45+ DCI
All 60's resists at the bare minimum, after vamp form. 75+ fire and poison after vamp if you're going to be fighting things with necromancy.
Dexterity bonus/Stamina increase - Dex bonus for healing (if you use it) stam increase for swing speed.
Damage increase - weapon, jewelry and talisman. Stormgrip can be used, but I like gloves with better resists.
Lower mana cost - nice to have, not needed, you should leech enough.
Mana regen - same as LMC
Mana increase - not really needed as an elf, but for a human it's awesome
LRC is a no. The only times you will ever use regs for anything as a sampire are either casting vampiric embrace (lasts until your next death) or curse weapon (if you have high-ish spirit speak). And arcane boots work fine for VE. Just carry Pig Iron for curse weapon.
A decent suit would be:
Mace and Shields
Jackal's Collar
Rune Beetle Carapace/Heart of the Lion
High resist sleeves with stam inc, mana inc, LMC, whatever you want. Resists are main thing
Gloves - same as sleeves
Fey Leggings/Leggings of Bane
Ring - DCI/DI/Stat bonuses/resists/HCI (not truly needed if you can spam lightning strike)
Bracelet - same as ring
Weapon - This is the hardest part to find, for me at least. For swords, I would look at radiant/twinkling scimitars, rune blades, and ornate axes, with:
40+ Hit Mana Leech
40+ Hit Stamina Leech (really, you can do without. refresh pots if one handed, or Divine Fury)
40+ Hit Lower Attack (no HLD needed because of Mace and Shields)
25+ Swing Speed Increase (not absolutely a requirement for scimitar, but 25 for rune blades and 30 for ornates)
10+ DCI/HCI (not really needed. should get enough DCI on suit and HCI from LS)
~40 Damage Increase - more damage is always great
Template is:
120 weapon skill
120 bushido
120 parry
100 tactics
100 anatomy
100 necromancy
60 chivalry
or I use this one usually:
120 swords
120 bushido
120 tactics
100 anatomy
100 healing
100 necromancy
60 chivalry
Lynk has an awesome one, but it takes a LOT of +skill items, so hard to put together. I'll post it anyway:
120 swords
120 bushido
120 parry
99 necromancy
90 anatomy
90 healing
90 tactics
60 chivalry
You need 69 skill points from items to make it work though.
Oh, and wammy is a samurai in wraith form. Uses only 40 necromancy and at least 80 spirit speak. I think mine will eventually go something like:
120 macing
120 bushido
120 parry
120 tactics
120 spirit speak
80 chivalry
40 necromancy
Of course, you can drop tactics, spirit speak, and chivalry 20 or so points each for anatomy, or you can drop parry completely for 120 anatomy. Your call.
Suit and weapons are easier though:
Wraith form adds +15? physical, and takes away 5 fire and energy, I think. I cast protection for curse weapon though, which nullifies, or at least reduces, the physical bonus. Curse weapon gives you 50% life leech, and wraith form gives you a percentage of mana drain based on your spirit speak. Like, 25% or so at GM I think?
Weapon:
I use macing on mine, for stam drain. Diamond maces are my favorite.
40+ stamina leech
40+ hit lower attack
25+ swing speed increase
~40 damage increase
That's all you really need. Pretty simple, just a little harder to play, have to keep curse weapon up.
Or, you could do:
120 wep
120 bushido
120 parry
100 tactics
100 spirit speak
100 necromancy
60 chivalry
For the ability to switch between vamp and wraith as needed. I run that one right now actually. And, as before, you could drop parry for anatomy if you want.