You have no idea... Garg armor/4x jewlery slots are much MUCH more superior than anything a human or an elf can find. You just dont know yet. You spend some time and try to craft a few piece of gargyole armors and dont be suprisied when you get one single with total of 100+ resistance.Well, all gloves and all headgear can't be altered. Which is kind of a major disadvantage IMO. No HLD on headgear, no FCR on armor, while humans and elves can get those.
If you are missing crimson after you actually know what you are talking about and the possibilities of two additional jewlery slots and the super resists you can get on each piece of garg armor, you are asking to be super overpowered.i am also finding garg's can't wear crimson's! That is a major disadvantage!
Oh shush. Imbuing is costly and the items can only be repaired, not powdered. I do not care how long you have been testing, your objectivity is clearly one sided.If you are missing crimson after you actually know what you are talking about and the possibilities of two additional jewlery slots and the super resists you can get on each piece of garg armor, you are asking to be super overpowered.
Just try it before you think no crimson = ****ty race. Sigh...
The problem is you guys are all still thinking in (nearly) past tense. UO is about to be flipped over 180 degrees as soon as imbuing comes out. A little hint for you, runics items are almost worthless compare to what you can make with imbuing. This come from a long time beta tester.
the whole point is to explore and test what you can like those who are in the closed beta. there really is not reason to spoon feed anything closed beta testers have done to newcomers, as it may shortcut a process that would otherwise lead you to a bug or inconsistency.Have you notice how many people are at the bank and soulforge for HOURS on end trying to figure out what the heck is going? Well those of you who have been in the beta testing these past many weeks have the benefit of knowing what changes have happened, and how to work around them..
without a players guide to guide the rest of us (my what peons we must seem to you)....we have been struggling.. at least I have been.
So by what you mean if a skill is hard to gain, it's ok for the skill to be gamebreaking powerful? The opinion isnt one sided, it's being supported by many major beta testers if you ever read the beta forum. It's like saying "oh it takes 3 days to make a dexer and mage and 3 months to make a tamer, so it's ok for a tamer to instant kill people and be the one to rule them allllll".Oh shush. Imbuing is costly and the items can only be repaired, not powdered. I do not care how long you have been testing, your objectivity is clearly one sided.
One question for you Mr. Big Britches, did you bother to work the skill up from 50 to 120...or did you just *set imbuing 1200*?
This skill is not easy to 120, and is very costly. Runics will not go *out the window* Mr. Follower of Armageddon, in fact I think they will be more useful for some time to come. Its either spend the equivalent of 10 mil per piece on a item that will eventually poof...or chance it on 5 barbed kits for a piece that will last forever.
BTW, did you get the memo stating that boots, sashes, crimsons, and quivers were off the wearables list?
How is something that is guaranteed to break and expensive to construct going to be a game breaker? I think you need to re-evaluate just what you are attempting to complain about.So by what you mean if a skill is hard to gain, it's ok for the skill to be gamebreaking powerful? The opinion isnt one sided, it's being supported by many major beta testers if you ever read the beta forum. It's like saying "oh it takes 3 days to make a dexer and mage and 3 months to make a tamer, so it's ok for a tamer to instant kill people".
You have little clue what you are getting into and how UO is about to become. And no ingredients arent costly AT ALL compare to runic hammers/kits btw. You are looking at 1/100 of the cost of using runics.
Do you even know you can powerder something to 255/255 before you even started imbuing. Do you know how long that's going to last? I have at least 1000 relic fragments giving artifacts in my house rightnow waiting to be imbued. I am set, but from a UO vet point of view, I would rather make these relic fragments less useful than destory the game.How is something that is guaranteed to break and expensive to construct going to be a game breaker? I think you need to re-evaluate just what you are attempting to complain about.
While on retribution, did you ever consider the costs of the materials you were using to make your items? Did you think about the training costs just for imbuing alone?
No, this opinion of yours is not supported by many many either on the beta boards...I am there often enough to see your view as one sided.
Again, I took a lot time to think about the balance and considered the pluses and minuses of imbuing. Although it is potent it is not the spectacle you are making out of it. In fact it was fine before the last polish attempt, but there were a few who cried about it being too powerful. You included.
I was going to do this, actually, as I have worked with the skill ALOT, however there has been indication that Imbuing will be changing again.Have you notice how many people are at the bank and soulforge for HOURS on end trying to figure out what the heck is going? Well those of you who have been in the beta testing these past many weeks have the benefit of knowing what changes have happened, and how to work around them..
without a players guide to guide the rest of us (my what peons we must seem to you)....we have been struggling.. at least I have been.
I think you assume too much, and take too much credit for what all of us have done in the closed beta to make this game work for everyone.Do you even know you can powerder something to 255/255 before you even started imbuing. Do you know how long that's going to last? I have at least 1000 relic fragments giving artifacts in my house rightnow waiting to be imbued. I am set, but from a UO vet point of view, I would rather make these relic fragments less useful than destory the game.
Imbuing is like giving players the ability to create any item they want with a few strings attached to it. You were probably too busy beta testing the enhanced client which some of us beta tested something else like skill balance. I did get a response from Wilki on beta form, and they are considering doing a revamp to imbuing due to it's overpowerness and I can duplicate any item I want at 255/255 in 5 minutes with the ingredts that I already have too much.
Some people care about making the game better, while some dont give a jack but want super powerful items. Yes it's different psycology, but one tries to make the game last the other wants HIS godly items. Kiddies thesedays cry too much. ITEMSSSSSS
I also imbued my composite less than 5 minutes with Balanced 40 Velocity 40 Fireball 40DI 30SSI with moderate ingredient cost nothing major. And please try to use your 1000000 charge heartwood kit and make until you get something like this one I got in 5 minutes and tell me how many charges you've used. Basically see how many charges it takes to get 1. Balanced, 2. 40+ Hit Velocity, 3 40+ Hit Fireball OR Lighting, 4. 30+ SSI 5. 40 Damage Increase. (mathmatically this will take you at least 25000 tries with a heartwood kit). And how many kits is 25000 charges? and then what's the price you have to pay total? Try it, please do not assume too much.
No, I just give up on trying to debate with someone unwilling to listen or take the time to look at things from all perspectives. All I see for replies seems to be nuh uh, or yeah uh-huh, or thats not what they are saying on the other forum. It is stupid, petty, and not in the least bit constructive.I am going to have to say, after reading both arguements, this statement best represents the point.
And imbuing do not work on human equipables? So what's your point?No, I just give up on trying to debate with someone unwilling to listen or take the time to look at things from all perspectives. All I see for replies seems to be nuh uh, or yeah uh-huh, or thats not what they are saying on the other forum. It is stupid, petty, and not in the least bit constructive.
All I can say is come to the realizations others did once you play the game, at which time post your feedback. I would not spend time trying to deduce what you read until such time you can do so.
Why? You are hearing comparisons of apples to oranges...and this stuff isnt even set in stone. Let your own experience be the judge bud...its best for all of us. Don't let another poops like board warrior tell you what is right or wrong with YOUR game.
Oh and did you notice his bow didnt have max SSI...or max of either hit spell? I only see an opportunity for levelling the current playing field...with a temporary item only.
Again tho, this is apples to oranges...when you figure out that gargoyles can only wear 2/3 the items (literally they can only wear 10 of the 15 human equipables) you might think differently about the current imbuing.
The chances to enhance are slim to none on that bow...go ahead and try.And imbuing do not work on human equipables? So what's your point?
Also the comp bow I have has not yet been enhanced by Ash, also it's possible to push the intensity to max, but if you think 40% duel proc is crap and is just a "temp" weapon, you have little idea about PvP. After ash its 40ssi, and all other mods intacted. And I did it with 40 because its the most straight forward way (and easy and extremely cheap) to make such bow.
Do you know heartwood kit can craft hit spell at as low as 25 hit spell? It's often you see 26 to low 30 hit spell from heartwood kit (10m per btw). Let along all those unwanted BS hit mana leech/stam leech/night sight/sc.
You are trying to call apples oranges. Why would you use runic kits to craft a weapon? to get uber mods (random and cost a ****load of gold to get the one you want), and why would you use imbuing? to get uber mods (customized to anything you desire and SUPER cheap compare to runics). So runics = make useful items, and imbuing = make useful items, and now you say they are apples to oranges and saying 40ish double proc isnt worth considering? Wake up kid.![]()