i think they should make templates more involved with your stat becuz i think a tamer should be a tamer, mage be a mage, warrior be a warrior. can think change the look of UO?
i like that if u want to make a parry mage u have to have 80 dex to make that template work, but at the same time u will be granted a huge defence bonus. also if u have more then 70 magery your chiv casting is cap at 2, which is in place to seperate a mage from a warrior. now when i see ppl using mage/tamer/warrior all in one template dont u think thats not right? i think there should be more risk for your reward.
Heres a couple templates that i think stats should be involved..
tamer/mage- i think your int should decided the type of pet u can control. example- 130 int for a greater dragon. i know lore/tame decide that but with but all the items out there all u need is like 75 real taming/lore and your set.
tamer/warrior- the same as the mage but instead of int should be dex.
Those are just a couple from me .. Feel free to post more ideas about other stat templates ...
i like that if u want to make a parry mage u have to have 80 dex to make that template work, but at the same time u will be granted a huge defence bonus. also if u have more then 70 magery your chiv casting is cap at 2, which is in place to seperate a mage from a warrior. now when i see ppl using mage/tamer/warrior all in one template dont u think thats not right? i think there should be more risk for your reward.
Heres a couple templates that i think stats should be involved..
tamer/mage- i think your int should decided the type of pet u can control. example- 130 int for a greater dragon. i know lore/tame decide that but with but all the items out there all u need is like 75 real taming/lore and your set.
tamer/warrior- the same as the mage but instead of int should be dex.
Those are just a couple from me .. Feel free to post more ideas about other stat templates ...