Or hot air balloons being introduced... (which they should be...)Something tells me there is a better chance of being able to place castles in Ilsh...
To bring it back to UO...So many scream for places to be gun-free yet never manage to think of the fact that they are creating safe zones for killers who know there will be nobody there armed to stop them. So stupid.
Personally I think it is past time.. as soon as pirates hit UO we should have gotten single shot flintlocks. What self respecting pirate does not carry a flintlock along with a cutlass?Okay but what about UO
Savage Empire predates U7 by two years, so yeah, lots of guns in Ultima Prime.Now, regarding guns in UO, we had muskets in Ultima 7, so it would be fine to see them introduced to UO as well.
What weapon skill would a gun belong to? Seems like you'd need to introduce new weapons, skills, and item properties to make guns even remotely feasible.Savage Empire predates U7 by two years, so yeah, lots of guns in Ultima Prime.
Hell, Ultima 1 had lasers. I'm not even asking for lasers!
Change Archery to Ranged Weapons, problem solved.What weapon skill would a gun belong to? Seems like you'd need to introduce new weapons, skills, and item properties to make guns even remotely feasible.
95% of the weapons in UO are already useless, hard for me to see why we should introduce more (besides caring about how your paperdoll looks).
What about throwing? Also "ranged weapons" is an awfully vague title. Why don't we just throw out all the wep skills and simply have a skill called "weapons"?Change Archery to Ranged Weapons, problem solved.
It makes as much sense as an axe, a katana, and a broadsword all using one skill.
"There's better ways to use dev resources" is an argument anyone can use against anything they don't personally care about, and would be a perfectly valid, if pointless, rebuttal to literally any request.As for guns in UO: I think there are far better expenditures of the dev team's time than creating another new ranged skill or repurposing an existing one (which would require new paperdoll and animation art for two clients) just so that your character can carry a blunderbuss instead of a crossbow or boomerang.
Let's put it this way then:"There's better ways to use dev resources" is an argument anyone can use against anything they don't personally care about, and would be a perfectly valid, if pointless, rebuttal to literally any request.
True, this is why when you enlist in the army they hand you an M16 and say "Good luck out there, you'll be fine," and push you out the door to the battlefield, there's absolutely nothing to learn about using a rifle in a tense situation. No muscle memory to build up to help you while reloading under pressure, no learning exactly where to shoulder the stock to get proper aim and stabilization, it's just pick it up and you're an instant sniper.I say just make them UBW... I mean who in the heck needs skill when you are talking about a Blunderbuss
It would allow for another type of ranged combat, make use of already existing items which we already have in-game for use in cannons, could be combined with other fighting styles depending on how they handle reloading. It would add enjoyable depth to combat.Let's put it this way then:
What advantage would adding this skill or repurposing an existing one bring to gameplay?
Errrr... Ummmm... I said BLUNDERBUSS.. not rifle.. if you have ever shot a Blunderbuss you would know quick there is no skill aside from loading the thing.. Point in the general vicinity of the area you wanna hit and pull trigger.. no skill needed there.True, this is why when you enlist in the army they hand you an M16 and say "Good luck out there, you'll be fine," and push you out the door to the battlefield, there's absolutely nothing to learn about using a rifle in a tense situation. No muscle memory to build up to help you while reloading under pressure, no learning exactly where to shoulder the stock to get proper aim and stabilization, it's just pick it up and you're an instant sniper.
So you got as far as me saying the word rifle and stopped, huh?Errrr... Ummmm... I said BLUNDERBUSS.. not rifle.. if you have ever shot a Blunderbuss you would know quick there is no skill aside from loading the thing.. Point in the general vicinity of the area you wanna hit and pull trigger.. no skill needed there.
Nah... I got to this part:So you got as far as me saying the word rifle and stopped, huh?
and it was rather obvious you either 1 - you did not read fully to where I said Blunderbuss.. or 2- that you have never actually shot a Blunderbuss... or both..No muscle memory to build up to help you while reloading under pressure, no learning exactly where to shoulder the stock to get proper aim and stabilization, it's just pick it up and you're an instant sniper.
That's one way of putting it. I would rather phrase it as, it would add increased complexity in terms of item properties and weapon diversity. Again, 95% of the weapons in UO are already worthless, why should we add more weapons that likely will never get used?It would allow for another type of ranged combat, make use of already existing items which we already have in-game for use in cannons, could be combined with other fighting styles depending on how they handle reloading. It would add enjoyable depth to combat.
What did adding in boomerangs bring us exactly?
Honestly, I don't think that would have a ton of effect on gameplay. :/Why don't we just throw out all the wep skills and simply have a skill called "weapons"?
Should just have magic ammo mod for bows.OOC:
I would like magic wands (Ultima IV -- a ranged weapon that does not use up arrows). This is not the same as the magic wands we have now that don't act like ranged weapons.
I would like magic bows (Ultima IV -- a ranged weapon that does not use up arrows).
I would like magic axes (Ultima IV -- a ranged weapon that does not use up arrows).
I would like boomerangs (Ultima VI -- a ranged weapon that does not use up arrows, and is not restricted to gargoyles).
I would like magic boomerangs (Ultima VII -- a ranged weapon that does not use up arrows, is not restricted to gargoyles, and can be thrown through a wall).
If you're looking for a theme here, it's "does not use up ammo" and "can be used by someone who isn't a gargoyle."
Except allowing dexxers to use any weapon they want (ranged or non ranged) and essentially turning the pvp scene into Dexxers Online (even more so than it already is).Honestly, I don't think that would have a ton of effect on gameplay. :/
Well ranged and non ranged do play different, so they could be separate, as for melee pvp weapons, I feel like there are only a few weapons that get used ever anyway. Since all damage was normalized, it's become all about the specials.Except allowing dexxers to use any weapon they want (ranged or non ranged) and essentially turning the pvp scene into Dexxers Online (even more so than it already is).