• Hail Guest!
    We're looking for Community Content Contribuitors to Stratics. If you would like to write articles, fan fiction, do guild or shard event recaps, it's simple. Find out how in this thread: Community Contributions
  • Greetings Guest, Having Login Issues? Check this thread!
  • Hail Guest!,
    Please take a moment to read this post reminding you all of the importance of Account Security.
  • Hail Guest!
    Please read the new announcement concerning the upcoming addition to Stratics. You can find the announcement Here!

[SA] Alter items...

Pinco

UOEC Modder
Stratics Veteran
Stratics Legend
It seems that certain artifacts can be altered to be used for gargoyles and certain not, there is a logic in this?
for example:
I can alter the AoF but I cant alter the stormgrip or the boomstick
 

Ender

Crazed Zealot
Stratics Veteran
Stratics Legend
UNLEASHED
Well, all gloves and all headgear can't be altered. Which is kind of a major disadvantage IMO. No HLD on headgear, no FCR on armor, while humans and elves can get those.
 

WarUltima

Babbling Loonie
Stratics Veteran
Stratics Legend
Well, all gloves and all headgear can't be altered. Which is kind of a major disadvantage IMO. No HLD on headgear, no FCR on armor, while humans and elves can get those.
You have no idea... Garg armor/4x jewlery slots are much MUCH more superior than anything a human or an elf can find. You just dont know yet. You spend some time and try to craft a few piece of gargyole armors and dont be suprisied when you get one single with total of 100+ resistance.

And you are basing on the assumption that they will not release any gag only artifacts which they already stated that the new artifacts are "coming".

Sure assuming they just want to **** with the new gargoyle players (which they wont if they have any sense of marketing) and do not release anything for gargs, sure you lose HLD on helmet and some HP or dex, but human/elves do NOT havea chance of getting what gargs can have with their 4x jewlery slots... for example +60 taming? +60 Magery? 4/6 casting without the need to hold a weapon or shield or wearing that lame 1/2 helmet, more stat points, even more resistance, more sdi (48% without arties) more hit chance, more defense chance, at the cost of losing some old school arties that might be made underpower by the new items and imbuing.

Again, if you really spent sometime with gargs and imbuing, you will see the image more clear.
 
C

controlfive

Guest
lol, can gargoyles wear 2 faction ornies? hello 4/6, 20 lmc, 6 mr, 40 lrc, 30 energy.
 

Ender

Crazed Zealot
Stratics Veteran
Stratics Legend
UNLEASHED
Why would they be able to wear 2 bracelets?



Gargoyles just get to have earrings and necklaces instead of headgear and gorgets.
 
C

controlfive

Guest
because they have two wrists? no need to get snappy, i can't download the client this evening. thanks for the info though.
 
Y

Yalp

Guest
i am also finding garg's can't wear crimson's! That is a major disadvantage!
 

WarUltima

Babbling Loonie
Stratics Veteran
Stratics Legend
i am also finding garg's can't wear crimson's! That is a major disadvantage!
If you are missing crimson after you actually know what you are talking about and the possibilities of two additional jewlery slots and the super resists you can get on each piece of garg armor, you are asking to be super overpowered.

Just try it before you think no crimson = ****ty race. Sigh...

The problem is you guys are all still thinking in (nearly) past tense. UO is about to be flipped over 180 degrees as soon as imbuing comes out. A little hint for you, runics items are almost worthless compare to what you can make with imbuing. This come from a long time beta tester.
 

Pinco

UOEC Modder
Stratics Veteran
Stratics Legend
hey man, where do you see the 4x jewels slot? I see only 1 ring, 1 brace -.-
 

Petra Fyde

Peerless Chatterbox
Alumni
Stratics Veteran
Stratics Legend
You can't alter gloves and hats, because gargoyles can't wear gloves and hats. It's that simple, really it is.
 

Pinco

UOEC Modder
Stratics Veteran
Stratics Legend
I saw it now, but I don't understand the part of "4x jewlery slots" told by WarUltima... :p
 
F

Fink

Guest
And if it's still the case, the necklace & earrings can hold the same properties as a ring or bracelet? Such is my understanding of it. Gargoyles are going to be well looked after in terms of items.. although if flying's anything to go by, half their necessary mods will be concerned with stamina.. :next:
 

Maplestone

Crazed Zealot
Stratics Veteran
Stratics Legend
Keep in mind that it's still a mystery what new artifacts will be available to gargoyle.

Oh - and a boomstick can be altered (you just need to be a GM carpenter)
 

Restroom Cowboy

Crazed Zealot
Stratics Veteran
Stratics Legend
If you are missing crimson after you actually know what you are talking about and the possibilities of two additional jewlery slots and the super resists you can get on each piece of garg armor, you are asking to be super overpowered.

Just try it before you think no crimson = ****ty race. Sigh...

The problem is you guys are all still thinking in (nearly) past tense. UO is about to be flipped over 180 degrees as soon as imbuing comes out. A little hint for you, runics items are almost worthless compare to what you can make with imbuing. This come from a long time beta tester.
Oh shush. Imbuing is costly and the items can only be repaired, not powdered. I do not care how long you have been testing, your objectivity is clearly one sided.

One question for you Mr. Big Britches, did you bother to work the skill up from 50 to 120...or did you just *set imbuing 1200*?

This skill is not easy to 120, and is very costly. Runics will not go *out the window* Mr. Follower of Armageddon, in fact I think they will be more useful for some time to come. Its either spend the equivalent of 10 mil per piece on a item that will eventually poof...or chance it on 5 barbed kits for a piece that will last forever.

BTW, did you get the memo stating that boots, sashes, crimsons, and quivers were off the wearables list?
 
Y

Yalp

Guest
Have you notice how many people are at the bank and soulforge for HOURS on end trying to figure out what the heck is going? Well those of you who have been in the beta testing these past many weeks have the benefit of knowing what changes have happened, and how to work around them..


without a players guide to guide the rest of us (my what peons we must seem to you)....we have been struggling.. at least I have been.
 

Restroom Cowboy

Crazed Zealot
Stratics Veteran
Stratics Legend
Have you notice how many people are at the bank and soulforge for HOURS on end trying to figure out what the heck is going? Well those of you who have been in the beta testing these past many weeks have the benefit of knowing what changes have happened, and how to work around them..


without a players guide to guide the rest of us (my what peons we must seem to you)....we have been struggling.. at least I have been.
the whole point is to explore and test what you can like those who are in the closed beta. there really is not reason to spoon feed anything closed beta testers have done to newcomers, as it may shortcut a process that would otherwise lead you to a bug or inconsistency.

i will say i have spent at least 130 hours testing this client and the new content, and in that time my whole intent was to help in whatever way possible provide feedback to make this a better client and expansion for those like yourself upon its release.
 

WarUltima

Babbling Loonie
Stratics Veteran
Stratics Legend
Oh shush. Imbuing is costly and the items can only be repaired, not powdered. I do not care how long you have been testing, your objectivity is clearly one sided.

One question for you Mr. Big Britches, did you bother to work the skill up from 50 to 120...or did you just *set imbuing 1200*?

This skill is not easy to 120, and is very costly. Runics will not go *out the window* Mr. Follower of Armageddon, in fact I think they will be more useful for some time to come. Its either spend the equivalent of 10 mil per piece on a item that will eventually poof...or chance it on 5 barbed kits for a piece that will last forever.

BTW, did you get the memo stating that boots, sashes, crimsons, and quivers were off the wearables list?
So by what you mean if a skill is hard to gain, it's ok for the skill to be gamebreaking powerful? The opinion isnt one sided, it's being supported by many major beta testers if you ever read the beta forum. It's like saying "oh it takes 3 days to make a dexer and mage and 3 months to make a tamer, so it's ok for a tamer to instant kill people and be the one to rule them allllll".

You have little clue what you are getting into and how UO is about to become. And no ingredients arent costly AT ALL compare to runic hammers/kits btw. You are looking at 1/100 of the cost of using runics.
 

Restroom Cowboy

Crazed Zealot
Stratics Veteran
Stratics Legend
So by what you mean if a skill is hard to gain, it's ok for the skill to be gamebreaking powerful? The opinion isnt one sided, it's being supported by many major beta testers if you ever read the beta forum. It's like saying "oh it takes 3 days to make a dexer and mage and 3 months to make a tamer, so it's ok for a tamer to instant kill people".

You have little clue what you are getting into and how UO is about to become. And no ingredients arent costly AT ALL compare to runic hammers/kits btw. You are looking at 1/100 of the cost of using runics.
How is something that is guaranteed to break and expensive to construct going to be a game breaker? I think you need to re-evaluate just what you are attempting to complain about.

While on retribution, did you ever consider the costs of the materials you were using to make your items? Did you think about the training costs just for imbuing alone?

No, this opinion of yours is not supported by many many either on the beta boards...I am there often enough to see your view as one sided.

Again, I took a lot time to think about the balance and considered the pluses and minuses of imbuing. Although it is potent it is not the spectacle you are making out of it. In fact it was fine before the last polish attempt, but there were a few who cried about it being too powerful. You included.
 

WarUltima

Babbling Loonie
Stratics Veteran
Stratics Legend
How is something that is guaranteed to break and expensive to construct going to be a game breaker? I think you need to re-evaluate just what you are attempting to complain about.

While on retribution, did you ever consider the costs of the materials you were using to make your items? Did you think about the training costs just for imbuing alone?

No, this opinion of yours is not supported by many many either on the beta boards...I am there often enough to see your view as one sided.

Again, I took a lot time to think about the balance and considered the pluses and minuses of imbuing. Although it is potent it is not the spectacle you are making out of it. In fact it was fine before the last polish attempt, but there were a few who cried about it being too powerful. You included.
Do you even know you can powerder something to 255/255 before you even started imbuing. Do you know how long that's going to last? I have at least 1000 relic fragments giving artifacts in my house rightnow waiting to be imbued. I am set, but from a UO vet point of view, I would rather make these relic fragments less useful than destory the game.

Imbuing is like giving players the ability to create any item they want with a few strings attached to it. You were probably too busy beta testing the enhanced client which some of us beta tested something else like skill balance. I did get a response from Wilki on beta form, and they are considering doing a revamp to imbuing due to it's overpowerness and I can duplicate any item I want at 255/255 in 5 minutes with the ingredts that I already have too much.

Some people care about making the game better, while some dont give a jack but want super powerful items. Yes it's different psycology, but one tries to make the game last the other wants HIS godly items. Kiddies thesedays cry too much. ITEMSSSSSS
 

Ailish

Lore Master
Stratics Veteran
Stratics Legend
Have you notice how many people are at the bank and soulforge for HOURS on end trying to figure out what the heck is going? Well those of you who have been in the beta testing these past many weeks have the benefit of knowing what changes have happened, and how to work around them..


without a players guide to guide the rest of us (my what peons we must seem to you)....we have been struggling.. at least I have been.
I was going to do this, actually, as I have worked with the skill ALOT, however there has been indication that Imbuing will be changing again.

I also have an issue where I don't know how to convert what I know into "normal person" talk. I know all the math formulae and percentage chances, etc, but I can't "translate" it well :(
 

Restroom Cowboy

Crazed Zealot
Stratics Veteran
Stratics Legend
Do you even know you can powerder something to 255/255 before you even started imbuing. Do you know how long that's going to last? I have at least 1000 relic fragments giving artifacts in my house rightnow waiting to be imbued. I am set, but from a UO vet point of view, I would rather make these relic fragments less useful than destory the game.

Imbuing is like giving players the ability to create any item they want with a few strings attached to it. You were probably too busy beta testing the enhanced client which some of us beta tested something else like skill balance. I did get a response from Wilki on beta form, and they are considering doing a revamp to imbuing due to it's overpowerness and I can duplicate any item I want at 255/255 in 5 minutes with the ingredts that I already have too much.

Some people care about making the game better, while some dont give a jack but want super powerful items. Yes it's different psycology, but one tries to make the game last the other wants HIS godly items. Kiddies thesedays cry too much. ITEMSSSSSS
I think you assume too much, and take too much credit for what all of us have done in the closed beta to make this game work for everyone.

I have indeed given feedback on skills, turned in many bugs, did quests over and over looking for error, and even worked the new skills in order to determine the effectiveness vs. costs to train. I am no noob to the beta test circuit either...this is my third time beta testing for UO. Each time I did my best to make sure others would be happy...that is from both a PvM AND PvP perspective.

Yes, I hear you constantly calling for the end of the world on the beta forums, I hear you crying out about how the market for runics is going to end, I even have made the mistake of thinking you had something worthwhile to say. Truth is, you dont from my perspective.

BTW...not many people have 1000 items laying around to do what you say you can do. In your case I would be excited...your passionate hoarding will give you a leg up in the next pimps up...joes down.
 

WarUltima

Babbling Loonie
Stratics Veteran
Stratics Legend
Well i have at least 1000 relic fragment giving items and a few hundreds of essence giving items in stacked chests. I also have 70ish DC Hammers, 50ish Shadow, and 20ish copper and and handful of bronze waiting to be burned on regular ingots to fill the low to mid end ingredients need.

Are you serious that you do not see any problem with imbuing other than your Imbuing should be made better/buffed ect? If so you shouldnt be saying yourself giving anything about balancing the game and making the game better.

I did no assume anything other than Imbuing will kill all crafters and it IS the end of the world for the people who play mainly crafters and reselling their goods.

I also imbued my composite less than 5 minutes with Balanced 40 Velocity 40 Fireball 40DI 30SSI with moderate ingredient cost nothing major. And please try to use your 1000000 charge heartwood kit and make until you get something like this one I got in 5 minutes and tell me how many charges you've used. Basically see how many charges it takes to get 1. Balanced, 2. 40+ Hit Velocity, 3 40+ Hit Fireball OR Lighting, 4. 30+ SSI 5. 40 Damage Increase. (mathmatically this will take you at least 25000 tries with a heartwood kit). And how many kits is 25000 charges? and then what's the price you have to pay total? Try it, please do not assume too much.
 
E

ElRay

Guest
I also imbued my composite less than 5 minutes with Balanced 40 Velocity 40 Fireball 40DI 30SSI with moderate ingredient cost nothing major. And please try to use your 1000000 charge heartwood kit and make until you get something like this one I got in 5 minutes and tell me how many charges you've used. Basically see how many charges it takes to get 1. Balanced, 2. 40+ Hit Velocity, 3 40+ Hit Fireball OR Lighting, 4. 30+ SSI 5. 40 Damage Increase. (mathmatically this will take you at least 25000 tries with a heartwood kit). And how many kits is 25000 charges? and then what's the price you have to pay total? Try it, please do not assume too much.

I am going to have to say, after reading both arguements, this statement best represents the point.
 

Restroom Cowboy

Crazed Zealot
Stratics Veteran
Stratics Legend
I am going to have to say, after reading both arguements, this statement best represents the point.
No, I just give up on trying to debate with someone unwilling to listen or take the time to look at things from all perspectives. All I see for replies seems to be nuh uh, or yeah uh-huh, or thats not what they are saying on the other forum. It is stupid, petty, and not in the least bit constructive.

All I can say is come to the realizations others did once you play the game, at which time post your feedback. I would not spend time trying to deduce what you read until such time you can do so.

Why? You are hearing comparisons of apples to oranges...and this stuff isnt even set in stone. Let your own experience be the judge bud...its best for all of us. Don't let another poops like board warrior tell you what is right or wrong with YOUR game.

Oh and did you notice his bow didnt have max SSI...or max of either hit spell? I only see an opportunity for levelling the current playing field...with a temporary item only.

Again tho, this is apples to oranges...when you figure out that gargoyles can only wear 2/3 the items (literally they can only wear 10 of the 15 human equipables) you might think differently about the current imbuing.
 

WarUltima

Babbling Loonie
Stratics Veteran
Stratics Legend
No, I just give up on trying to debate with someone unwilling to listen or take the time to look at things from all perspectives. All I see for replies seems to be nuh uh, or yeah uh-huh, or thats not what they are saying on the other forum. It is stupid, petty, and not in the least bit constructive.

All I can say is come to the realizations others did once you play the game, at which time post your feedback. I would not spend time trying to deduce what you read until such time you can do so.

Why? You are hearing comparisons of apples to oranges...and this stuff isnt even set in stone. Let your own experience be the judge bud...its best for all of us. Don't let another poops like board warrior tell you what is right or wrong with YOUR game.

Oh and did you notice his bow didnt have max SSI...or max of either hit spell? I only see an opportunity for levelling the current playing field...with a temporary item only.

Again tho, this is apples to oranges...when you figure out that gargoyles can only wear 2/3 the items (literally they can only wear 10 of the 15 human equipables) you might think differently about the current imbuing.
And imbuing do not work on human equipables? So what's your point?
Also the comp bow I have has not yet been enhanced by Ash, also it's possible to push the intensity to max, but if you think 40% duel proc is crap and is just a "temp" weapon, you have little idea about PvP. After ash its 40ssi, and all other mods intacted. And I did it with 40 because its the most straight forward way (and easy and extremely cheap) to make such bow.

Do you know heartwood kit can craft hit spell at as low as 25 hit spell? It's often you see 26 to low 30 hit spell from heartwood kit (10m per btw). Let along all those unwanted BS hit mana leech/stam leech/night sight/sc.

You are trying to call apples oranges. Why would you use runic kits to craft a weapon? to get uber mods (random and cost a ****load of gold to get the one you want), and why would you use imbuing? to get uber mods (customized to anything you desire and SUPER cheap compare to runics). So runics = make useful items, and imbuing = make useful items, and now you say they are apples to oranges and saying 40ish double proc isnt worth considering? Wake up kid. :bored:
 

Restroom Cowboy

Crazed Zealot
Stratics Veteran
Stratics Legend
And imbuing do not work on human equipables? So what's your point?
Also the comp bow I have has not yet been enhanced by Ash, also it's possible to push the intensity to max, but if you think 40% duel proc is crap and is just a "temp" weapon, you have little idea about PvP. After ash its 40ssi, and all other mods intacted. And I did it with 40 because its the most straight forward way (and easy and extremely cheap) to make such bow.

Do you know heartwood kit can craft hit spell at as low as 25 hit spell? It's often you see 26 to low 30 hit spell from heartwood kit (10m per btw). Let along all those unwanted BS hit mana leech/stam leech/night sight/sc.

You are trying to call apples oranges. Why would you use runic kits to craft a weapon? to get uber mods (random and cost a ****load of gold to get the one you want), and why would you use imbuing? to get uber mods (customized to anything you desire and SUPER cheap compare to runics). So runics = make useful items, and imbuing = make useful items, and now you say they are apples to oranges and saying 40ish double proc isnt worth considering? Wake up kid. :bored:
The chances to enhance are slim to none on that bow...go ahead and try.

Yes, I do know the intensity ranges on runics...

Yes, it is apples to oranges. You wish to deem imbuing overpowered while only speaking in the context of human gameplay.

Want it simple? 4 wearables...4 jewels. Those jewels are not allowed to be modded to 100% with imbuing...which leaves getting max mods on 4 pieces...not the 6 as with a human. You tack on the lack of wearable items (those five we get as humans for no penalty) and where does that leave imbuing from a gargoyle standpoint? I cannot understand what is not to get with that...*shakes head*.

In terms of weps, I want to see more people attend *fel* gatherings. Imbuing will allow this for more players. I think things are fine where they sit. Like all skills in UO, if you put in the time to get the skill...it dang well should be useful. (veteran players should be able to enjoy this too...)

Kid? I am 34. Thanks.
 

Ailish

Lore Master
Stratics Veteran
Stratics Legend
OMG, would you two STOP! Having differing opinions is great! Slinging insults at eachother is NOT GREAT.

Restroom, he posted a specific item he CAN make. How about you post a specific item you CAN'T make to help you out in countering his opinion?

My contribution:

You can adjust the properties on your jewelry (since you might not necessarily need 100% intensity x 5 on each and every peice you are wearing to acomplish your needs) to help accomodate the 5th property. On one suit I made recently, I chose to put only 5 LMC on my earrings to accomodate having the 5th property.

Since I would have had to use 2 property slots anyway to get the +10 LMC I needed after using the Pendant of Magi and Totem of Void, I split them up 5 and 5 instead of 8 and 2.
 
Top