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Runic Kits and excep / material bonuses

O

Ozzmandias

Guest
Okies, so when runic kits first came out they turned off some material / excep bonuses to avoid stupidly over powered armour to be crafted. I have to admit, I'm not sure exactly which, but a GM arms lore crafted normal leather piece comes out at 35 resists.

When crafting with a runic, you don't get anything like 35 natural resists.

Now that imbuing is out, and runic kit prices have dropped through the floor, is it time to allow all bonuses to be applied when crafting with a runic?

Yeah sure it will allow some silly pieces to be crafted, but then, Imbuing allows silly pieces to be crafted with just a normal kit.

Anyone?

Cheers

Oz
 

Odin of Europa

Slightly Crazed
Stratics Veteran
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UNLEASHED
I'm not sure as I haven't looked into it since the runic changes were put in, but I thought all bonuses were applied?

One thing with runics I don't understand, according to this and this, Valorite and Barbed runics have a max of 5 properties, but Heartwood saws and fletcher tools only have a maximum of 4 properties.

Whats the point in runic saws and fletcher tools when with imbuing you can get 5 properties and then you can try enhance to get a 6th?
 
U

UOKaiser

Guest
I'm not sure as I haven't looked into it since the runic changes were put in, but I thought all bonuses were applied?

One thing with runics I don't understand, according to this and this, Valorite and Barbed runics have a max of 5 properties, but Heartwood saws and fletcher tools only have a maximum of 4 properties.

Whats the point in runic saws and fletcher tools when with imbuing you can get 5 properties and then you can try enhance to get a 6th?
And so there you added another reason out of many why runics which were the craftmens choice the tool to uniquely make items that were powerful and mix and match a variety of suits,templates,mods to seperate one from another since the change from gm armor being the strongest in the earlie Uo days one to get to imbuing have become a long forgotten art of uselessness. Thank you again for the one that didn't think it through when they made imbuing and decided they wanted to go back to earlie publish days with a twist. Distroying every single decade establish system in the game. Thank you again I enjoyed the joke.
 

aoLOLita

Sage
Stratics Veteran
Stratics Legend
I've enjoyed playing craftsman chars for a dozen years and for a number of years I did BOD runs obsessively. The rarity of the decent BODs and the insane price for high runics turned me off to crafting and thousands of BODs mouldered away in their books.

But with Imbuing, my craftsmen get a lot more exposure now:) Instead of an elite weapon or suit costing millions of gp and spawning thousands of "rejects", Imbuing now allows nearly all to have godly weapons and armor! True, the major ingredients are costly but they can also be gathered as loot - a much more enjoyable pastime for me, killing Cavern Ratmen instead of filling endless BODs ...

"God created man, but it was Colonel Colt who made all men equal."

My "legendary" smith and tailor still get a workout, though. They create the ordinary patterns from which my Imbuing artist creates the Extraordinary :)
 
O

Ozzmandias

Guest
Yeah don't get me wrong, runics blew away looted armour for years, and now imbuing blows away 'almost' all runic armour, unless you get v. lucky with a piece.

I've even looked at a few pieces, and I can't work out what's missing, I think it might be the arms lore bonus, but there's a good few points missing.

Just thinking it might be a lil bump to put runics, not necesarily back on top, but at least on more of an even keel.
 
J

Jhym

Guest
The problem, as I remember it, was that if the runic rolled one of the resists as a property, it would override the base resist of that property, not add to them. This would allow the property to be lower than it would be naturally, since the runic can roll a low to mid number for the resist.

I seem to recall they knew of the bug, but never actually fixed it, but I would have to research all the older patch notes.

If they haven't fixed it, they should, as it never was a fair thing anyway. The runic should have instead taken the natural max and rolled from 1 to 10 points on top of it to make it a more interesting result.
 
C

chuckoatl

Guest
You can still make bows, armor, weapons, and bokutos that are way over the 500 item weight cap. Its just luck of the roll.
 
U

UOKaiser

Guest
I've enjoyed playing craftsman chars for a dozen years and for a number of years I did BOD runs obsessively. The rarity of the decent BODs and the insane price for high runics turned me off to crafting and thousands of BODs mouldered away in their books.

But with Imbuing, my craftsmen get a lot more exposure now:) Instead of an elite weapon or suit costing millions of gp and spawning thousands of "rejects", Imbuing now allows nearly all to have godly weapons and armor! True, the major ingredients are costly but they can also be gathered as loot - a much more enjoyable pastime for me, killing Cavern Ratmen instead of filling endless BODs ...

"God created man, but it was Colonel Colt who made all men equal."

My "legendary" smith and tailor still get a workout, though. They create the ordinary patterns from which my Imbuing artist creates the Extraordinary :)
The insabne price of high runics should turn you on if you excesively did bod runs like the rest of us. That means that you will be getting the insaly gold from your bod running. As a bod runner you payed nothing for your runics as you get them and sell them to others. The items made from your dull runics with a little imagination made 50k-300k suits with a few dull runics. The modifications and only the uniqueness of your skill and luck and put together of item made your name in anything you craft stand out among the rest. Everyone looks the same now. A craftman by any other name is the same as the next.

Now as you said anybody can make godly items they don't even need to be crafters in other words they don't need dedicated crafters and can do it themselves. They don't need to hunt anything other than sa monsters for ingrediants. All looted items are crap, all items outside of imbuing are crap. This is not good for those who are left of the crafting and pvm community of non imbuing ingrediant hunting.
 
U

UOKaiser

Guest
You can still make bows, armor, weapons, and bokutos that are way over the 500 item weight cap. Its just luck of the roll.
Which they will have random attributes making them crap. If you make a 800 weight random item what does it matter compare to imbuing with the exact mods that you want needed in 10-15min of work for your whole suit.
 

EDA_GL

Journeyman
Stratics Veteran
Stratics Legend
The item NOT breaking......ever.
Re-powderable.....

That is'nt 'something'?


Imbuiing, IMHO, is super over-powered.
They need to make all imbued gear wear 2-5x faster than normal gear. You can farm ingredients for a day and have that one suit last you years with normal repairs.
I've had a 150 durability sash since the first week they came out, last I remember looking it was down to 120 range max durability. Since replicas are HARD to come by the wear on replicas should remain the same. Imbuing ingredients are easy to come by, make them wear 2-5x faster than normal.
 

Basara

UO Forum Moderator
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The problem, as I remember it, was that if the runic rolled one of the resists as a property, it would override the base resist of that property, not add to them. This would allow the property to be lower than it would be naturally, since the runic can roll a low to mid number for the resist.
Was this before AoS, or in its early days? I've never known this to be true, and I started playing in March 2003 (but didn't start heavy into crafting until around June or July).

In fact, the one way to get an insanely high resist on an item is to craft with a runic (to get base+15, plus as much as the 11 Ex+lore bonus) in one resist, then imbue the other properties around it. I've gotten as much as 25 resist in fire this way, with a spined runic and horned leather.
 
C

chuckoatl

Guest
Which they will have random attributes making them crap. If you make a 800 weight random item what does it matter compare to imbuing with the exact mods that you want needed in 10-15min of work for your whole suit.
So you are saying the pieces I have made in the past that are 750+ weight that fit perfectly into my suits are crap? Makes sense to me.
 
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