I remember reading that a new RNG was in development but I don`t remember hearing that it had been part of a publish. Are we seeing it now or is it the same ol same ol?
You wonder why Mythic havent thought of this yet...If they were smart, the best thing to do would be to produce a centralized rng server that could be used by all of their games.
Would reduce duplication in effort and would probably get more resources allocated to it.
Code:int RNG() static int count; { count++; if (count >= 10000) { count = 0; return (SUCCESS); } else return (FAIL); }
private int count = 0;
public static int RNG()
{
count++;
if (count >= 10000)
{
count = 0;
return(1);
}
else
{
return(0);
}
}
50-50 that they had oneI remember reading that a new RNG was in development but I don`t remember hearing that it had been part of a publish. Are we seeing it now or is it the same ol same ol?