On the blog in this
Post, Luc says this about half-way through it:
<blockquote><hr>
Last week we added a new feature that enables us to change the tuning of the game in real time while the city is running. This means that we can change the cost, payout, skilling of all objects at will. For example the chemistry set is not very used at the moment, I guess we should fix that. We can have a pizza party, free food, super skilling moments at different hours of the day. I would like to get your ideas on how to use this feature, but the goal is to make sure that the game becomes different and surprising.
Another aspect of that change, is that we can update the price of objects as often as we want. The goal of this is to increase the catalog price of objects in the world as the quantity of objects increases in the world. For example, catalog chairs would become more and more expensive as you add more and more chairs through custom content. This will enable stores and custom content providers to make money while preventing the world from being overtaken by chairs.
Another application of this is to throw a wrench in the day of the bots.
If you have specific ideas, please list them on the wiki under ‘the war against bots’.
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So they want our help if anyone has any ideas.
edit:grammatical issues