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Rune Bettle Stats Resistance and Skills on Stratics.

EnigmaMaitreya

Crazed Zealot
Stratics Veteran
Stratics Legend
I know there have been and may well be Rune Beetle Experts/Lovers out there.

I have been grabbing Tokuno Drops and Growing/Training my Rune Beetle at the Fanc Dancer DoJo first level down at the two Fan Dancers.

The stats look pretty much ok, the resistances look to be ok but I am curious to dubious about the skills.

Lets just focus on the Max levels.

Wrestling 80.0
Tactics 90.0
Resistance 110.0
Anatomy 0.0
Poisoning 140.0
Magery 110.0
EvalInt 125.0
Meditation 110.0

Ok, now the confusion comes from the skills over 100, well heck to a degree the skills under 100.

So I assume if these values are correct, that regardless the < 100 will train to 100 as My RB has them at 100, except anatomy that is now at 93.1.

Ok Resistance is 100 and I can not remember if I trained that RB or not, regardless it would seem the max post tame Resistance would be 100 any how.

Poisoning is 140.0 my RB is 124.6, so I assume it is the standard 90% with no growth.

Magery is 97.6 and crawling up. I have no idea what its pretame or post tame values were. Regardless I assume it will be caped at 100

EvalInt is currently 99.3 and again I have no clue what its pretame or post tame values were. I assume it may exceed 100.0

Meditation is 100.0. I assume that is the max it can be.

Now I assume the rules apply for the above 100 Skills, is that correct?
 

Wenchkin

Babbling Loonie
Alumni
Stratics Veteran
Stratics Legend
Anything over GM will be capped at whatever it was right after you tamed the beetle. If it dies you can retrain to that skill cap, but no further.

If the beetle's post tame skill is below GM, GM becomes the skill cap.

Wenchy
 

Barry Gibb

Of Saintly Patience
Stratics Veteran
Stratics Legend
Anything over GM will be capped at whatever it was right after you tamed the beetle. If it dies you can retrain to that skill cap, but no further.

If the beetle's post tame skill is below GM, GM becomes the skill cap.

Wenchy
Correct, and that cap of +GM skills will be 0.9 times the pretame value. For rune beetles that applise to their Eval Int and Poisoning. Magery, Meditation, and Resist Spells even at max of 110 will still fall to 99 (110*0.9=99) so they will train back to GM, no further.

Stayin Alive,

BG
 
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