wyvern then an orc camp ... even within a 3x3 screen area, the target of the script (a MOB) will NOT be the same from instance to instance. The spawn-point within this area need not be the same, thus disabling a script for "harvest here".

My mules always had some battle skills to augment their gathering skills (mining, jacking, etc). Always. And then there is recall, gate, SJ, etc. when they fail.
Well her original argument was that scripters who script resources would benefit from this, but her argument fails in the fact that scripters would die and be unable to rez themselves where as a normal player would just rez and go back to gathering. Also the chance of a scripter dying is far higher than the chance of a normal player dying.
 
S

StifledArgument

Guest
Yes, my argument totally fails when a person who gets to play a couple of hours a day would give up after dying a bunch of times and a scripter will keep going because the only thing they have to lose is their ill gotten resources. They go 24x7 and people like myself who don't script but actually mine, lj, etc; would not even bother trying, if I die enough times to appease the whims of people who don't even play anymore.
 
C

Cloak&Dagger

Guest
scripters die once it ruins the whole day (do you think they sit there and watch this stuff?)

And if you die multiple times while harvesting, then you would do the same now or you would be smart and not go back to the same spot you just died in, to much to ask for I guess. >.> On the other hand I would just assume you go afk, and tell you to stop. My miner/ljer does not have enough magery to cast recall 100% of the time, and no defensive skill, I still do not think I would die even once naked to a dragon(or you can name any other beast) might be a stretch that I wouldn't die to a dragon, but since I can run through destard naked with out dying, I am willing to bet my fully attended miner could handle running away from one. Of course if you can not put gm made leather armor on (I will assume you at least have lrc armor on, which already gives you an advantage over my naked char) and survive then I do not have any advice to you except get better at the game. (not you personally but "you" everyone, as I am sure to attract some other people with the obviousness of my post)

So yes, your argument fails because an attended player is always > a scripter. A scripters benefit is they can hit play and go to work, of course if they recall to a spot and die they just gained 0 all day, nothing, where as an attended player moved on and continued to play the game and get things.
 
B

Beer_Cayse

Guest
my ljer had sufficient magery to cast recall 100% if using a scroll. allowed for other skills I felt were more important.
 
S

StifledArgument

Guest
Well, once again C&D it is abundantly obvious that even with sock puppet explanations, you don't grasp what a basic concept I am stating here.

And to the OP, my mule is a full blown mule with no room for much of anything, nor do I feel I should have to buy a soulstone to switch skills in and out to farm resources. But, please by all means continue to argue this point in the vague chance you might come back to play...just because overland spawn is increased...yeah, I am sure that would be a total motivator for people who left UO such as yourself.
 
C

Cloak&Dagger

Guest
Well, once again C&D it is abundantly obvious that even with sock puppet explanations, you don't grasp what a basic concept I am stating here.

And to the OP, my mule is a full blown mule with no room for much of anything, nor do I feel I should have to buy a soulstone to switch skills in and out to farm resources. But, please by all means continue to argue this point in the vague chance you might come back to play...just because overland spawn is increased...yeah, I am sure that would be a total motivator for people who left UO such as yourself.
There is a big difference between understanding, you making sense, and agreeing. While I understand you, your argument is fundamentally flawed and I disagree.

Your argument is that "you" will die endlessly from over land spawn, this means you need to get better at playing. Honestly you must be able to recall, and I doubt you are like me and carry regeants, that means you have armor on. If you are like me and carry regs then you should be able to put better armor on, either way....I see no reason why anyone who plays this game should die, even once, to over land spawn (which we already have) *recall in* "oh my a monster" *recall out* or, if you are like me, *takes a few steps to the east*

And how scripters could benefit from being dead I am not sure, unless they are watching their script in which case it don't matter if they are scripting or not, only thing they are not getting is carpal tunnel. (not that I advocate scripting, it is just painfully obvious that a dead scripter for 8 hours makes less ore than an attended player makes in 20 mins. >.>)
 
U

UOKaiser

Guest
Cloak‡1308342 said:
There is a big difference between understanding, you making sense, and agreeing. While I understand you, your argument is fundamentally flawed and I disagree.

Your argument is that "you" will die endlessly from over land spawn, this means you need to get better at playing. Honestly you must be able to recall, and I doubt you are like me and carry regeants, that means you have armor on. If you are like me and carry regs then you should be able to put better armor on, either way....I see no reason why anyone who plays this game should die, even once, to over land spawn (which we already have) *recall in* "oh my a monster" *recall out* or, if you are like me, *takes a few steps to the east*

And how scripters could benefit from being dead I am not sure, unless they are watching their script in which case it don't matter if they are scripting or not, only thing they are not getting is carpal tunnel. (not that I advocate scripting, it is just painfully obvious that a dead scripter for 8 hours makes less ore than an attended player makes in 20 mins. >.>)
Cloak you agree we shouldnt force others to play the way each of us play correct? Cause I know my resource gatherer dies from a orc-troll-brigande if they get more than 2 hits in let alone my poor packies would be devestated. Oh lord I don't want to think what would happen to my craftman with that packie full of bod rewards and my pack full of high end runics if I die to a monster that steals on my way to the gate. I shrugg at the thought. They are not ment for battle not even defense just crafting and community relations.
Though even if such a system is implement what is my reward for the hassle?What am I getting from the increase risk. Especially messing with my time spent vs resource gather calculations? Will they give me a guaranteed drop that is worth risking so much? Or are they there just to annoy me and my routine? Making it more troublesome to do what I enjoy in my past time.
I doubt anybody goes to the reaper forest to lumberjack or the dungeons with balrons and deamons and imps to mine?
 
C

Cloak&Dagger

Guest
Honestly, I could care less for this change, I am simply saying it should not effect people so much that they have to be rude to the people suggesting it. I agree to each their own, but I also think if you are playing a game for benefit, then perhaps you should not be playing it. This is in response to your "what is in it for me", the thing that is in it for you is playing the game, yes I often go and kill low level monsters for no good reason, often times if a friend makes a new char or if I happen across a new player that would like a companion I will either make a new char just to do this, no benefit to me really, but I enjoy playing the game. While I will not force this idea on you, or anyone (the idea of playing the game for enjoyment and not for benefit since I guess some people can only get enjoyment from benefit) I will say again, you are missing out on a lot. If your biggest concern with a game is how much you benefit from doing something, then in my opinion you are not....hmm what word or phrase am I looking for here...lets just say you are missing out on a lot.

My very original post was not for or against the idea, it was only explaining how the system works now and ways they could implement the system the OP was asking for, my very next post was to the OP talking about how you need a fixed outcome for a script to work, where I pointed out that she was suggesting people scripting resources would benefit from being killed, and pointing out that it was not true. After that I only responded to her responses to me.

Sarcasm is a form of rudeness, don't be rude if you can not handle your argument being belittled.

Edit: I do not really want to rewrite everything about "benefiting" so I will just add that I did not read the entire thing, and while yes this could cut into your enjoyment of mining or lumberjacking (you really enjoy that? o.o) I still point to the previous part that if you are only getting enjoyment out of benefit you are missing out. :p
I do not think over land spawn will really do much for the player base....but meh, you know my opinions on other things so no need to go into all of it. So yea, not for or against this particular idea, so I am not going to argue with you about "risk vs rewards" since...there are none if in tram, but if you read what I was particularly basing my argument on you would see it was more of an attended player vs a scripter, not really "for enjoyment" I think it would suck to have mine or lumberjack longer because I have to run all over the place. -.-
 
U

UOKaiser

Guest
Cloak‡1308381 said:
Honestly, I could care less for this change, I am simply saying it should not effect people so much that they have to be rude to the people suggesting it. I agree to each their own, but I also think if you are playing a game for benefit, then perhaps you should not be playing it. This is in response to your "what is in it for me", the thing that is in it for you is playing the game, yes I often go and kill low level monsters for no good reason, often times if a friend makes a new char or if I happen across a new player that would like a companion I will either make a new char just to do this, no benefit to me really, but I enjoy playing the game. While I will not force this idea on you, or anyone (the idea of playing the game for enjoyment and not for benefit since I guess some people can only get enjoyment from benefit) I will say again, you are missing out on a lot. If your biggest concern with a game is how much you benefit from doing something, then in my opinion you are not....hmm what word or phrase am I looking for here...lets just say you are missing out on a lot.

My very original post was not for or against the idea, it was only explaining how the system works now and ways they could implement the system the OP was asking for, my very next post was to the OP talking about how you need a fixed outcome for a script to work, where I pointed out that she was suggesting people scripting resources would benefit from being killed, and pointing out that it was not true. After that I only responded to her responses to me.

Sarcasm is a form of rudeness, don't be rude if you can not handle your argument being belittled.

Edit: I do not really want to rewrite everything about "benefiting" so I will just add that I did not read the entire thing, and while yes this could cut into your enjoyment of mining or lumberjacking (you really enjoy that? o.o) I still point to the previous part that if you are only getting enjoyment out of benefit you are missing out. :p
I do not think over land spawn will really do much for the player base....but meh, you know my opinions on other things so no need to go into all of it. So yea, not for or against this particular idea, so I am not going to argue with you about "risk vs rewards" since...there are none if in tram, but if you read what I was particularly basing my argument on you would see it was more of an attended player vs a scripter, not really "for enjoyment" I think it would suck to have mine or lumberjack longer because I have to run all over the place. -.-
Im one of the few who do enjoy. After a long day at work it's nice to sit down and gather resources quitely without being disturbed while chatting with my guidies.. Then using my resources to fill my bods and sell the rest and feel accomplished that Im receiving gold for my troubles which I turn around and buy anything I want in the game to do other things that I feel rewarding. Everyone other than role players in the game do anything in the gain for benefit. If it's from benefiting receiving gold or benefiting from the pain of others or benefiting from drops or skill gains or benefiting from getting the best pet to show of so they can receive reckonition. Or a beutiful house design so they have the benefit of accomplishment.

The whole game is about benefiting. I doubt any vet has spend the last year playing 6 hours a day slaying only mongbats just because it's fun. Even if the mongbats were the strengh of peerless players will simply avoid it except for roleplaying purposes. Now give that mongbat a nice little reward then everyone will be on it no matter if the strengh is peerless level or greater mongbat level.
 
C

Cloak&Dagger

Guest
Well I am not about to tell you not to enjoy it. :p I am ok with filling bods, not to fond of the gathering part tho, and lets not even mention heartwood ok. >.> As for the benefiting thing, I expressed my opinion on the matter and I also do not agree with your assessment that everyone does everything for benefit (as I described already) While most people most likely do play like this I also feel (again in my opinion) that they are missing out. This is a social game, so unless you live life for benefits (again I think you are missing out in life if you do >.>) then treat the game the same way, I suppose you could say the benefit of bothering other people...But I am not sure if that is a benefit, and I do not call enjoyment benefit.

While enjoyment is A benefit, it was not what I had in mind when I said what I did, and really there is no way to explain what I meant using any other words, I suppose "personal gain" may be more accurate? I was only responding to your "what do I get" part of your post, and it really is just my opinion as I am aware many people do play like that.

On a side note that is relevant you can not say "any vets" because I already pointed out I have spent the better part of some days doing nothing other than killing low level monsters with new players or friends who are on newly made characters, well you can if you are saying I am not a vet, but after 12 years I hope I am included in that exclusive group. :p
 
U

UOKaiser

Guest
Cloak‡1308451 said:
Well I am not about to tell you not to enjoy it. :p I am ok with filling bods, not to fond of the gathering part tho, and lets not even mention heartwood ok. >.> As for the benefiting thing, I expressed my opinion on the matter and I also do not agree with your assessment that everyone does everything for benefit (as I described already) While most people most likely do play like this I also feel (again in my opinion) that they are missing out. This is a social game, so unless you live life for benefits (again I think you are missing out in life if you do >.>) then treat the game the same way, I suppose you could say the benefit of bothering other people...But I am not sure if that is a benefit, and I do not call enjoyment benefit.

While enjoyment is A benefit, it was not what I had in mind when I said what I did, and really there is no way to explain what I meant using any other words, I suppose "personal gain" may be more accurate? I was only responding to your "what do I get" part of your post, and it really is just my opinion as I am aware many people do play like that.

On a side note that is relevant you can not say "any vets" because I already pointed out I have spent the better part of some days doing nothing other than killing low level monsters with new players or friends who are on newly made characters, well you can if you are saying I am not a vet, but after 12 years I hope I am included in that exclusive group. :p
See it depends what you classify as a benefit. Anything that makes you feel good is a personal benefit or gain anything that makes you feel bad is a personal loss. As you were more specificaly aiming at material benefits though a benefit is a benefit for anybody. There are either people who enjoy personal benefits "anything that make you feel good" or personal loss "anything that makes you feel bad" If helping another player makes you feel good then you are receiving a personal benefit. I like helpin which makes me feel good though if it made me feel bad I wouldn't help. I just hope everybody gains and not loses.

In this case people who agree with this are gaining a personal benefit that they will kill overland spawn not sure if thats true though as I personaly don't see the point in it unless there is a personal gain in the action "reward, makes me feel good etc.. As you mention above you kill low level spawn with friends or new players which in turn makes you feel good giving you a personal gain by helping another individual. If there wasn't another individual with you there would you still feel a personal gain by spending hours killing low level spawn or would it be a personal loss in this case time?

I think am getting all metaphysical here but were both right in our respects we each value the same things but as I am more a merchant I value monetary gains more than social gains yet to me both are still gains and I indulge in both. When I play I just want to feel good and happy not feel bored or frustrated or angered.

Side note you use KR with heartwood quest correct? I hope you do they were made to be used with that client and 2d is a no no in there :)
 
C

Cloak&Dagger

Guest
Well true, everything is by perspective, and yea it does depend how you define it, as I said I am unable to define it in a way that I really mean, but that is ok.

And I really do not play this game unless I am playing with someone else, but I would more than likely not enjoy killing low level stuff by myself and would most likely seek to go out side or do work or just, I dunno but something. But I would not do much of anything if I was not doing it with someone else, aside from crafting...It is the only "solo" thing I do, and even then I usually only do that when someone else is online to take to or something. I chose a MMO for the "multi-player" part, but still you would right that I would not do it alone.

I don't know what difference over land spawn would make....I mean, not like I would enjoy the game with more over land spawn I already know where to find everything I plan to fight...And I hardly ever run between cities or dungeons or what not, I do do it...but not enough to care about over land spawn, and it is NEVER to seek out monsters so yea...I do not really get it and hardly doubt it would boost subs but meh.

Yea I use KR when I do heartwood, or else I would have shot my computer by now, but still....those quests are horrible. :p I mean talk about your bad effort vs reward ratio sheesh.
 
B

Beer_Cayse

Guest
I left UO after a total of 9+ years playing - and this is my second departure. On day 1 of play in 1998 I was advised to NEVER, EVER create a 100% mule without either escape or battle abilities.

I don't believe you're very smart making a character without those abilities to some extent. BUT ... it is how YOU wish to play the game and I can accept it.

Can you accept that I and some others may possibly want some added spice and a return of some things to near what they used to be before all the nerfs?
 
C

Cloak&Dagger

Guest
I left UO after a total of 9+ years playing - and this is my second departure. On day 1 of play in 1998 I was advised to NEVER, EVER create a 100% mule without either escape or battle abilities.

I don't believe you're very smart making a character without those abilities to some extent. BUT ... it is how YOU wish to play the game and I can accept it.

Can you accept that I and some others may possibly want some added spice and a return of some things to near what they used to be before all the nerfs?
Don't bother singing that song around here, you are opening this thread for heated battle.

*gets out battle helmet and heavy armor*
 
B

Beer_Cayse

Guest
true, but some of the folks here need to know that spawn was heavier back in the day, could be now - totally disregarding a wish for randomized "other" stuff.

I remember when it was impossible to move due to the spawn when it was over-ramped! Moonglow was literally carpeted for about 24 hours.
 
C

Cloak&Dagger

Guest
true, but some of the folks here need to know that spawn was heavier back in the day, could be now - totally disregarding a wish for randomized "other" stuff.

I remember when it was impossible to move due to the spawn when it was over-ramped! Moonglow was literally carpeted for about 24 hours.
Yea but the particular player you are trying to argue it with has been an "on and off" player since "1997" at least they say so and I am not about to try to say they are lying about something I know nothing about :p
 
U

UOKaiser

Guest
I left UO after a total of 9+ years playing - and this is my second departure. On day 1 of play in 1998 I was advised to NEVER, EVER create a 100% mule without either escape or battle abilities.

I don't believe you're very smart making a character without those abilities to some extent. BUT ... it is how YOU wish to play the game and I can accept it.

Can you accept that I and some others may possibly want some added spice and a return of some things to near what they used to be before all the nerfs?
Add them to fel. Our mules won't care. These days with the added need for many multiple skills and now imbuing added to the mix there just no space unless they decide to remove 120 from smith and tailoring then remove arms lore again... give us more skill points so we can battle skills in. But thats not the case.
Our gatherers are usualy our crafters at least they removed carpentry as practicaly requirement for lumberjack though mining is needed to resmelt the smith items we make for maximun ingot return. These are the ones that socialize with players in making and merchanting what they have. These characters are true trammel characters as they won't engage in any type of pvp or pvm. Risk to them is unacceptable for the only reward they receive is from there socializing and crafts. This of course don't take into account homes without or minimum spawn which are always sort after once again this is trammel. If this thing was added then it would have to be in fel only.

The game was different back then. As now people complain they need a combat character to get resources to craft. It's just how it is. Freeshards are available for those who want the old ways so thats a good way to go.

If I had a crafter character who lived and worked in fel or siege it would have to have combat skills at least some sort of defense skills but it would have to be like 3-6 characters to hold all the combat skills and crafting skills out there. Lucky we have trammel where this is not needed and we can limit our mules to 1-2 and let the rest of our character slots for whatever combat we need.

Oh my crafter mule rides tib beattle to the gate and walks everywhere simple reason I can find people who might need something and socialize like that. I felt proud when someone approch me and says they own my wares and compliments me on prices and items. Something you don't really see since the earlie days but I get it once in a blue and that makes me feel wonderful
 
G

Gareth_TBH

Guest
ramp up the overland spawn a notch to make thing a bit more dicey. Please? having an Orc Camp spawn 3 tiles away (with a mage or 2) or something like that

A bonus (IMO) would be random appearances of some dungeon creature for a limited time - up to but NOT including Greater Dragons. Why? Because heading for the Hedge Maze from Skara and having an Earth Ele come at ya could put some excitement in your (young) gaming life! A Wyvern or Lich in an unexpected area ... a Hellcat at Brit X-roads.

If either (or both) happened with SA release, I'd be more than happy to start playing again. I mean, what fun is Reaper Point without some elementals, gargoyles or something?
This doesn't sound annoying at all...let's just have the overland packed body to body with orcs so you can't even move. There are plenty of monsters in this world and overland spawn is typically simply annoying unless tied to specific areas, ruins, etc.

Adding points of interest is fine. Adding monsters to annoy and harass is senseless.
 
Top