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I have been hunting in Shame of late and I have discovered through MANY deaths that there is an issue with the gates between levels transporting you to the FLOOR under the platform on the other side. The result is you can only walk in one direction till you POP to the platform lv surface. If and when there are creatures on the other side this results in VERY deadly effect, at times I have even become STUCK in the floor after falling prey to this. I even had to call a GM to get moved ( we all know how long that can take). The stuck feature at time under help will not give the option of a town thus I had to wait a very long time.
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I've never had that particular one happen to me, but I don't doubt your account of it.
Having said that, the nastiest thing I've seen with teleporter/gate type stuff is where Delucia Passage opens up into Delucia (going the short way, not the long way around to COD). You run into what should be the entrance to Delucia, and then bounce back into the passage, and then can bounce back out without meaning to and, go back and forth, and then not know which way to move to get in the direction you want... oh lord it's nasty. This is as I observe it in Felucca but I'd expect it to be the same in Tram as well.
I count the second nastiest one as being when you start on the T2a side of "Lighthouse" headed in the direction of Yew, have passed through that dungeon-like passage and are trying to get all the way out. When you make it into Yew, the room with all the barrels, while trying to walk out of that little room you can easily step onto the teleporter to go back into the passage instead. This one isn't so bad because you can recall directly out of that little room without needing to walk out the door (pretty sure) but if you mean to walk all the way out, it can get weird.
Other pet peeve - - player housing is permitted to sit directly to the east of the entrances to the Marble Island building (T2a entrance) and Destard, which blocks the visibility of these entrances unless circle of transparency is toggled on. If I ran my home shard personally, at least two players would be relocating their houses whether they wanted to or not, and those visibility-restricting spots would become invalid for housing like the areas near some of the other dungeon entrances are.