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Shame Guardian special drops...

aoLOLita

Sage
Stratics Veteran
Stratics Legend
So far, only one person I know of has gotten the special drops from the Shame Altar Guardians. I have done 8 so far - five1st levels & three 3rd lvls, but no drops at all. Have you all got any drops yet?
 
P

pgib

Guest
I had one crystal thing from the first level boss. Not that i really know what to do with that but i've got it!
 

Wizal the Fox

Sage
Stratics Veteran
Stratics Legend
Got the Quartz Grit on 3rd attempt vs Quartz Elemental (Guardian)
Got the Corrosive Ash on 3rd attempt vs Flame Elemental (Guardian)
I still miss the Cursed Oilstone from the Wind Elemental (Guardian), which I have attempted twice so far.
 

Warpig Inc

Babbling Loonie
Stratics Veteran
Stratics Legend
Theese the items to make a whetstone? Seems a bit much to remove DI from a weapon?
 

Omnius

Crazed Zealot
Stratics Veteran
Stratics Legend
it removes the entire DI from a weapon? like wipes the whole mod away?
 

NBG

Lore Master
Stratics Veteran
Stratics Legend
Theese the items to make a whetstone? Seems a bit much to remove DI from a weapon?
Only way to customize a GM exceptional weapon to get the extra property slot I mean who realllly need DI on weapon with all these new fun mods on new slot.

Worth the effort of you ask me.
 

Dermott of LS

UOEC Modder
Stratics Veteran
Stratics Legend
...

But no way to imbue the new mods. Imbuing is limited to the original modset. But it does give you room to put HCI/DCI/SSI/Slayer/Whatever if you already have DI maxed out via jewelry, talisman., arties, etc.
 
A

anna anomalous

Guest
each boss from the altar drops a special item that is used like a key. once you have all 3, you can double click it and it becomes a Whetstone of Enervation, which remove damage increase from an exceptionally crafted weapon.

useful for pvp mages who would like to remove damage increase off their mage weapon for a better property, or warriors who have reached the 100% damage cap through other items.

looking forward to other dungeons getting this system and being able to remove other properties from a similar system.
 

Slayvite

Crazed Zealot
Supporter
Stratics Veteran
Stratics Legend
so pointless to the normal player that isnt wearing a gazillionaire suit?
Can they be traded atleaste???

:arr:
 

Warpig Inc

Babbling Loonie
Stratics Veteran
Stratics Legend
Hopefully the next dungeon set has the ability to assemble the seed box. I want my reward pick back
 
P

pgib

Guest
so pointless to the normal player that isnt wearing a gazillionaire suit?
Can they be traded atleaste???

:arr:
Not really, at least if they keep the current "weight" of bosses. You can collect the crystals all in the first level, so there is no need to go killing the (rather boring) things of the last level.

Then you can to kill the boss of the first level, which is... well, not so hard to say the least or the mob of the second level, a bit stronger than the quartz thing but doable (it is not a monster with 100k hit points).

The last level boss can be more problematic, not because it is hyper-hard but because to reach it you have to go through the entire dungeon and there you find a lot of strong spellcasters with a boredomillion hit points and some of them travels pretty fast too.
 

Tina Small

Stratics Legend
Stratics Veteran
Stratics Legend
each boss from the altar drops a special item that is used like a key. once you have all 3, you can double click it and it becomes a Whetstone of Enervation, which remove damage increase from an exceptionally crafted weapon.

useful for pvp mages who would like to remove damage increase off their mage weapon for a better property, or warriors who have reached the 100% damage cap through other items.

looking forward to other dungeons getting this system and being able to remove other properties from a similar system.
How many times can you use a Whetstone of Enervation, once you have assembled one?
 

CovenantX

Crazed Zealot
Stratics Veteran
Stratics Legend
UNLEASHED
lvl 1 shame Quartz elemental - drops Quartz Grit
lvl 2 shame Fire elemental - drops Corrosive Ash
lvl 3 shame Wind Elemental - drops Cursed Oilstone

drop rate can be low sometimes it will take anywhere from 1-5 kills (based on my experience) of each boss to get each ingredient.

Once you get all 3, dbl click one of the ingredients and you'll have Whetstone of Enervation

it took me roughly 700 shame points to get ingredients for 2 Whetstones
 

curlybeard

Seasoned Veteran
Stratics Veteran
Stratics Legend
Neat. I think that is a reasonable drop rate. I only have 5 or 6 imbued weapons on my account where this could potentially come in to play.

I would think this item would be in high demand for sampires, since they generally reach the 300% DI cap without the extra mod on the weapon.
 

Wizal the Fox

Sage
Stratics Veteran
Stratics Legend
I would think this item would be in high demand for sampires, since they generally reach the 300% DI cap without the extra mod on the weapon.
It is incredible to me that after all this time most people still do not understand that DI is not part of the final multiplier (which btw is capped at 3x the base damage, meaning 300% or +200%, not +300% which would be 4x) but accounts in the base damage calculation (along with Anatomy, Tactics and Str bonuses) that is displayed in your gump.

So... it is practically impossible to reach 100 DI without DI on the weapon, BUT for a caster using a spellchan weapon (with Hit Spells, Hit Lower Attack, etc), removing the DI does have a particular use since the intent is not to cause direct damage, and it frees a slot.
 
B

Bort of Atlantic

Guest
It is incredible to me that after all this time most people still do not understand that DI is not part of the final multiplier (which btw is capped at 3x the base damage, meaning 300% or +200%, not +300% which would be 4x) but accounts in the base damage calculation (along with Anatomy, Tactics and Str bonuses) that is displayed in your gump.

So... it is practically impossible to reach 100 DI without DI on the weapon, BUT for a caster using a spellchan weapon (with Hit Spells, Hit Lower Attack, etc), removing the DI does have a particular use since the intent is not to cause direct damage, and it frees a slot.
It's incredible to me people don't realize it's completely possible to hit 100% DI without any DI on their weapon. The new DI mod on jewels appears to cap at 30%. Add in 20% from a talisman, and then 20% from armor (heartwood for example) or some from berserker's breastplate or I think the new armor mods can have it, or even 30% from DI on a shield, and you wind up with another mod on your weapon. Time for some really nice champ spawn weapons --

SSI
HSL
HML
Hit Area
Slayer

...double axe or the like. Or for bosses, HLD, HLL, or HLA instead of hit area.
 

Lorddog

Crazed Zealot
Stratics Veteran
Stratics Legend
do the new item drops from the 3 bosses drop multiple times for a party (or a non-party)?
is it better to have 2 ppl kill a boss and might each get the item? or does only ever 1 or none drop?

lorddog
 

curlybeard

Seasoned Veteran
Stratics Veteran
Stratics Legend
Okay so does a single slayer count toward that 300% item cap? If it does, isn't the single slayer bonus (300%) or super slayer bonus (200%) greater than 50% DI (150%).

If it does, then it is incredible to me that you did not realize this. ;-)

Edit:mad:Wizal the Fox
 

Wizal the Fox

Sage
Stratics Veteran
Stratics Legend
Okay so does a single slayer count toward that 300% item cap?
Yes, in fact a single slayer is +200% so does actually cap in itself without neeeding EoO or Honor.

If it does, isn't the single slayer bonus (300%) or super slayer bonus (200%) greater than 50% DI (150%).
Did you read what I wrote? The DI does not account in the final bonus. DI is part of the base damage calculation (which is not directly capped, although all it's components are actually capped, such as DI at 100)
 
A

anna anomalous

Guest
do the new item drops from the 3 bosses drop multiple times for a party (or a non-party)?
is it better to have 2 ppl kill a boss and might each get the item? or does only ever 1 or none drop?

lorddog
only one drops. it's best to do this alone.
 

curlybeard

Seasoned Veteran
Stratics Veteran
Stratics Legend
Did you read what I wrote? The DI does not account in the final bonus. DI is part of the base damage calculation (which is not directly capped, although all it's components are actually capped, such as DI at 100)
Where did you get your information? It is in contradiction with UO Guide and the linked FoF

http://www.uoguide.com/Damage_Increase
http://www.uo.com/fof/fiveonfriday63.html

Damage Increase (magic item property) is capped at 100% and is part of the 300% DI cap, which includes slayers, EoO, etc. The bonuses for tactics, anatomy, strength, and lumberjacking exist outside the 300% DI cap.
 

Wizal the Fox

Sage
Stratics Veteran
Stratics Legend
Where did you get your information? It is in contradiction with UO Guide and the linked FoF

Damage Increase - UOGuide, the Ultima Online encyclopedia
ORIGIN - Ultima Online - Main

Damage Increase (magic item property) is capped at 100% and is part of the 300% DI cap, which includes slayers, EoO, etc. The bonuses for tactics, anatomy, strength, and lumberjacking exist outside the 300% DI cap.
No. Test it yourself: put on and off some jewelry with DI and you will see it affects the Base Damage displayed in your status bar. The final multiplier (capped at 3x) is then applied to that displayed damage.

I agree that what is said on the FoF link is badly worded so creates confusion. And regarding UO Guide well it's a wiki, anyone can put whatever wrong thing they want in there, it won't be the first time :)

Believe me, I have tested this myself extensively after reading so many BS all over the boards that were all contradictory.

Basically there are 3 things:

1) The Base Damage (displayed in your status bar) is calculated by taking the weapon base and adding Strength bonus, Tactics bonus, Anatomy Bonus, Lumberjacking Bonus, and DI bonus (capped at 100, and it does include Divine Fury bonus). You can make the calculations by yourself (I did) to compare the result with the one displayed in your status bar, and you will see they are of course the exact same.

2) A multiplier is applied to that Base Damage. This multiplier is capped at x3, which is +200% over your base Base Damage. It contains Slayer (+200%) or Super-Slayer (+100%), Perfection (+100% at max), EoO (+82% at 120 Chivalry), and the new special bonus for Consecrete Weapon (+15% at 120 Chivalry). As you can see the use of a single Slayer reaches the cap by itself alone.

3) The final damage applied is reduced by target's resistances (except if using AI)
 

curlybeard

Seasoned Veteran
Stratics Veteran
Stratics Legend
I have tested it, but it's going on 2 years since I did a detailed analysis with Stupid Miner. I think we tested it before there was the added damage bonus to single slayers. I never paid attention to the damage on the status gump as it is misleading, just to the actual damage dealt. Besides, the damage on the status gump is not your base damage. Each weapon has a base damage listed with the item properties. (i.e. A kryss has a base damage of 10 - 12).

Again I know it is only a wiki but here is uoguide:

http://www.uoguide.com/Damage_Calculations
 

Wizal the Fox

Sage
Stratics Veteran
Stratics Legend
I never paid attention to the damage on the status gump as it is misleading, just to the actual damage dealt. Besides, the damage on the status gump is not your base damage. Each weapon has a base damage listed with the item properties. (i.e. A kryss has a base damage of 10 - 12).
The damage listed on the status gump is neither misleading nor wrong, it is the modified base damage that you can calculate yourself.

take your Kryss for example, and let's assume you have 140 STR, 110 Anat, 110 Tactics:

Strength bonus +47%
Tactics +75%
Anatomy +60%
DI from equipment +100%
------
TOTAL +282%

10-12 Base on Kryss x 3.82 = 38-45 , which is the modified base damage you will see on your status gump.

Multiply this by 3 to know the max damage you can actually deliver (again this multiplier can be reached just with a singler slayer, or a single-slayer + perfection, or on a critical hit)

Again, the DI property (from equipment) is part of the modified base damage calculation, NOT part of the final multiplier, so anything under 100 DI WILL actually reduce the damage you deal, regardless of anything else.
 

curlybeard

Seasoned Veteran
Stratics Veteran
Stratics Legend
For example, I calculated that an Ornate Axe (base damage 18-20) has a maximum DI of 526% from items, stats, and skills. This yields a final damage number of approximately 125 (20+20*5.26). Now (I think) perfection and (I know) lightning strike criticals exist outside the 526%.

I think there could be an additional cap for melee weapons in that you cannot hit for much over 250 damage.

I will have time to test this next weekend.
 

curlybeard

Seasoned Veteran
Stratics Veteran
Stratics Legend
The damage listed on the status gump is neither misleading nor wrong, it is the modified base damage that you can calculate yourself.

take your Kryss for example, and let's assume you have 140 STR, 110 Anat, 110 Tactics:

Strength bonus +47%
Tactics +75%
Anatomy +60%
DI from equipment +100%
------
TOTAL +282%

10-12 Base on Kryss x 3.82 = 38-45 , which is the modified base damage you will see on your status gump.


This is exactly correct the status gump can only calculate damage based on skill, stats and the 100% DI (and universal DI increase spells). What that damage number cannot factor in is EoO and slayers because the status gump cannot predict what you are going to hit next. This is why it is misleading, it isn't the complete picture of the damage you will deal. Test it for yourself.

Also, note criticals and possibly perfection exist outside the 300% DI cap. There is an additional cap that comes in to play for critical, but I haven't seen this discussed anywhere. Multiple weapon types will only do at most 240ish damage.

Edit:Seriously go on test center and record the damage from 100 swings for each of the following scenarios

1) Use a weapon with a single slayer and 100% DI magic weapon property. What happens to your damage output when you cast EoO? Nothing, as you are at the 300% DI cap.

2) Use a single slayer weapon with EoO, without DI. What happens to your damage output when you switch to the exact same weapon with DI? Nothing, as you are at the 300% DI cap.

3) Use a single slayer weapon, EoO, and DI (to be absolutely certain you are at the 300% cap). What happens when you use perfection? Your damage output increases and eventually doubles when you achieve perfection (I think), perfection is therefore not subject to the 300% DI cap.

4) Use a slayer weapon, EoO, and DI. What happens when you lightning strike critcal? Your damage output doubles, therefore lightning strike criticals are not subject to the 300% DI cap.

5) Use a slayer weapon, EoO, and DI. What happens when you achieve perfection and lightning strike critical? Your damage output won't go much over 240.

6) Test your predicted damage output using Armor Ignore. Verify your formula.

Stop testing damage just by looking at the status gump and actually hit something on test center. Post your data.
 

Wizal the Fox

Sage
Stratics Veteran
Stratics Legend
I spent many hours testing, I do not think I know how it works, I KNOW how it works thanks. It's funny that you are asking me to redo tests that I've already done (and recently I shall add) while you obviously have not (or wrongfully)

This is exactly correct the status gump can only calculate damage based on skill, stats and the 100% DI (and universal DI increase spells). What that damage number cannot factor in is EoO and slayers because the status gump cannot predict what you are going to hit next. This is why it is misleading, it isn't the complete picture of the damage you will deal. Test it for yourself.
You realize you are basically just repeating what I said? I don't find it misleading at all.

Also, note criticals and possibly perfection exist outside the 300% DI cap. There is an addition cap that comes in to play for critical, but I haven't seen this discussed anywhere.
No, neither criticals nor perfection exist outside the 300% modified Base Damage cap (stop saying DI, you are inducing confusion here)

1) Use a weapon with a single slayer and 100% DI magic weapon property. What happens to your damage output when you cast EoO? Nothing, as you are at the 300% DI cap.
Agreed, you hit 300% of the Modified Base Damage with just the single slayer, so casting EoO doesn't add anything

2) Use a single slayer weapon with EoO, without DI. What happens to your damage output when you switch to the exact same weapon with DI? Nothing, as you are at the 300% DI cap.
This is wrong. If you switch the exact same weapon with DI or without DI the damage dealt is not the same, assuming you don't already have 100 DI on the rest of your equipment of course, but regardless of anything else, as DI affects your modified base damage, not the final multiplier (which is at cap with just the single slayer anyway).

3) Use a single slayer weapon, EoO, and DI (to be absolutely certain you are at the 300% cap). What happens when you use perfection? Your damage output increases and eventually doubles when you achieve perfection (I think), perfection is therefore not subject to the 300% DI cap.
Again completely wrong. Again you hit the cap with just the Single Slayer, neither EoO nor Perfection add anything. If really you have actually done this test and seen a raise in damage with Perfection, the only explanation would be that you were using a wrong slayer.

4) Use a slayer weapon, EoO, and DI. What happens when you lightning strike critcal? Your damage output doubles, therefore lightning strike criticals are not subject to the 300% DI cap.
Wrong, your damage output does not double, but since you can't AI at the same time as LS remember that you have to test LS using a 100% elemental weapon on a mob with 0 resist on that specific elemental resist, something that unlike me, I'm sure you haven't done.

5) Use a slayer weapon, EoO, and DI. What happens when you achieve perfection and lightning strike critical? Your damage output won't go much over 240.
See 4)

6) Test your predicted damage output using Armor Ignore. Verify your formula.
I have done it a gazillion times and every result is exactly as I predicted, like a clock.

Stop testing damage just by looking at the status gump and actually hit something on test center. Post your data.
I spent countless hours doing so, unlike you apparently.

And btw I do not rely on the status gump data for end damage. I just find it reassuring that it follows my exact calculations.

For example, I calculated that an Ornate Axe (base damage 18-20) has a maximum DI of 526% from items, stats, and skills. This yields a final damage number of approximately 125 (20+20*5.26). Now (I think) perfection and (I know) lightning strike criticals exist outside the 526%.

I think there could be an additional cap for melee weapons in that you cannot hit for much over 250 damage.
All wrong...
This it how it works at max:

Ornate Axe Base is 18-20
120 Tactics 81.25%
120 Anatomy 65%
100 Strength 50%
100 Lumberjacking 30%
100 DI (from all your equipment, including the weapon) 100%
Total modifier +326.25%
So Modified Base Damage = 18-20 x 4.2625 = 76-85, which is what you will seen displayed in your status bar

Multiply this by 3 = 228-255 (using a single slayer for example, or a super slayer+perfection).

Therefore the max damage you can deal with an Ornate Axe is 255.
 

Xalan Dementia

Slightly Crazed
Stratics Veteran
Stratics Legend
Your both wrong!!!!


when a mommy DI and a Daddy DI love each other they mail order a baby DI from the mongbat king.



aaaanyways, DI is always been on my warriors suits since I dont use chivalry. Usually can get 100 di on suit (imbued Essence of Battle 30, 25 on bracelet, 15-20 on talisman, then usually stormgrip or woodland armor for elf/human and then i think its Giant steps and Berserker chest for gargy.)
 

curlybeard

Seasoned Veteran
Stratics Veteran
Stratics Legend
Well ****. Since you have spent years discovering the arcane formula of DI and other published sources are wrong or misleading, UO guide and FoF, write up your test results and add it to the knowledgebase on stratics and get the information out there.
 

Wizal the Fox

Sage
Stratics Veteran
Stratics Legend
Yeah I don't deny that having 100 DI without the weapon is indeed possible, in which case you can actually benefit from the Whetstone on a warrior, but in most cases the Whetstone is still gonna be more used for caster weapons, with the 5 mods beeing any combination of Hit Spells, HLA, HCI, DCI, HLD and Mage Weapon...
 

LadyNico

Always Present
Stratics Veteran
Stratics Legend
Your both wrong!!!!

when a mommy DI and a Daddy DI love each other they mail order a baby DI from the mongbat king.
:lol:

That such extensive testing & calculation is necessary is ludicrous. It's also why I quit playing my crafters and it's also why I never bothered making an imbuing character.

The thought of rejigging any of my characters' suits fills me with dread - Invariably I just go do something else instead.

*cue "In my day we were glad of a vanquishing katana!" reminiscences*
 

Wizal the Fox

Sage
Stratics Veteran
Stratics Legend
Well ****. Since you have spent years discovering the arcane formula of DI and other published sources are wrong or misleading, UO guide and FoF, write up your test results and add it to the knowledgebase on stratics and get the information out there.
All the tests can all be done in just a few hours on TC1, no need to spend years, and I invite everyone to do them by themselves.

The most misleading source of info is the FoF you linked because of 2 reasons:

1) it used the wording "Damage Increase" for everything, including stuff unrelated to the actual DI property on equipment. While nothing that they say is wrong in itself, the bad wording has created a great confusion which induced wrongful calculations in every other stratics thread....

2) it predates the single slayer triple damage bonus, and thus uses the word "slayer" for double damage, something that should now read "super-slayer".

As for getting the info out there, I think that's what I'm trying to do here :) Although I have no clue as to how to add anything to the main stratics website. I've always assumed you needed to be part of the stratics team to do that.
 

curlybeard

Seasoned Veteran
Stratics Veteran
Stratics Legend
Given your calculation, it would seem that single slayers are overpowered, since they can basically put you at the cap without the need for bushido or chivalry.

Like I said, I'll test it this weekend and hopefully be enlightened.
 

Wizal the Fox

Sage
Stratics Veteran
Stratics Legend
Given your calculation, it would seem that single slayers are overpowered, since they can basically put you at the cap without the need for bushido or chivalry.

Like I said, I'll test it this weekend and hopefully be enlightened.
Yes, I actually fight Navrey, Mephitis, Rikktor and the Stygian Dragon with my thrower and a Spider or Dragon slayer without using neither Perfection nor EoO. The good thing about not having to use Chivalry is you can use Necro instead for Curse Weapon. I actually still have Bushido but only for the mana cost reduction and dealing with other mobs on the way to the boss.

But the number of bosses you can fight with a Single Slayer is very limited, so I wouldn't consider this overpowered.

Bosses with a Super Slayer you can deal with either Perfection or EoO, but using both is still good because EoO max is 82% (and much lower if you don't have 120 Chivalry) and Perfection doesn't raise to 100% until after several hits, plus if you miss it resets.

For a boss without a Slayer you actually still need both Bushido and Chivalry for max damage.

So overall a good balance I think.
 

Fridgster

Crazed Zealot
Stratics Veteran
Stratics Legend
UNLEASHED
Not really, at least if they keep the current "weight" of bosses. You can collect the crystals all in the first level, so there is no need to go killing the (rather boring) things of the last level.

Then you can to kill the boss of the first level, which is... well, not so hard to say the least or the mob of the second level, a bit stronger than the quartz thing but doable (it is not a monster with 100k hit points).

The last level boss can be more problematic, not because it is hyper-hard but because to reach it you have to go through the entire dungeon and there you find a lot of strong spellcasters with a boredomillion hit points and some of them travels pretty fast too.

One word... Honor :thumbup1:
 

curlybeard

Seasoned Veteran
Stratics Veteran
Stratics Legend
So is the 300% is a hard cap on damage after factoring resists?

I think this is the source of my confusion.

I can hit 3x my status gump damage without using AI and without hitting a 0 resist. Take miasma for example: I hit 240 damage with EoO + scorpion slayer + perfection + crit (overload I know). My status gump damage is about 80. Even with CW, Miasma has 40% on its weakest resist.

Edit: This is old data, so probably invalid. I need to do more testing.
 

Wizal the Fox

Sage
Stratics Veteran
Stratics Legend
So is the 300% is a hard cap on damage after factoring resists?

I think this is the source of my confusion.

I can hit 3x my status gump damage without using AI and without hitting a 0 resist. Take miasma for example: I hit 240 damage with EoO + scorpion slayer + perfection + crit (overload I know). My status gump damage is about 80. Even with CW, Miasma has 40% on its weakest resist.

Edit: This is old data, so probably invalid. I need to do more testing.
No the cap is normally before factoring resists, but Criticals are specials as they go through. (I'm not entirely sure if ít's all the way like AI all the times, but I think so)

Btw if you are already at cap in both HCI and the final x3 multiplier, LS becomes then just a somehow unreliable form of AI, so in that case if you can manage to AI every hit (you likely need wraith form to sustain the heavy mana cost) you can just forget LS altogether.
This is is what I do on my Thrower. On my samp on another hand I can't sustain the mana cost (chaining specials within 3s of each others has a double mana penalty) so I alter LS and a special (AI or DoubleStrike, depending if the mob has over 50% resist or not)
 
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