Yeah this is crazyTheese the items to make a whetstone? Seems a bit much to remove DI from a weapon?
Only way to customize a GM exceptional weapon to get the extra property slot I mean who realllly need DI on weapon with all these new fun mods on new slot.Theese the items to make a whetstone? Seems a bit much to remove DI from a weapon?
Not really, at least if they keep the current "weight" of bosses. You can collect the crystals all in the first level, so there is no need to go killing the (rather boring) things of the last level.so pointless to the normal player that isnt wearing a gazillionaire suit?
Can they be traded atleaste???
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How many times can you use a Whetstone of Enervation, once you have assembled one?each boss from the altar drops a special item that is used like a key. once you have all 3, you can double click it and it becomes a Whetstone of Enervation, which remove damage increase from an exceptionally crafted weapon.
useful for pvp mages who would like to remove damage increase off their mage weapon for a better property, or warriors who have reached the 100% damage cap through other items.
looking forward to other dungeons getting this system and being able to remove other properties from a similar system.
OnceHow many times can you use a Whetstone of Enervation, once you have assembled one?
Should have named it the GRINDstone of Enervation!OnceHow many times can you use a Whetstone of Enervation, once you have assembled one?
Its a great idea and well implemented!Should have named it the GRINDstone of Enervation!
Promathia discovered the special drops while the Publish was on Test Center.Thank you for this thread so that we know there are special drops.
-Galen's player
Promathia discovered the special drops while the Publish was on Test Center.
"The whetstone is used to remove the DI off an exceptionally crafted weapon - has 1 use."
It is incredible to me that after all this time most people still do not understand that DI is not part of the final multiplier (which btw is capped at 3x the base damage, meaning 300% or +200%, not +300% which would be 4x) but accounts in the base damage calculation (along with Anatomy, Tactics and Str bonuses) that is displayed in your gump.I would think this item would be in high demand for sampires, since they generally reach the 300% DI cap without the extra mod on the weapon.
It's incredible to me people don't realize it's completely possible to hit 100% DI without any DI on their weapon. The new DI mod on jewels appears to cap at 30%. Add in 20% from a talisman, and then 20% from armor (heartwood for example) or some from berserker's breastplate or I think the new armor mods can have it, or even 30% from DI on a shield, and you wind up with another mod on your weapon. Time for some really nice champ spawn weapons --It is incredible to me that after all this time most people still do not understand that DI is not part of the final multiplier (which btw is capped at 3x the base damage, meaning 300% or +200%, not +300% which would be 4x) but accounts in the base damage calculation (along with Anatomy, Tactics and Str bonuses) that is displayed in your gump.
So... it is practically impossible to reach 100 DI without DI on the weapon, BUT for a caster using a spellchan weapon (with Hit Spells, Hit Lower Attack, etc), removing the DI does have a particular use since the intent is not to cause direct damage, and it frees a slot.
Yes, in fact a single slayer is +200% so does actually cap in itself without neeeding EoO or Honor.Okay so does a single slayer count toward that 300% item cap?
Did you read what I wrote? The DI does not account in the final bonus. DI is part of the base damage calculation (which is not directly capped, although all it's components are actually capped, such as DI at 100)If it does, isn't the single slayer bonus (300%) or super slayer bonus (200%) greater than 50% DI (150%).
only one drops. it's best to do this alone.do the new item drops from the 3 bosses drop multiple times for a party (or a non-party)?
is it better to have 2 ppl kill a boss and might each get the item? or does only ever 1 or none drop?
lorddog
We wouldn't want to make a system that couldn't be exploited now would we?only one drops. it's best to do this alone.do the new item drops from the 3 bosses drop multiple times for a party (or a non-party)?
is it better to have 2 ppl kill a boss and might each get the item? or does only ever 1 or none drop?
lorddog
Where did you get your information? It is in contradiction with UO Guide and the linked FoFDid you read what I wrote? The DI does not account in the final bonus. DI is part of the base damage calculation (which is not directly capped, although all it's components are actually capped, such as DI at 100)
No. Test it yourself: put on and off some jewelry with DI and you will see it affects the Base Damage displayed in your status bar. The final multiplier (capped at 3x) is then applied to that displayed damage.Where did you get your information? It is in contradiction with UO Guide and the linked FoF
Damage Increase - UOGuide, the Ultima Online encyclopedia
ORIGIN - Ultima Online - Main
Damage Increase (magic item property) is capped at 100% and is part of the 300% DI cap, which includes slayers, EoO, etc. The bonuses for tactics, anatomy, strength, and lumberjacking exist outside the 300% DI cap.
The damage listed on the status gump is neither misleading nor wrong, it is the modified base damage that you can calculate yourself.I never paid attention to the damage on the status gump as it is misleading, just to the actual damage dealt. Besides, the damage on the status gump is not your base damage. Each weapon has a base damage listed with the item properties. (i.e. A kryss has a base damage of 10 - 12).
The damage listed on the status gump is neither misleading nor wrong, it is the modified base damage that you can calculate yourself.
take your Kryss for example, and let's assume you have 140 STR, 110 Anat, 110 Tactics:
Strength bonus +47%
Tactics +75%
Anatomy +60%
DI from equipment +100%
------
TOTAL +282%
10-12 Base on Kryss x 3.82 = 38-45 , which is the modified base damage you will see on your status gump.
You realize you are basically just repeating what I said? I don't find it misleading at all.This is exactly correct the status gump can only calculate damage based on skill, stats and the 100% DI (and universal DI increase spells). What that damage number cannot factor in is EoO and slayers because the status gump cannot predict what you are going to hit next. This is why it is misleading, it isn't the complete picture of the damage you will deal. Test it for yourself.
No, neither criticals nor perfection exist outside the 300% modified Base Damage cap (stop saying DI, you are inducing confusion here)Also, note criticals and possibly perfection exist outside the 300% DI cap. There is an addition cap that comes in to play for critical, but I haven't seen this discussed anywhere.
Agreed, you hit 300% of the Modified Base Damage with just the single slayer, so casting EoO doesn't add anything1) Use a weapon with a single slayer and 100% DI magic weapon property. What happens to your damage output when you cast EoO? Nothing, as you are at the 300% DI cap.
This is wrong. If you switch the exact same weapon with DI or without DI the damage dealt is not the same, assuming you don't already have 100 DI on the rest of your equipment of course, but regardless of anything else, as DI affects your modified base damage, not the final multiplier (which is at cap with just the single slayer anyway).2) Use a single slayer weapon with EoO, without DI. What happens to your damage output when you switch to the exact same weapon with DI? Nothing, as you are at the 300% DI cap.
Again completely wrong. Again you hit the cap with just the Single Slayer, neither EoO nor Perfection add anything. If really you have actually done this test and seen a raise in damage with Perfection, the only explanation would be that you were using a wrong slayer.3) Use a single slayer weapon, EoO, and DI (to be absolutely certain you are at the 300% cap). What happens when you use perfection? Your damage output increases and eventually doubles when you achieve perfection (I think), perfection is therefore not subject to the 300% DI cap.
Wrong, your damage output does not double, but since you can't AI at the same time as LS remember that you have to test LS using a 100% elemental weapon on a mob with 0 resist on that specific elemental resist, something that unlike me, I'm sure you haven't done.4) Use a slayer weapon, EoO, and DI. What happens when you lightning strike critcal? Your damage output doubles, therefore lightning strike criticals are not subject to the 300% DI cap.
See 4)5) Use a slayer weapon, EoO, and DI. What happens when you achieve perfection and lightning strike critical? Your damage output won't go much over 240.
I have done it a gazillion times and every result is exactly as I predicted, like a clock.6) Test your predicted damage output using Armor Ignore. Verify your formula.
I spent countless hours doing so, unlike you apparently.Stop testing damage just by looking at the status gump and actually hit something on test center. Post your data.
All wrong...For example, I calculated that an Ornate Axe (base damage 18-20) has a maximum DI of 526% from items, stats, and skills. This yields a final damage number of approximately 125 (20+20*5.26). Now (I think) perfection and (I know) lightning strike criticals exist outside the 526%.
I think there could be an additional cap for melee weapons in that you cannot hit for much over 250 damage.
Your both wrong!!!!
when a mommy DI and a Daddy DI love each other they mail order a baby DI from the mongbat king.
All the tests can all be done in just a few hours on TC1, no need to spend years, and I invite everyone to do them by themselves.Well ****. Since you have spent years discovering the arcane formula of DI and other published sources are wrong or misleading, UO guide and FoF, write up your test results and add it to the knowledgebase on stratics and get the information out there.
Yeah, sorry about that. I overreacted.Oh and don't be a ****ing *******, it's just a game.
Yes, I actually fight Navrey, Mephitis, Rikktor and the Stygian Dragon with my thrower and a Spider or Dragon slayer without using neither Perfection nor EoO. The good thing about not having to use Chivalry is you can use Necro instead for Curse Weapon. I actually still have Bushido but only for the mana cost reduction and dealing with other mobs on the way to the boss.Given your calculation, it would seem that single slayers are overpowered, since they can basically put you at the cap without the need for bushido or chivalry.
Like I said, I'll test it this weekend and hopefully be enlightened.
Not really, at least if they keep the current "weight" of bosses. You can collect the crystals all in the first level, so there is no need to go killing the (rather boring) things of the last level.
Then you can to kill the boss of the first level, which is... well, not so hard to say the least or the mob of the second level, a bit stronger than the quartz thing but doable (it is not a monster with 100k hit points).
The last level boss can be more problematic, not because it is hyper-hard but because to reach it you have to go through the entire dungeon and there you find a lot of strong spellcasters with a boredomillion hit points and some of them travels pretty fast too.
No the cap is normally before factoring resists, but Criticals are specials as they go through. (I'm not entirely sure if ít's all the way like AI all the times, but I think so)So is the 300% is a hard cap on damage after factoring resists?
I think this is the source of my confusion.
I can hit 3x my status gump damage without using AI and without hitting a 0 resist. Take miasma for example: I hit 240 damage with EoO + scorpion slayer + perfection + crit (overload I know). My status gump damage is about 80. Even with CW, Miasma has 40% on its weakest resist.
Edit: This is old data, so probably invalid. I need to do more testing.