I see people running straight through enemy paralyzing fields... I thought this was fixed in the past. These players use EC client (europa shard). This need to be fixed asap
Probably non-stop running. I have seen guys (Who are known box script users) keep moving, with no pause between the paralysis and the box kicking in.Was this non stop running or was there a brief pause while they hit their trapped box or anti paralyze potion
Just a lil PSA: If you're trying to defend somehthing/are worried about people running through your fields, don't combine paralyze fields with poison fields.Okay thank you for confirming what I thought I saw yesterday while doing VvV, I thought I was seeing things. I had surrounded and covered the alter with fields. A char running a whammy ran through the paralyze fields. Oh well poison fields messed him up good. This char was also orange to me as we were both VvV. Obviously this bug needs fixing.
Non-stop running, not a single pause instanceWas this non stop running or was there a brief pause while they hit their trapped box or anti paralyze potion
Hmmm, interesting my friend that's been schooling me on PVP with a mage taught me the opposite: layers of fields.Just a lil PSA: If you're trying to defend somehthing/are worried about people running through your fields, don't combine paralyze fields with poison fields.
Choke fights you almost always do poison on them and para on you.Just a lil PSA: If you're trying to defend somehthing/are worried about people running through your fields, don't combine paralyze fields with poison fields.
Poison to push, para and energy to defend.Choke fights you almost always do poison on them and para on you.
The potion works only after you are paralyzed. I've tried to use this recently to run over them with no luck.this has been happening for quite awhile now, I thought it was working as intended lol
was wondering if it was vvv anti para potion or just another exploit. either way non vvv people/cc will continue to get screwed.
This is for Stam blocks.If I remember correctly you could do divine fury and run through para fields or was that just if an object was stamina blocking you?
LOL its nothing to do with hit chance its to equip another weapon without any delay.It's sort of like seeing all these archers casting create food thinking it will improve their hit chance.
They face plant just as easy as the ones who don't.
Was a guess since that was the reason last time I started seeing them use a spell.LOL its nothing to do with hit chance its to equip another weapon without any delay.
No and it is....newbso this must be used after disarm?
I can't imagine the slight delay just switching weapons would be enough to use it.
Lol, guilty as charged but it certainly didn't help any of the ones using it.No and it is....newb
No cast a fast spell when you are holding a NON SC weapon and it disarms you really fastWas a guess since that was the reason last time I started seeing them use a spell.
so this must be used after disarm?
I can't imagine the slight delay just switching weapons would be enough to use it.
I hit my equip last macro to switch. UOA had a macro to disarm unless it's an EC issue?No cast a fast spell when you are holding a NON SC weapon and it disarms you really fast
My understanding is this... no bug involvedI hit my equip last macro to switch. UOA had a macro to disarm unless it's an EC issue?
I don't see the point behind it because the casting time and disarm time seems to be a wash.
There must be more to it than this. But if it's a bug I can understand the reluctance to share because it has been more common recently.
Yeah I don't know man, I don't see it but I've been wrong before.My understanding is this... no bug involved
you can either hit disarm macro and then an arm macro...
or you can write a macro that casts a fast spell and arms a weapon......that is the fastest way because the disarming is automatically. but we are probably only talking about 1-1.5 secs difference.
I know my pvp isnt effected by 1-1.5 seconds difference..... but some say it does!
lol me tooYeah I don't know man, I don't see it but I've been wrong before.
LOL!!!!!!!!!!!!!!!!!!It's sort of like seeing all these archers casting create food thinking it will improve their hit chance..
this is done because its a faster way to change weapons. has nothing to do with hit chance.The potion works only after you are paralyzed. I've tried to use this recently to run over them with no luck.
So it seems it's just another exploit but I wouldn't be too quick to pin it on VVV until you know what it is.
It's sort of like seeing all these archers casting create food thinking it will improve their hit chance.
They face plant just as easy as the ones who don't.
Yeah I can't grasp the reasoning you would use this over equip last because most of it them are using the same bow.Take the time required to disarm the weapon, Rearm the next one and then toggle the special. vs
Cast create food (Instant disarm, no object timer) + Equip weapon through UOA and then toggle the special. Its probably 50% Faster over the first one.
They really just need to remove the object timer from "Disarm" Players in the enhanced client can already swap out an entire suit in 1 second.
All that said, it certainly feels like an exploit (taking advantage of poor programming) to use a spell to circumvent the delay of switching weapons via conventional means.Casting create food or any first level spell disarms a non spell chan wep. It fizzles the spell and eliminates the 1.75 equip delay. The only reason you would use equip last and it be faster is if switching between 2 weapons. But now all templates usually have 3-4 weapons to switch between. It is almost twice as fast to un-equip with a spell and re-equip than it is to de-equip re-equip with a macro. That 1.75 seconds could ensure death and stop a bandage or fizzle a gheal..it's a crucial time to damage mitigation factor..you just killed a ****ty hehe
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I sort of agree...there's always been lantern mages. It's been in the game for a long time. It feels more like poorly implemented game mechanics when age of shadows came out not to fix it. But it would be extremely hard to fix. I think it was initially introduced to stop holding items and casting to prevent hally mages an extreme advantageAll that said, it certainly feels like an exploit (taking advantage of poor programming) to use a spell to circumvent the delay of switching weapons via conventional means.
Seems easy enough to fix to me... If you attempt to cast a spell that requires spell channeling while holding a non-spell channeling item, you get a message "you must disarm your weapon to cast that spell". Problem solved.I sort of agree...there's always been lantern mages. It's been in the game for a long time. It feels more like poorly implemented game mechanics when age of shadows came out not to fix it. But it would be extremely hard to fix. I think it was initially introduced to stop holding items and casting to prevent hally mages an extreme advantage
You can also hold a shield mid air, chug a pot and drop the shield on a rune book or spell book for an insta re-equip..it's not really an exploit or a bug..just a necessary evil and far too complex to remedy imo
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I guess we can agree to disagree..but then again neither of us work on UO code and are assuming. I "assume" that equipping and de-equipping alone are much more detailed hen anyone thinks..it's not broke anyone can do it..it's not an exploit or even a bug. So either do it or don't..we don't need to give the devs any other reason to start fiddling with 15 year old code and borking stuff.Seems easy enough to fix to me... If you attempt to cast a spell that requires spell channeling while holding a non-spell channeling item, you get a message "you must disarm your weapon to cast that spell". Problem solved.
It would seem to me (and I an simplifying a little bit) that the keep equipped/disarm that happens when you cast would be a fairly simple if/then statement... I mean there are only two options right? Keep the weapon in your hand or disarm it.I guess we can agree to disagree..but then again neither of us work on UO code and are assuming. I "assume" that equipping and de-equipping alone are much more detailed hen anyone thinks..it's not broke anyone can do it..it's not an exploit or even a bug. So either do it or don't..we don't need to give the devs any other reason to start fiddling with 15 year old code and borking stuff.
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You would think so..but based off every other issue this game has I would not be surprised if it's tied into 10 other systems. I.e. : books equipping/holding items when casting/using gates/ you're too busy to do this clilocs..most everything is coded as one big monster..it's not basic if weapon equip and spell cast drop weapon then apply timer end its far much more complex. Even free shards code which from what I hear is far more basic and categorized nicer. It isn't that easy.It would seem to me (and I an simplifying a little bit) that the keep equipped/disarm that happens when you cast would be a fairly simple if/then statement... I mean there are only two options right? Keep the weapon in your hand or disarm it.
Yeah I can't grasp the reasoning you would use this over equip last because most of it them are using the same bow.
I guess if they are switching between a lot of weapons I can see some merit to it.