Should Insurance cost more, based on your equipment?
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No... Insurance money adds up a lot some nights, it all depends on the activites you forego. We need gold sinks but not this kind of a sink... Really things like the 11th Anniversary pack need to be for sale for IN GAME CURRENCY, but EA\Mythic would never do that. They would rather make the cold cash off of these kinds of things then let it act as a sink to the in-game economy... All of the uogamecodes really should be available for in-game gold.. At least as an alternative. Yowza sorry didn't mean to hi-jack your thread *sneaks out*Should Insurance cost more, based on your equipment?
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We haven't had a poll in almost a day...Should Insurance cost more, based on your equipment?
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I thought that's what Luna was for?Really things like the 11th Anniversary pack need to be for sale for IN GAME CURRENCY
/signedYes it should.
In fact...it shouldn't even exist.
Sure, why not?Should Insurance cost more, based on your equipment?
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I said "something like Artifact Rarity." Something that's listed on the item. All of these scaling item insurance always get shot down because it's too hard to create a calculator to determine value. MR1 = ???, MR2 = ???, combination = ???. It gets too confusing. But artifacts/rewards always stay the same.Should Insurance cost less for less nice items?
It pains me to see someone wearing insured items that imo are not worth 600 gp. Let alone the many multiples of that from the death they get from wearing such crappy items. Then also if they didnt spend all their gold on insurance maybe they could get some better armor.
I wouldnt mind insurance on my orny being more than the isurance on my bracelet of health. My nicer items help me so that I dont need as much insurance. I die far less. I don t know how they would track the value of items. Keeping tract by artifact rarity I don t think is a solid idea. Orny vs Bracelet of health. Same rarity.
It can be.Oh, this is going to be one of those threads, is it?![]()
Put me down for that one!Or just get rid of item insurance.
Insurance was a mistake.How about make insurance vary depending on the item. So simple items will be cheap, but high end items such as arties be a lot more to insure.
I'm surprised you didn't give up trying to point this out to people by now.Insurance was a mistake.
UO was not meant to be like this! Seriously!
Most people just don't play UO as a "world" anymore, and those who do (or fondly remember when they did), are left with a bitter taste in their mouth, as they watch EA continue to pander to what unfortunately now constitutes the majority of the playerbase
I don't know about anyone else, but I got a letter from Sosaria Farms Insurance regarding my insurance rates. Seems they've lowered my insurance rate due to so many "accident" free months.Should Insurance cost more, based on your equipment?
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you think majority or simply the loudest? and it's probably more a matter of execs saying "this is what sells, do it"as they watch EA continue to pander to what unfortunately now constitutes the majority of the playerbase
you just want to have the players run away from this game? I hope you were joking!Sure! Why not! how about 1mil per item. That'll be a nice little gold sink. really uh wtf?
:loser:
No insurance should not cost more infact i feel it should cost less but i wont complain insurance is here to stay as it should. I am poor in UO in part to insurance loss but i love insurance so it is worth the insurance loss to me to keep insurance in UO as long as UO last.Should Insurance cost more, based on your equipment?
Your thought's...