G
Gelf
Guest
after 2 unsuccesful tries at sinking a merchant ship(in tram), finally managed it. It took 22 hvy cannon shots to disable and allow me to board.
for those interested i made a list of my haul
boards and logs total-
200 oak
100 ash
100 yew
100 heartwood
leather and hides total-
100 spined
350 horned
450 barbed
ingots-
50 dc
50 shadow
100 copper
50 bronze
100 agapite
100 verite
250 valorite
ore-
7 med valorite
28 med verite
other-(this part was all in the ships hold)
1 swab
1 ramrod
3 Lht cannonballs
3 hvy "
4 Lht grapeshot
5 hvy "
9 Lht powder charges
8 hvy " "
6 fuse cord
23 matches
since i got basically all resources, i wonder if fel's double resource rule includes ships. also anyone got an idea for about what the haul would be from pirate ships?
for those interested i made a list of my haul
boards and logs total-
200 oak
100 ash
100 yew
100 heartwood
leather and hides total-
100 spined
350 horned
450 barbed
ingots-
50 dc
50 shadow
100 copper
50 bronze
100 agapite
100 verite
250 valorite
ore-
7 med valorite
28 med verite
other-(this part was all in the ships hold)
1 swab
1 ramrod
3 Lht cannonballs
3 hvy "
4 Lht grapeshot
5 hvy "
9 Lht powder charges
8 hvy " "
6 fuse cord
23 matches
since i got basically all resources, i wonder if fel's double resource rule includes ships. also anyone got an idea for about what the haul would be from pirate ships?