Currently it doesn't seem you will ever find a jewel that has damage/hit chance without also having spell damage. A weapon with hit fatigue that doesn't also have stam leech... Waht if you wanted a nice pvp weapon with mana leech? you aren't going to find one.
Seems to me most weapons never have DI, which I know might be a silly thing to ask for since shields and jewels can have 30 DI per, but meh.
The SDI on jewels is pretty weird but I wonder how it applies. I'll have to test it post PvP changes but I assume it would only help hybrid necros or the like?
I only have a few jewels with SSI and they all have fast cast recovery.
FCR is actually nice to have on a dexxer. Helps Chiv, Bushido, Ninjitsu spam.
Why would it matter unless they fix hit fatigue and hit mana drain? It doesn't seem to drain the mana or stamina from players or monsters atm. The only good pvp weapons from shame are the splintering ones.
Hit Fatigue and Hit Mana Drain are not leech mods by my understanding, but rather they are meant to deplete their intended pools, which creates a situation where having Hit Fatigue/Hit Stam Leech and Hit Mana Drain/Hit Mana Leech will kill the sustain of both your target and yourself (aside from your own regen properties, you won't have anything left to leech after awhile).
I have to test Splintering some more, but the main problem with Splintering is the ability actually destroys a weapon. It's useful in PvP for sure but the weapons don't last very long, so if you get the mod on an item that's brittle or can't be repaired it's pretty much a death sentence for that wep.