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RP Townships and Establishments

D

davehibb

Guest
Re: Roleplaying Guilds & Establishments

Location:

The player run town sprawls along the coast from Cove town [Europa] both northwards as far as the Altmere and south eastwards as far as the border with Vesper and eastwards into the Shire and Baronship Household.

Guild Contacts:

Raiden Morana - Commander >205-754-768 (GM)
Octiovus - Baron >284-429-275
Aliryl Trefynwyd - Scout Corporal > 291-981-640
Elizabeth Martin - Officer Cadet> 494-172-386
Hoagie - Captain > 236-058-634
Torrak Keres - Grenarier Sergeant > 396231451
Penny Freckletip - Steward > 587-158-358

The Covian Encyclopedia:


Brought to you by the Covetowne Gazette.​

Official Name: The Baronship of Cove

Coat of Arms:


Head of State: Baron Octiovus Von Richter
Governing Body: The Baron's Court

State Motto: A posse ad esse - From possibility to actuality.
State Religion: Northern Avatarianism

Official Currency: The Covian Shilling
Official Language: Britannian Common

Total Population: 150,000
Ethnic Groups: 40% Covian, 30% Altmerian, 15% Non-Covian Northern, 10% Britannian, 5% Other

Map of the Baronship of Cove:


1. Cove Proper:

Cove Proper is a mostly residential area, housing the working class. It features many large business opportunities with the mineral rich Glenmore mountains looming over, and the equally lucrative docks. The residents of Cove proper tend to be common folk, speaking quickly, clearly and most of all, loudly. They are the stereotypical hardy commoners, and something about the tight packed residential area inspires a sense of opportunism within them. If there's a coin to be made, a resident of Cove proper won't be far from it.

2. The Baronship Household:

The Household is the nerve centre of the Covian empire. It houses all the highly important headquarters of government and is also where the Baron resides. It is the epicenter of culture and politics; and the place from where all major decisions are taken. People who are born within the Household are few, but those that are tend to be high born nobles or merchants. The people of the Household have a generally disdainful attitude towards the Covian peasantry and especially outsiders. Household residents tend to speak with a clear cut high born accent, usually using full words and a vibrant vocabulary, much to the irritation of other Covians. The Baronship Household is home to many important buildings such as the Army Barracks, Grenadier Headquarters, Green Goblin Tavern, Dead Man's Hand Casino, Northern Chapter Avatarian Church and the Memorial Square.

3. The Glenmore Highlands:

The Glenmore mountains are bleak, dominating, Craggy rock spires. The jut out from the ground and claim the Covian skyline as their own. On their flank dwells the Covian orc fort, and this in combination with the poor soil and harsh weather mean that Glenmorians are few and far between. Since the demise of the 4th Glenmore Highlanders, the place has been all but abandoned. Only a handful of hard faced humorless mountainmen (and, it is rumored, a clan of Dwarves living within the bowels of the mountains) remain to try and carve out a living. They face a bleak existence, and their style of speech reflects that. Their words are guttural, and they make many odd sounds. In fashion, it is easy to tell a highlander as they are often clad in animal furs and adorned with numerous orc heads.

4. Covianshire

Covianshire is a rural place, sparesly populated, and what few people are there tend to interest themselves in cultivating the land by either farming or lumberjacking. They are country folk with country ways, and despise new technology and innovations. They are usually devout Avatarians and deeply distrust foreigners and anyone who isn't human. Ironically, Covianshire is also home to most of Cove's Elven population - the source of a great deal of conflict. They are certainly not an arcane folk, and often take it upon themselves to outcast anyone who has such a 'gift'. The people of Covianshire have a thick accent, speaking slowly and often emphasising certain parts of words, giving them a drawl.

5. Avaricia/The Mountains of Avarice

Avaricia is rugged, mountainous region, populated chiefly by Minocian immigrants and natives of neighboring Covianshire. Avaricians are a tough folk, hardened by generations of mining. However, there is also a great deal of fear amongst the Avaricians - many years ago a disaster killed dozens of miners and left the caves now known as Covetous unusable. Folk tales tell of a buried citadel whose inhabitants were damned for eternity for their avaricious and proud ways.

6. East Altmere

The wide and fertile plains of East Altmere provide a staggering 70% of Cove's agriculture, and contain at least a quarter of the population. The farmlands of the regions nearer to West Altmere are juxtaposed with the almost urban regions closer to the Covian Bay and Covianshire, and the inhabitants vary from roughneck Altmerian farmers and Covian nobility to Yewish and Britannian immigrant workers.

7. West Altmere

West and East Altmere could scarcely be any more different. Indeed, it seems to many that the only thing they share is their name. While East Altmere is more densely populated, West Altmere has one of the lowest populations in the Baronship. This is, perhaps, because of the terrors that swarm out of the desert with alarming regularity, and the all-too-frequent Royalist incursions from across the river. West Altmere might at some time have had the potential to share in its Eastern sister's prosperity, but decades of near constant battering have left it a sparsely populated, impoverished, war-scorched wilderness.

8. The Desert of Compassion

Perhaps the most ironically named Province in the known world, the Desert of Compassion is home only to scorpions, swirling vortexes of living sand, and a large number of assorted Guardian Spawn. Perhaps more alarming is the tendency of these inhabitants to periodically migrate North into West Altmere and inflict a variety of unspeakable horrors upon the already limited population. Needless to say, the Desert lacks any significant human (or Elven, Dwarven, Gnomish, Halfling, etc.) population.

9. The Desolate Bog

It has often been asked of the Desert of Compassion; "What could be worse than this sweltering pit?". The answer is the Desolate Bog. As the name suggests, the desolate bog is both desolate and a bog. It is an uninhabitable hostile area, filled with many odd creatures and occasionally odder folk. Many enemies of Cove and indeed mankind linger here, haunting the area, killing all they encounter. The people of Altmere say that in winter, a strange mist emits from the bog, and that the sky there becomes ever twilight. Few dare to venture there, and even fewer come back to tell the tale. Luckily for Cove, the bog sits along its border with Britain - a fact that has crushed the dreams of many an ambitious Royalist.

Government & Politics (Continued):

While the Baron retains the final say and supreme power in all matters, the execution of the Covian administration is conducted by a number of officials. Each province of Cove has an assigned governor, representing his or her respective people at the Baron's Court. The Baron's Court also entails the following roles:

Minister of defence: A role usually fulfilled by the current commander and overall leader of the army, but can be held by a high ranking Covian officer in his absence. The minister of defence is in charge of all military matters and the security of the realm, advising against threats which may trouble Cove as well as making sure the army functions correctly.

Prime minister: The man charged with overall leadership of day-to-day running of Covian affairs. It his his job to ensure trade is conducted, laws are passed, taxes are being collected and so on. His power is only exceeded by the Baron himself, and as such the prime minister is usually treated with respect.

Treasurer: The treasurer is in charge of Covian funds and allocating them to projects. He ensures the continued wealth of Cove, and is often sent to finalise trade deals.

Religious advisor: The religious advisor is a senior member of the clergy, making sure that all decisions taken are in accordance with Cove's Avatarian ways. He is also responsible for counsel during emergencies such as floods or disease.

Crime:

Cove, like any other City, suffers from a significant crime problem. It is rumored that most crime within Cove is organised by a council of thieves who break the law for their own profits. The leader of this council is unknown, but he and his hoodlums wreak havoc throughout the city.
 

Lord Gareth

UO Content Editor | UO Chesapeake & Rares News
Alumni
Stratics Veteran
Stratics Legend
Wiki Moderator
Kijustsu Anei Village

Kijustsu Anei Village



Leader:
Village Intendant

Buildings:
19

Location:
Homare-Jima, Tokuno Islands
(Chesapeake)

Coordinates:
89o 34'N, 69o 57'W

Allegiance:
Neutral

*Part of the Ethereal Void Imperium*
(Kijustsu Anei Village, Kijustsu Anei Keys and Moria)

*Good relations with: Cimmerian Pass*

*Allied with*
(Guardians Gate, Silvervale, Moria,
Kijustsu Anei Keys and Al Ellisande)

Information:
Established on August 20, 2007. Kijustsu Anie Village village is a place
for Savages, Orcs, Undead, Drow and other darker walks of life.

Forums: Link to Imperium Forums (Stratics)
 

Lord Gareth

UO Content Editor | UO Chesapeake & Rares News
Alumni
Stratics Veteran
Stratics Legend
Wiki Moderator
Kijustsu Anei Keys

Kijustsu Anei Keys



Leader:
Posideon - Portreeve

Buildings:
10

Location:
East of Britain along the shore

Coordinates:
13o 12'N, 47o 23'E

Allegiance:
Neutral

*Part of the Ethereal Void Imperium*
(Kijustsu Anei Village, Kijustsu Anei Keys and Moria)

*Good relations with: Cimmerian Pass*

*Allied with*
(Guardians Gate, Silvervale, Moria,
Kijustsu Anei Keys and Al Ellisande)

Contact:
Wildstar - ICQ#8040775
Bam Bam - ICQ#374733757
Gareth - ICQ#267944224

Information:
The Kijustsu Anei Keys is a roleplaying fishing village and outpost of the Kijustsu Anei Village. We are a community of various establishments consisting of a variety of guilds or guild members dedicated to creating a fun-loving, active, RP atmosphere for all through RP events.​
 

Pandora_CoD

Certifiable
Stratics Veteran
Stratics Legend


Guild Name: The Children of Darkness​

Role Play Theme: Vampiric (Based on Anne Rice/White Wolf Lore)​

Leaders:
Pandora, Ancient Guardian
Marius, Ancient Guardian​

Player Ran City:
Vamp's Lair​

Buildings:
8​

Location:
Between Luna and Umbra, Malas
(In the old Orc Fort)​

Coordinates:
32 N, 2 E Malas​

Allegiance:
Neutral to Chaotic Good​

Alliance:
Order vs. Chaos RPvP Theme
(Currently in the Order Alliance)

Cooperatives:
Order vs. Chaos RPvP Theme

Contact:
Pandora - ICQ#608083009 (Please identify yourself in your add requests, I deny those that do not.)
pandora @ childrenofdarkness . com
www.childrenofdarkness.com

Information:
The Children of Darkness (CoD) was one of Catskills most successful Evil RP guilds. Having ran the only vampire-based RP theme back in 1997-2002, they have come home to the game that launched them into the multi-gaming community. Our guild will be the center focus for vampiric role play that adheres to and follows a casual, yet focused, set of rules.
Our main role playing theme is that of ancient vampires awoken from deep slumber by mortals with cry of assistance and protection. A new twist to an old tale, instead of being against mortals and feeding on them, we've now returned with a newfound respect for mortal life. In other to overcome our own eternities, we must unite with mortals to fend off the true evils of the land.​

Should you be interested, please visit our website at www.childrenofdarkness.com to learn more --- there is information about the guild and about our player-ran city, Vamp's Lair.​
 

WarderDragon

Babbling Loonie
Alumni
Stratics Veteran
Stratics Legend
The Sea Witch Tavern
New Magincia Trading Co. [NMTC]

Location: Northern Magincia. (Plot NW-1)​
Affiliation: Sovereign Magincia. The New Magincian Trading Co.​
The Sea Witch Tavern has become the foremost RP destination on Baja.​
The establishment is located on the northern edge of the Isle of Pride and caters to Pirates, Smugglers, Assassins and others who would procure their services. Illicit goods and contraband are exchanged here. Favors and assassination contracts discussed in the corner over a glass of Strega. Wenches and bronze-skinned brutes serve drinks in next to nothing while singers moan scandalous tunes for the pleasure of patrons. It is a den of debauchery and sin without peer.​
Tavern nights are scheduled Fridays at 8:00 PM PST / 11:00 PM EST. However the proprietor – Circe – and members of the New Magincian Trading Co. can be found here most evenings.​
Gathering to discuss the assassination of Adam Myrdraal
Confrontation between Lynne Zellinous and Tamar Seiren
 
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