Silly Q really.
look at anatomy on this page:
http://uo.stratics.com/content/arms-armor/combat.php
Now, the formula is:
Anatomy Damage Bonus% = (Anatomy ÷ 2) + 5%
Does this mean that if you have anat at 0.1 you'd receive a 5% base damage bonus, or is this in effect with 0 anat?
Seems like a very minor thing, but in an attempt to squeeze the most out of a garg/elf might be worth that 0.1 investment; much like the 0.1 tailor and smith i have for bods...
Thoughts?
Eg:
In practice a template might be:
120 Swords
120 Bushido
120 Parry
120 Tactics
99.9 Necromancy
50 Chivalry (80 Chivalry w/+15 Ring/+15 Bracelet)
70 Spirit Speak
0.1 Anatomy
giving ~ 86.25% base damage increase?
The other thought i had was that Pheonix replied to one of old mans posts to comment the following:
http://vboards.stratics.com/showthread.php?t=212931
So is the formula i've used above incorrect?
Eek!
look at anatomy on this page:
http://uo.stratics.com/content/arms-armor/combat.php
Now, the formula is:
Anatomy Damage Bonus% = (Anatomy ÷ 2) + 5%
Does this mean that if you have anat at 0.1 you'd receive a 5% base damage bonus, or is this in effect with 0 anat?
Seems like a very minor thing, but in an attempt to squeeze the most out of a garg/elf might be worth that 0.1 investment; much like the 0.1 tailor and smith i have for bods...
Thoughts?
Eg:
In practice a template might be:
120 Swords
120 Bushido
120 Parry
120 Tactics
99.9 Necromancy
50 Chivalry (80 Chivalry w/+15 Ring/+15 Bracelet)
70 Spirit Speak
0.1 Anatomy
giving ~ 86.25% base damage increase?
The other thought i had was that Pheonix replied to one of old mans posts to comment the following:
http://vboards.stratics.com/showthread.php?t=212931
So is the formula i've used above incorrect?
Eek!