some mobs have advantages when fighting pets (most of them Use to cause your pet to lose loyalty and make em go wild) this was replaced with a chance for the mob to do triple damage to a tamed/summoned creature instead.
Interesting. I can understand why they changed it.
In one of the caves in Ilshenar, there is a Skeletal Dragon that used to do exactly that--make you lose control of anything under your direct, or indirect, control.
As one might imagine, it sucked for tamers (I never saw one in there), but this effect
can be turned around and used to your own advantage. One example is how I used to kill it with a bard/mage/necro. First, I'd peace the dragon and cast Corpse Skin on it (it already had horrible fire resist, being undead and bones I guess). I would then summon a Fire Elemental and wait for peace to wear off. At this point, when the peace wears off, the Skeletal Dragon would quickly make my elemental "go wild" and remove it from my control. But, since they were already in combat, they would
continue combat.
I'm sure some of you have already figured it out--as soon as the dragon does this,
you are now free to summon another Fire Elemental. I've had as many as ten Fire Elementals pounding away on a Skeletal Dragon at the same time. :gun:
Now that you know that little trick, tamers, imagine having a stable FULL of disposable Dragons all set to Summoning Balls...First dragon goes "wild", you summon another one and use the first one as a tank provoked onto the target, all while having another dragon still under your control....until that one goes wild, rinse, repeat. The key here is that if you're using a bard/tamer, there is no "loss" in having a bonded pet go wild because you simply don't bring bonded pets--you re-tame one of the "wild" ones while the others keep the Skeletal Dragon busy instead. Instead of one Dragon under your control, you have one under your control and 2-3 others that are being provoked. To be honest, Dragons turned out to be serious overkill and I started using Drakes instead when I used my Tamer/Mage.
Again, I can see why they changed how that worked.
(The Necromancy allows a Bard to always have a steady supply of animated undead to provoke onto that single, last target that is almost dead--the last target to die
gets reanimated and provoked on the target AGAIN.)