I like that they didn´t change 70 to 80...1/3 of the time for 70-120 and 1/3 play time daily? Can I get a whoop whoop?
wow, so now instead of 22-23 days getting every single possible rot gain without an alacrity its what? 15-17 days instead roughly, pardon my math...
If I am reading this correctly, reduced by 1/3 of the time so it still takes 2/3 of the time it previously took. I would have hoped for more.1/3 of the time for 70-120 and 1/3 play time daily? Can I get a whoop whoop?
Hmm, U might be right. I read it as it will only take a third of the time it takes now but I see now that is not the case.If I am reading this correctly, reduced by 1/3 of the time so it still takes 2/3 of the time it previously took. I would have hoped for more.
Ya its not a major change but hell it's a change and with the combination of alacrity scrolls it will be very easy to finish a character...Bad news. I've been busy and don't play nearly as much as I used to but I still play sometimes. If this change goes through though I'll probably stop playing forever. Because I know that this will not bring in anywhere close to the population a major ROT change would, and the devs will not give us another change to ROT if this one fails (which it will). Without the possibility of a healthy population on Siege (and one obtained without making huge sacrifices), I see no point in continuing to play, pay, or post. A big thanks to all you who asked for a small change.
Those of you excited over this change...over any change...either don't understand the point of the change, which is primarily to boost Siege's population, or don't understand the results of this change, which is nothing compared to the result of a major change to ROT.
Just remember before you scream at the devs at some future date about how sucky Siege is...The devs screw us over half the way. And we do the rest. Siege players have screwed over Siege in the past asking for the wrong thing, and now they have done it again.
Hopefully enough of you recognize how pointless this change is and demand a real, true, major change to ROT before this is what we get stuck with. But I guess that's asking a lot of this community.
Bad news. I've been busy and don't play nearly as much as I used to but I still play sometimes. If this change goes through though I'll probably stop playing forever. Because I know that this will not bring in anywhere close to the population a major ROT change would, and the devs will not give us another change to ROT if this one fails (which it will). Without the possibility of a healthy population on Siege (and one obtained without making huge sacrifices), I see no point in continuing to play, pay, or post. A big thanks to all you who asked for a small change.
Those of you excited over this change...over any change...either don't understand the point of the change, which is primarily to boost Siege's population, or don't understand the results of this change, which is nothing compared to the result of a major change to ROT.
Just remember before you scream at the devs at some future date about how sucky Siege is...The devs screw us over half the way. And we do the rest. Siege players have screwed over Siege in the past asking for the wrong thing, and now they have done it again.
Hopefully enough of you recognize how pointless this change is and demand a real, true, major change to ROT before this is what we get stuck with. But I guess that's asking a lot of this community.
Cut timer in half and double gains...
There, much better...To mas-I'm sorry that we (everyone on siege except you and tjalle) dont want a major change to rot
Hopefully it isn´t just Siegers that go and test it and send feedback. Cuz what is REALLY needed imo is the feedback from all players that´s been wanting to come to Siege if it wasn´t for RoT. It is their voices that should really matter and a change should be made so it´s no longer something that keeps players away...Well Mas...that means when it hits the Test Center that would be the time for you and everyone else who is not thrilled with what is proposed to try it and give a major feedback campaign based on your findings, because that will be the only chance to get further tweaks.
-Skylark
Aye, I agree 100% with that. Will be interesting to see exactly what time frames it will be on TC...Well I believe with faster daily gains, it gives you something to keep playing for, more instant gradification.
While I see your point... it doesn't take 4 months to have a playable char... people can get into the thick of it in 2, which is good.Although, when the daily cap is reached, the cap is reached. And if you´re a player that refuse to come here because of 6 months of training, then unfortunatley I don´t think 4 months will make them change their minds...