I
imperterritus
Guest
Before I make an actual proposal, I thought I'd run a sanity check here. In short, I wonder what folks think about optionally substituting a bowcraft check on any carpented item which currently requires a tailoring check. Note that I am not saying replace the tailoring checks with bowcraft ones, but let either work.
Here's some background. I'm building a woodsman character, an elf named "Wood Yew". His goal template is:
100: Carpentry, Bowcraft
100: Arms Lore, Logging
80: Blacksmithing
75: Magery, Tailoring
50: Tinkering
45: Music
The last 5 skills listed are all necessary to be able to make the full carpentry suite. Note that the sum of all skills is 725. I think Wood Yew will be able to make up the difference with jewelry raising his magery skill. But still, wouldn't it be nice if his Bowcraft skill could substitute for tailoring?
For justification, let's look at the carpented items which require tailoring:
* Small Bed, Large Bed
*** 1) the mattress seams could be accomplished by one with fletching experience
*** 2) the Elven Bed and Tall Elven Bed require no tailoring skill
* Bamboo Screen, Shoji Screen
*** not sure why these even require tailoring ability
* Fishing Rod
*** isn't a fishing rod just a bow with the string tied to just one end?
* Loom
*** a very wide bow with 200 strings
* Spinning Wheel, Elven Spinning Wheel
*** experience with fletching and bowcraft reasonable substitute for tailoring
* Dressform, Pickpocket Dip, Training Dummy
*** Ok, these ones are a stretch. But no more so than tailoring being useful in making fishing poles ...
How would Wood Yew change his template if he didn't need those 75 points of tailoring? Well, as a lumberjack he's carrying an axe all the time anyway, so it would be nice to have 70 points of swordsmanship. It would provide defense and alternative gains in his Lumberjacking skill.
Here's some background. I'm building a woodsman character, an elf named "Wood Yew". His goal template is:
100: Carpentry, Bowcraft
100: Arms Lore, Logging
80: Blacksmithing
75: Magery, Tailoring
50: Tinkering
45: Music
The last 5 skills listed are all necessary to be able to make the full carpentry suite. Note that the sum of all skills is 725. I think Wood Yew will be able to make up the difference with jewelry raising his magery skill. But still, wouldn't it be nice if his Bowcraft skill could substitute for tailoring?
For justification, let's look at the carpented items which require tailoring:
* Small Bed, Large Bed
*** 1) the mattress seams could be accomplished by one with fletching experience
*** 2) the Elven Bed and Tall Elven Bed require no tailoring skill
* Bamboo Screen, Shoji Screen
*** not sure why these even require tailoring ability
* Fishing Rod
*** isn't a fishing rod just a bow with the string tied to just one end?
* Loom
*** a very wide bow with 200 strings
* Spinning Wheel, Elven Spinning Wheel
*** experience with fletching and bowcraft reasonable substitute for tailoring
* Dressform, Pickpocket Dip, Training Dummy
*** Ok, these ones are a stretch. But no more so than tailoring being useful in making fishing poles ...
How would Wood Yew change his template if he didn't need those 75 points of tailoring? Well, as a lumberjack he's carrying an axe all the time anyway, so it would be nice to have 70 points of swordsmanship. It would provide defense and alternative gains in his Lumberjacking skill.