As a long time scout, the not so delicate way it was explained to me was this:
"Scouts are good for finding the fight and initiating the fight, but afterward they are the least help."
This was in terms of champs/harrowers or other large battles.
The weaknesses I found as a scout included:
- Usually on foot - you can't stealth on a mount. Ninja forms does take care of this BUT take a bunch of mana to use. This becomes an issue if you have to run to catch up, unform, attempt a dismount, then reform because you missed.
- Low defense - You eat up 180-220 points to get hiding and stealth. Often resist magic is sacrificed to do this. Mana drain prevents smoke bombs. Para spam sucks. Getting stuck in fields suck.
- Low firepower - Again, the lost 180-220 eats another skill. Very often this is anatomy. Most scouts won't kill anyone 1v1.
- Not able to rez - As mentioned, points get sacrificed to get hiding/stealth. Healing is another skill that gets sacrificed.
My scout was able to adjust a bit. His template was VERY tight. I did things like jewelry to add enough anatomy to do rezzes. I'd leave the anat/heal jewelry in my pack. If needed, I'd pull from a fight, put on my jewelry and rez.
I was "forced" to adjust my play style for the greater good of the group. I would still scout out fights on my stealther. But very often, I'd switch over to my mage once the fight started going. Fields and area spells were very often helpful.