The issue is really the amount of silver earned... The changes to thieves and occupation are great.
The reduction/elimination of silver a person can earn is to low... from about 500 per contest to about 20-60. To compensate prices have to be reduced drastically or the amount per sigil or Altar has to be increased. I've been testing on origin for the last few days and still have come to the same conclusion that Altars and Sigils need have a higher silver value. (I did say this would be an issue once it hit world wide).
Also the point of a Siege should be to win the battle - not just steal sigils or pvp. As a team effort you should have to do all these things plus as well as interfere with the opposition. Characters that are spending time detecting and tracking down enemies for others to kill are not being rewarded as part of the winning team. Winning a battle should give the team a silver bonus which is split among the participants. 100 silver plus 10% for each participant....
Solo characters earns 100 silver, 2 characters earn 55 silver, 3 earn 40 silver etc.
If kills are really worth 1 silver that isn't good... Maybe silver for killing should be based on the skill of the player you kill.
(Kills - deaths) x 2 = Silver
If the player killed has a score of 0 or negative you earn 1 silver for their death... That way higher skilled targets earn you more silver and less skilled fighters give you less. Having people with 0 kills or less giving only 1 silver should keep people from killing their own alts to gain silver to a minimum.
-Lore's Player