When i thought about writing this post, i wasnt thinking about adding a new skill, but, with the title: Botany, i thought it would be a good name for a skill, so... what the heck. [grin]
Botany
- Required to grow plants (growing plants should take more skill than: add water, potions, repeat)
- Skill level: % increase to chance of getting a mutated (black/white) plant (every full skill point adds 1% to the chance, so 100 skill would double the chance)
- Skill level /10 = percent to get double resources (100 skill = 10% chance at double resources)
- Skill is gained while taking care of the plant
Plants
-Plants should be able to be grown on earthy house tiles, and some are limited to be only grown on certain tiles.
- All graphic variation of plants are growable, and are random
- If not specified plants will have their regular 8 seeds
- If not specified plants will take the usual 1 week to grow
- Trees and plants and monsters can be planted outside in player-run towns, but must be at least 1 tile away from other tile-blocking things (Yew trees must be at least 10 tiles away from another yew tree). When planted outside they no longer require to be watered or cared for, but still can produce resources. Monsters that can roam can only roam inside the town's borders, and there is a limit to 1 monster for every 50 tiles that the town encompasses. And yes, i am aware that there is no way to make an official player-run-town... yet.
- Land can be rented from NPC farmers. This will work like stables, you can care and tend for your plant through the NPC, but it's not visible. When withdrawing Trees If they are too heavy they will be placed in a pack animal that you have, or if you have no pack animal they will be placed on the ground (monsters that can move can just follow you). Patches of plants (mandrake, cotton, garlic, carrots etc.) can not be withdrawn but can be deleted. Trees cost 2000 gp per week to grow this way (Yew cost 5000 per week), monsters cost 2000 per week and plants cost 200 gp per week to grow this way.
- There will need to be a few tiles added to make this idea work: farm tiles, desert tiles and forest tiles
- Plants dont take lockdowns, but must be dug up in order to be moved
- Resources collected from plants are increased by 1% for each point in
C A M P I N G : 2 skill gives a 2% increase, 50 gives a 50% inc, 100 skill gives double.
- If a plant produces resources, and the resources arent collected that same day, the resources decay, and are lost. Exception: parrots from treefellows and ambers take 3 days to decay
Bamboo skill: 25
- Growable on dirt tiles
- produces 5 bamboo (food) per day
- can be made decorative
Barley patch skill: 25
- Growable on dirt tiles
- Produces 5 bags of barley per day (used as seeds) (used to make ale)
- can be made decorative
Cabbage patch skill: 20
- Growable on dirt tiles
- Produces 5 Cabbage heads per day (
NOT used as seeds)
- can be made decorative
Carrot patch skill: 20
- Growable on dirt tiles
- Produces 5 Carrots per day (
NOT used as seeds)
- can be made decorative
Canteloupe patch skill: 20
- Growable on dirt tiles
- Produces 5 Canteloupes per day (used as seeds)
- can be made decorative
Cotton skill: 20
- Growable on grass and dirt tiles
- produces 5 cotton bales per day
- can be made decorative
Flax skill: 20
- Growable on grass and dirt tiles
- produces 5 Flax Bundles per day and 5 oil per day
- can be made decorative
Gourd patch skill: 20
- Growable on dirt tiles
- Produces 5 gourds per day (used as seeds)
- can be made decorative
(hay)
(wheat)
Hay / Wheat skill: 20
- Growable on dirt tiles
- Produces 5 Hay / Wheat per day (used as seeds)
- can be made decorative
Honeydew patch skill: 20
- Growable on dirt tiles
- Produces 5 Honeydews per day (used as seeds)
- can be made decorative
Hops skill: 25
- Growable on grass and dirt tiles
- Must be near a wall
- Produces 5 hops per day (also used as seeds) (to be used for making beer/ ale by cooks)
- weighs 10 stones
- can be made decorative
Lettuce patch skill: 20
- Growable on dirt tiles
- Produces 5 heads of lettuce per day (
NOT used as seeds)
- can be made decorative
Onion patch skill: 20
- Growable on dirt tiles
- Produces 5 Onions per day (used as seeds)
- can be made decorative
Pea patch skill: 20
- Growable on dirt tiles
- Produces 5 Pea pods per day (used as seeds) (green banana graphic)
- can be made decorative
Potato patch skill: 30
- Growable on dirt tiles
- Produces 5 Potatos per day (
NOT used as seeds)
- If ruined they become poisonous
- can be made decorative
Pumpkin patch skill: 25
- Growable on dirt tiles
- Produces 5 Pumpkins per day (used as seeds)
- can be made decorative
Rice patch skill: 20
- Growable on dirt tiles
- Produces 5 bags of rice per day (used as seeds) (used to make sake)
- can be made decorative
Rye patch skill: 25
- Growable on dirt tiles
- Produces 5 bags of rye per day (used as seeds) (used to make vodka)
- can be made decorative
Squash patch skill: 20
- Growable on dirt tiles
- Produces 5 Squash per day (used as seeds)
- can be made decorative
Tomato patch skill: 30
- Growable on dirt tiles
- Produces 5 tomatos per day (used as seeds) (red apple graphic) ( Useable by cooks to make tomato soup)
- If ruined they become poisonous
- can be made decorative
Turnip patch skill: 20
- Growable on dirt tiles
- Produces 5 turnips per day (used as seeds)
- can be made decorative
Watermelon patch skill: 30
- Growable on dirt tiles
- Produces 5 Watermelons per day (used as seeds)
- can be made decorative
Flowers (the colorful dots you see everywhere) skill: 0
- Growable on grass dirt and forest tiles
- can be grown in a pot
- weighs 2 stones
- can be made decorative
Grapevines skill: 30
- Growable on grass and dirt tiles
- Must be near... one of those things that you use to hold em up.. look like clothes lines...
- produces 5 bunches of grapes per day (used as seeds)
- can be made decorative
Blade Plant skill: 20
- Growable on swamp tiles and forest tiles
- can be grown in a pot
- weighs 5 stones
- Can be made decorative
Bulrushes skill: 20
- Growable on swamp and forest tiles
- can be grown in a pot
- weighs 5 stones
- Can be made decorative
Cacti skill: 40
- Hrm... we'd need sand tiles to grow these...
- 2 weeks to grow
- takes 1/4th the normal amount of water
- weighs 10 stones
- Can be made decorative
Campion Flowers skill: 20
- Growable on Grass dirt and forest tiles
- can be grown in a pot
- weighs 5 stones
- Can be made decorative
Cattails skill: 25
- Growable on swamp tiles
- can be grown in a pot
- weighs 5 stones
- Can be made decorative
Century Plant skill: 50
- Growable on desert
- produces 5 jars of sap per day (used to make tequilas)
- takes half the normal amount of water
- 2 weeks to grow
- weighs 10 stones
- Can be made decorative
Fan Plant skill: 20
- Growable on swamp tiles
- can be grown in a pot
- weighs 5 stones
- Can be made decorative
Fern skill: 20
- Growable on swamp tiles or dirt or grass tiles forest tiles
- can be grown in a pot
- weighs 5 stones
- Can be made decorative
Grass skill: 0
- Growable on dirt grass and forest tiles
- can be grown in a pot
- weighs 1 stones
- Can be made decorative
Lilly Pads skill: 20
- Growable on swamp tiles or water tiles
- weighs 5 stones
- Can be made decorative
Orfluer Flowers skill: 20
- Growable on grass and dirt tiles forest tiles
- can be grown in a pot
- weighs 5 stones
- can be made decorative
Pampas Grass skill: 20
- Growable on swamp and forest tiles
- weighs 5 stones
- Can be made decorative
Ponytail Palm skill: 35
- Growable on swamp and forest tiles
- weighs 5 stones
- Can be made decorative
Reeds skill: 20
- Growable on swamp tiles
- Produce 20 Papyrus per day (which is then turned into scrolls by cooks or alchemists)
- weighs 5 stones
- Can be made decorative
Rushes skill: 20
- Growable on swamp tiles
- can be grown in a pot
- weighs 5 stones
- Can be made decorative
Saplings skill: 45
- Growable on grass and dirt tiles forest tiles
- can be grown in a pot
- weighs 20 stones
- can be made decorative
Small Palm skill: 45
- Growable on forest tiles
- can be grown in a pot
- weighs 20 stones
- can be made decorative
Snake Plant skill: 30
- Growable on desert tiles
- can be grown in a pot
- weighs 5 stones
- can be made decorative
Spider Tree skill: 50
- Growable on grass dirt and forest tiles
- can be grown in a pot
- 2 weeks to grow
- weighs 20 stones
- can be made decorative
Vines skill: 10
- Growable on grass dirt and forest tiles
- produce 1 parastitic plant per day, 50% chance to produce 2, 10% chance to produce 3
- can be grown in a pot
- weighs 5 stones
- can be made decorative
Water Plants skill: 20
- Growable on Swamp tiles
- can be grown in a pot
- weighs 5 stones
- can be made decorative
Weed skill: 0
- Growable on Grass dirt and forest tiles
- can be grown in a pot
- weighs 5 stones
- can be made decorative
Whiteflower skill: 15
- Growable on forest tiles
- can be grown in a pot
- weighs 5 stones
- can be made decorative
Banana skill: 55
- Growable on forest tiles
- Produces 5 bunches of bananas per day
- takes double the normal amount of water
- 2 weeks to grow
- weighs 50 stones
- can be made decorative
Bramble (aka blackberries) skill: 5
- Growable on grass and forest tiles
- produces 5 black berries per day that can be used as seeds, or can be made into wine
- weighs 5 stones
- can be made decorative
Elephant Ear skill: 25
- Growable on swamp and forest tiles
- weighs 5 stones
- can be made decorative
Foxglove skill: 30
- Growable on forest tiles
- can be grown in a pot
- weighs 5 stones
- can be made decorative
Garlic skill: 25
- Growable on forest tiles
- Produces 25 garlic per day
- can be made decorative
Ginseng skill: 25
- Growable on forest tiles
- Produces 25 Ginseng per day
- can be made decorative
Juniper Bush skill: 50
- Growable on grass dirt and forest tiles
- can be grown in a pot
- takes double the normal amount of water
- produces 5 berries per day(also used as seeds) which can be used to make gin
- 2 weeks to grow
- weighs 20 stones
- can be made decorative
Mandrake skill: 25
- Growable on forest tiles
- Produces 25 Mandrake per day
- can be made decorative
Morning Glories skill: 20
- Growable on forest and dirt tiles
- can be made decorative
Mushrooms skill: 10
- Growable on forest tiles
- can be grown in a pot
- takes half the normal amount of water
- produces 10 blood moss per day
- can be made decorative
Nightshade skill: 35
- Growable on forest tiles
- Produces 10 Nightshade per day
- can be made decorative only if some of the resources are left
Poppies skill: 25
- Growable on Grass dirt and forest tiles
- weighs 5 stones
- can be made decorative
Snowdrops skill: 20
- Growable on Grass and dirt tiles
- weighs 5 stones
- can be made decorative
Yucca skill: 50
- Growable on Desert tiles
- takes half the normal amount of water
- 2 weeks to grow
- weighs 20 stones
- can be made decorative
Hedges skill: 55
- Growable on grass dirt and forest tiles
- takes double the normal amount of water
- 10 days to grow
- weighs 10 stones
- can be made decorative
Trees
- When trees and monsters that produce logs are finished growing, a random wood type is given to it (currently we have normal, oak, ash, yew, heartwood, bloodwood, and frostwood ) with the most valuable much harder to get than the more common.
- When trees die, they lose their leaves, if they die before they reach maturity they become like regular dead plants
- if not specified trees will have 24 seeds
- if not specified trees will take 4 weeks to grow
- Trees take 5 times the amount of water that regular plants take per day unless specified
- Deco Tools are used to determine they type of leaves the trees have (fruiting, healthy, autumn, no-leaves)
-Must have appropriate skill in lumberjacking to collect wood off trees (and reapers).
Apple skill: 75
- Growable on Grass, dirt and forest tiles
- produces 15 apples per day (used as seeds) (used to make cider)
- Must have a 4 tile radius from any other trees
- weighs 800 stones
- can be made decorative
Cedar skill: 75
- Growable on Grass, dirt and forest tiles
- Produces cones for seeds
- produces 50 wood per day
- Must have a 4 tile radius from any other trees
- weighs 800 stones
- can be made decorative
Cherry skill: 75
- Growable on Grass, dirt and forest tiles
- Produces 15 cherries per day (used as seeds) (used to make cherry schnapps)
- produces 50 logs of wood per day
- Must have a 4 tile radius from any other trees
- weighs 800 stones
- can be made decorative
Coconut Palm skill: 80
- Growable on desert tiles and forest tiles
- takes 2 pitches of water per day
- produces 50 wood per day
- Produces 10 coconuts per day (used as seeds)
- Must have a 4 tile radius from any other trees
- weighs 800 stones
- can be made decorative
Date Palm skill: 80
- Growable on desert tiles and forest tiles
- takes 2 pitches of water per day
- produces 50 wood per day
- Produces 10 date bunches per day (used as seeds)
- Must have a 4 tile radius from any other trees
- weighs 800 stones
- can be made decorative
Swamp Cypress skill: 75
- Growable on swamp tiles
- Produces cones for seeds
- produces 50 wood per day ( Cypress if they ever add wood types)
- Must have a 4 tile radius from any other trees
- weighs 800 stones
- can be made decorative
Lemon skill: 60
- Growable on Grass, dirt and forest tiles
- Produces 15 lemons per day (used as seeds)
- Must have a 2 tile radius from any other trees
- weighs 400 stones
- can be made decorative
Lime skill: 60
- Growable on Grass, dirt and forest tiles
- Produces 15 limes per day (used as seeds)
- Must have a 2 tile radius from any other trees
- weighs 400 stones
- can be made decorative
Maple skill: 75
- Growable on Grass, dirt and forest tiles
- produces 50 wood per day
- Must have a 4 tile radius from any other trees
- weighs 800 stones
- can be made decorative
Oak skill: 85
- Growable on Grass, dirt and forest tiles
- Produces acorns for seeds
- 7 pitchers of water per day
- produces 8 jars of sap per day
- produces 75 wood per day
- can ONLY produce oak wood
- 5 weeks to grow
- Must have a 5 tile radius from any other trees
- weighs 800 stones
- can be made decorative
O'Hii skill: 65
- Growable on dirt and forest tiles
- produces 35 wood per day
- Must have a 4 tile radius from any other trees
- weighs 800 stones
- can be made decorative
Peach skill: 75
- Growable on Grass, dirt and forest tiles
- Produces 15 peaches per day (used for seeds)
- produces 50 wood per day
- Must have a 4 tile radius from any other trees
- weighs 800 stones
- can be made decorative
Pear skill: 75
- Growable on Grass, dirt and forest tiles
- Produces 15 pears per day (used for seeds)
- produces 50 wood per day
- Must have a 4 tile radius from any other trees
- weighs 800 stones
- can be made decorative
Plum skill: 75
- Growable on Grass, dirt and forest tiles
- Produces 15 plums per day (used for seeds)
- produces 50 wood per day
- Must have a 4 tile radius from any other trees
- weighs 800 stones
- can be made decorative
Cabbage tree skill: 70
- Growable on dirt and forest tiles
- produces 50 wood per day
- Must have a 4 tile radius from any other trees
- weighs 800 stones
- can be made decorative
Tuscany Pine skill: 65
- Growable on Grass, dirt and forest tiles
- takes 3 pitchers of water per day
- takes 10 days to grow
- produces 35 wood per day
- Produces cones for seeds
- Must have a 3 tile radius from any other trees
- weighs 200 stones
- can be made decorative
White trees (possibly white ash) skill: 60
- Growable on Grass, dirt and forest tiles
- produces 50 wood per day
- can ONLY produce Ash wood
- Must have a 4 tile radius from any other trees
- weighs 800 stones
- can be made decorative
Walnut skill: 75
- Growable on Grass, dirt and forest tiles
- produces walnuts for seeds
- produces 50 logs per day
- Must have a 4 tile radius from any other trees
- weighs 800 stones
- can be made decorative
Willow skill: 70
- Growable on Grass, dirt and forest tiles
- produces 50 logs per day
- Must have a 4 tile radius from any other trees
- weighs 800 stones
- can be made decorative
Yew skill: 100
- Growable on Grass, dirt and forest tiles
- 10 pitchers of water per day
- produces yew berries as seeds
- produces 125 logs per day
- can ONLY produce Yew wood
- 8 weeks to grow
- Must have a 10 tile radius from any other trees
- weighs 1600 stones
- can be made decorative
[/color]
Monsters [/color]
When set to "guard area" the monster is still blue, and it wanders around in a 10 tile radius from where it was, attacking monsters on sight. If not tended enough (slower decay than when it is a pet) it dies.
Reaper skill:100
- Growable on Grass, dirt forest and swamp tiles
- 7 pitchers of water per day
- produces 50 logs per day
- produces 3 dead wood per day
- produces 50 blood moss per day
- 1% chance to produce 1 amber per day
- is tame
- takes two pet slots
- doesnt become untame or disappear, but it can die.
- option to have "guard area" and take no control slots.
- Must have a 7 tile radius from any other trees
- weighs 1000 stones
-
cant be made decorative
Corpser skill:85
- Growable on Grass, dirt forest and swamp tiles
- 7 pitchers of water per day
- produces 6 fertile dirt per day
- produces 50 organic reagents per day
- is tame
- takes one pet slot
- doesnt become untame or disappear, but it can die.
- option to have "guard area" and take no control slots.
- Must have a 3 tile radius from any trees
- weighs 400 stones
-
cant be made decorative
Whipping Vine skill:90
- Growable on swamp tiles
- 7 pitchers of water per day
- produces 2 vines (decorative) per day
- 50% to produce an executioner cap each day
- produces 1 parasitic plant per day, 50% chance to produce 2 per day, 10% for 5
- is tame
- takes one pet slot
- doesnt become untame or disappear, but it can die.
- option to have "guard area" and take no control slots.
- Able to roam around the house
- weighs 400 stones
-
cant be made decorative
Quagmire skill:95
- Growable on Grass, dirt forest and swamp tiles
- 7 pitchers of water per day
- produces 50 organic reagents per day eg. 7 bloodmoss, 7 gensing, 6 garlic
- is tame
- immune to poison
- takes one pet slot
- doesnt become untame or disappear, but it can die.
- option to have "guard area" and take no control slots.
- can function as a trash barrel
- Able to roam around the house
- weighs 400 stones
-
cant be made decorative
Treefellow skill:95
- Growable on Grass, dirt and forest tiles
- 7 pitchers of water per day
- produces 75 logs per day
- 5% chance to produce a parrot each day.
- is tame
- takes one pet slot
- doesnt become untame or disappear, but it can die.
- option to have "guard area" and take no control slots.
- Able to roam around the house
- weighs 800 stones
-
cant be made decorative
Swamp Tentacle skill:85
- Growable on Grass, dirt and forest tiles
- 7 pitchers of water per day
- produces 1 parasitic plant each day, 50% for 2, 10% for 5
- is tame
- takes one pet slot
- doesnt become untame or disappear, but it can die.
- option to have "guard area" and take no control slots.
- Able to roam around the house
- weighs 400 stones
-
cant be made decorative
Tools
Water Bucket
- Holds 50 water
- colored the color of the ingots used
- craftable by tinkers
- made of iron
Shovel
- Used for digging holes for seeds
- Also used for digging plants up for relocation
Grapevine Hanger
- Used to grow grapevines
- craftable by carpenters
Seed Box
- would be a box for holding seeds, it would work like a bod book.
- craftable by carpenters
Scarecrow
-crops have a chance of getting greater infestations (crows) than other plants scarecrows must be used to ward them off
- 20 wood
- 20 hay
-100 cloth
- craftable with carpentry/tailoring
Bleh that was way too long... [grin] if you find any errors in this please point them out.
MANY thanks to the flora section of stratics, most everything in here is gotten from there, the Hunter's Guide section for some of the pictures, Ryna McBegg for thw tree radius and tools idea, BlueBottle for the "monster" plants idea, Barok for the NPC farmer idea. everyone else for encouraging and bumping this post [grin]