128? Kinda sounds more like MO, less like MMO. Not necessarily a bad thing, remember Neverwinter Nights? Proved to be a very successful concept. But eh, doesn't look like my thing either.One of the things that puts me off is the movement. Do you remember the abomination that was the Kingdom Reborn client? It made movement look like you were skating on ice. Shards looks very similar and its a showstopper for me.
Another thing is the player cap. 128 max per server? Thats not the MMO experience Im looking for.
What is old school UO feel?Watched the videos and it has a real old school uo feel to me. Anyone been playing the beta with some insight?
Even if shards are capped at 128 (which has not yet been determined), there can be many more players in a cluster. You can think of a shard kind of like a zone, and multiple shards can be linked together in a cluster, so the theoretical maximum per server is actually 128 times the number of shards in the cluster.Another thing is the player cap. 128 max per server? Thats not the MMO experience Im looking for.
You used to be able to wikipedia "MMORPG" and there would be a screen shot of Ultima Online.What is old school UO feel?
UO was the first of its kind. That's what makes it old school and gives it its 'feel'
Well 1/2 of production UO shards are less than 128 players lol Have to wait and see tys for the info128? Kinda sounds more like MO, less like MMO. Not necessarily a bad thing, remember Neverwinter Nights? Proved to be a very successful concept. But eh, doesn't look like my thing either.
That would be a show stopper for me too if the movemenbt was like the EC is today...like u say skating on ice...gliding around like fish....... as for 128 max players per shard...Thats incredibly low...too.....would be quiet.....But to be fair very similar to some of our really low population shards today in UO...so if u play one of the really low population shards u will already know about this...One of the things that puts me off is the movement. Do you remember the abomination that was the Kingdom Reborn client? It made movement look like you were skating on ice. Shards looks very similar and its a showstopper for me.
Another thing is the player cap. 128 max per server? Thats not the MMO experience Im looking for.
UO old school "feel" began with Ultima 7.What is old school UO feel?
UO was the first of its kind. That's what makes it old school and gives it its 'feel'
You can never replicate it and why would anyone want to play something trying to be a duplicate?
I don't understand why anyone would want to try a 'new' game that feels like the classic game that just still happens to be around.
You think just because more people will initially play the new game it will be like old UO?
That's just plain silly.
Too many people get confused when it comes to nostalgia imo
I wouldn't say they are trying to duplicate UO, the basis of the game is completely different. Sure it's a Sandbox, and honestly it's more Sandbox than even UO has or ever will be. One of the major features is when you buy the game you are allowed to run and manage your own shard. You'll be able to create completely custom content for your shard, or modify existing content.UO old school "feel" began with Ultima 7.
Danger and discovery....THATS uo old school feel !
They are "duplicating" uo, they are trying to "dupli-better" uo. I wish em goodluck.
I can help with your lack of understanding about the "new" game issue. The "new" game may have new and or different features, quite possibly some of the ones a lot of ex-players of said classic game thats still around might want, have wanted, or find out by surprise! (Example.....Guild Wars vs Guild Wars 2 altho I dunno about the "classic" tag).
You think just because you said you think, that you think you know what poster was thinking? Thats just plain silly. Stick to whats said/typed. Much easier to discuss than trying to mind read from a stratics post.
Depends on what you are in for.Watched the videos and it has a real old school uo feel to me. Anyone been playing the beta with some insight?
Does the game actually provide Dungeon Master toolkit? Like..edit and build worlds, place houses, customize thinga, add NPCs with triggers and dialog, etc?Depends on what you are in for.
Want to create your 'own' server then maybe try it before beta.
If you just want to play, then wait for beta or release.
1) They are not duplicating UOUO old school "feel" began with Ultima 7.
Danger and discovery....THATS uo old school feel !
They are "duplicating" uo, they are trying to "dupli-better" uo. I wish em goodluck.
I can help with your lack of understanding about the "new" game issue. The "new" game may have new and or different features, quite possibly some of the ones a lot of ex-players of said classic game thats still around might want, have wanted, or find out by surprise! (Example.....Guild Wars vs Guild Wars 2 altho I dunno about the "classic" tag).
You think just because you said you think, that you think you know what poster was thinking? Thats just plain silly. Stick to whats said/typed. Much easier to discuss than trying to mind read from a stratics post.
Is a good question. That is something they consider and my guess is yes. For alpha a simple dialogue kit for quests will be implemented.Does the game actually provide Dungeon Master toolkit? Like..edit and build worlds, place houses, customize things, add NPCs with triggers and dialog, etc?
1. EnduranceWhen I refer to old school feel I really mean old school Ultima (Ultima 6! Best game ever made) I still remember my pirated floppy disc of uo6 and had no manual so I could not answer the questions to leave Lord British's castle.... Without looking it up answer these
What doth Trolls Lack?
What part of the tangle vine doth put one to sleep?
How wert the headlesses produced?
What valued item canst one find near the spawning grounds of Hydras?
How doth Sea Serpents attack?
How canst one fend off Rotworms?
How doth Giant Squids cruch their prey?
Where hath images of the Silver Serpent been seen?
What art reapers remnants of?