If you are really interested in devling deeper into your character, and understanding what works best, and why, this is a good place to start.
Stats At lvl 60
29 Agi = 1% Crit vs a lvl 60 enemy with 300 defensive skill
( 1 Agi = 0.034482758621% crit )
14.5 Agi = 1% Dodge versus a lvl 60 enemy with 300 weapon skill
( 1 Agi = 0.068965517241% Dodge )
1 Agi = 1 Attack Power
1 Agi = 2 Armour
1 Str = 1 Attack Power
How Hit chance affects Crit chance, as written by blizzard :
http://forums-en.wow-europe.com/thread.aspx?fn=wow-blizzard-archive-en&t=15&p=1&tmp=1
Stat Bonus% for all classes, as written by blizzard :
http://forums-en.wow-europe.com/thread.aspx?fn=wow-blizzard-archive-en&t=7&p=1&tmp=1
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at lvl 60, Defence / Weapon skill vs lvl 60 monsters
+5 Defence = +0.2% Parry +0.2% Dodge
( +1 Defence = +0.04% Parry +0.04% Dodge )
+5 Weapon skill = +0.2% to hit, +0.2% to Crit
( +1 Weapon skill = +0.04% to hit, +0.04% to Crit )
---------------------------------------------
Attack power calculation vs damage
14 AP = 1 dps
Actual damage added = Weapon speed * DPS
(slower weapon = more damage added from AP)
Example : 504 AP = (504/14) = +36 DPS
If weapon speed = 3 Sec, then Damage added = 3*36 = 108 (both min and max)
If weapon speed = 1.4 Sec, then Damage added = 1.4*36 = 50.4 (both min and max)
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Instant attacks, AP calculation
Instant attacks use a fixed "speed" for AP calculation, instead of your weapon speed.
Meaning that for instant attacks, such as Sinister Strike:
Damage = Weapon Damage + SS Bonus + ( (AP/14) * Fixed Speed )
instead of:
Damage = Weapon Damage + SS Bonus + ( (AP/14) * Weapon Speed )
Daggers : 1.7 Sec
1H Swords / Maces / Axes / Fist weapons : 2.4 Sec
2H Swords / Maces / Axes / Polearms : 3.3 Sec
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Stealth and Stealth Detection
Stealth works just like any other "skill" such as defence and weapon skil.
The only difference is that you dont need to "work" on stealth, you simply get +5 skill per player leve.
At LvL 60, you have 300 Stealth skill.
1 point Master of Deception = +3 Skill
5 points Master of Deception = +15 Skill
Shadowmeld Racial Stealth bonus = +5 Skill
Whisperwalk / Nightscape Boots = +5 Skill
1.9 Epic Cloak enchant = +5 Skill
Theoretical limit = 330, or lvl 66 Stealth. (Presuming lvl 60 player level limit)
Theoretical limit after expansion = lvl 76 Stealth.
Stealth Detection
At level 60, you have 300 stealth detection.
The user will attempt to "detect" any hidden players and creatures in a 180 Degree semi circle in front of them.
Catseye ultra goggles : +18 skill
Bloodvine Lens : +10
Catseye Elixir : +10
Hunter track hidden : +30
Warlock Felhunter (paranoia) : +30
Druid PvP Gloves : +10
Human racial (Perception) : +50
Completely taken from the Euro Rogue Forums
Stats At lvl 60
29 Agi = 1% Crit vs a lvl 60 enemy with 300 defensive skill
( 1 Agi = 0.034482758621% crit )
14.5 Agi = 1% Dodge versus a lvl 60 enemy with 300 weapon skill
( 1 Agi = 0.068965517241% Dodge )
1 Agi = 1 Attack Power
1 Agi = 2 Armour
1 Str = 1 Attack Power
How Hit chance affects Crit chance, as written by blizzard :
http://forums-en.wow-europe.com/thread.aspx?fn=wow-blizzard-archive-en&t=15&p=1&tmp=1
Stat Bonus% for all classes, as written by blizzard :
http://forums-en.wow-europe.com/thread.aspx?fn=wow-blizzard-archive-en&t=7&p=1&tmp=1
---------------------------------------------
at lvl 60, Defence / Weapon skill vs lvl 60 monsters
+5 Defence = +0.2% Parry +0.2% Dodge
( +1 Defence = +0.04% Parry +0.04% Dodge )
+5 Weapon skill = +0.2% to hit, +0.2% to Crit
( +1 Weapon skill = +0.04% to hit, +0.04% to Crit )
---------------------------------------------
Attack power calculation vs damage
14 AP = 1 dps
Actual damage added = Weapon speed * DPS
(slower weapon = more damage added from AP)
Example : 504 AP = (504/14) = +36 DPS
If weapon speed = 3 Sec, then Damage added = 3*36 = 108 (both min and max)
If weapon speed = 1.4 Sec, then Damage added = 1.4*36 = 50.4 (both min and max)
---------------------------------------------
Instant attacks, AP calculation
Instant attacks use a fixed "speed" for AP calculation, instead of your weapon speed.
Meaning that for instant attacks, such as Sinister Strike:
Damage = Weapon Damage + SS Bonus + ( (AP/14) * Fixed Speed )
instead of:
Damage = Weapon Damage + SS Bonus + ( (AP/14) * Weapon Speed )
Daggers : 1.7 Sec
1H Swords / Maces / Axes / Fist weapons : 2.4 Sec
2H Swords / Maces / Axes / Polearms : 3.3 Sec
---------------------------------------------
Stealth and Stealth Detection
Stealth works just like any other "skill" such as defence and weapon skil.
The only difference is that you dont need to "work" on stealth, you simply get +5 skill per player leve.
At LvL 60, you have 300 Stealth skill.
1 point Master of Deception = +3 Skill
5 points Master of Deception = +15 Skill
Shadowmeld Racial Stealth bonus = +5 Skill
Whisperwalk / Nightscape Boots = +5 Skill
1.9 Epic Cloak enchant = +5 Skill
Theoretical limit = 330, or lvl 66 Stealth. (Presuming lvl 60 player level limit)
Theoretical limit after expansion = lvl 76 Stealth.
Stealth Detection
At level 60, you have 300 stealth detection.
The user will attempt to "detect" any hidden players and creatures in a 180 Degree semi circle in front of them.
Catseye ultra goggles : +18 skill
Bloodvine Lens : +10
Catseye Elixir : +10
Hunter track hidden : +30
Warlock Felhunter (paranoia) : +30
Druid PvP Gloves : +10
Human racial (Perception) : +50
Completely taken from the Euro Rogue Forums