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RNG or what ??

C

Cloak&Dagger

Guest
Two things.

1. Let me see if I understand your post correctly. You think the DEVs deliberately coded fishing to make orders harder to complete. You think the DEVs are maliciously and directly hostile to the player base. You think the DEVs put in a game mechanic and then specifically coded that game mechanic to be hostile to the players attempting to enjoy it. You realize that your claims of their behavior is directly counter to them having jobs.

2. You don't understand probability. Perfect distribution would be _not_ random.
Pretty sure he means he thinks the Developers made a coding error (as they are known to do) and wondering if it is the rng or an error in the code.
 
R

RavenWinterHawk

Guest
I doubt its a coding error. It means something would have to be specifically written that identifies the order and the formula would have to take that order into account.

That is, it would have to be purposely written.


Anyway, I fish.

I can tell you with a small sample. Really you need a bigger sample.

I have hit the fish in need faster then the other fish.
I have had to wait for the fish in need.

In other words the RNG is fine. One representation of a sample is useless.

But for hidden coded griping.

I got a gypsy ring after like 10 tries. Does that mean it is 1 in 10 of getting a gypsy ring. NO NO NO.
 
C

Cloak&Dagger

Guest
I doubt its a coding error. It means something would have to be specifically written that identifies the order and the formula would have to take that order into account.

That is, it would have to be purposely written.


Anyway, I fish.

I can tell you with a small sample. Really you need a bigger sample.

I have hit the fish in need faster then the other fish.
I have had to wait for the fish in need.

In other words the RNG is fine. One representation of a sample is useless.

But for hidden coded griping.

I got a gypsy ring after like 10 tries. Does that mean it is 1 in 10 of getting a gypsy ring. NO NO NO.
Actually it could be a coding error, very simply. And yes while the rng is mostly at work here, if you did do something 10 out of 10 times had the same result then it would be a coding error (not drop rate as you proposed but something as specific as catching the least amount of fish of the type you need the most would be, not the type on an order but the type on that order you need the most of) Or maybe the type on any order you have taken that happens to be the highest. Either way that is an obvious coding error, but then I do think its just the rng being its evil self.
 
G

Gowron

Guest
OK, in all seriousness, while the impression does exist that the fish/crustacians you're questing for seem to be the hardest ones to get, the numbers on the table in the OP seem to me to be within a reasonable deviation from an equal percentage. I mean, in a population of 1,000 total caught, a 1.5% difference is well within norms. I think you start getting outside of norms when it becomes greater than 3.0%.

Looks to me that nothing is wrong with the RNG in this case.
 
S

Sevin0oo0

Guest
I agree w/ popps on the use of "force". It's nothing new and several Dev's openly have said that they are forcing a playstyle on us (to "force" us to play/group together - interaction). It was the main idea behind powerscrolls & champs. That type of playstyle is their driving force behind a lot of what they do. It's really not that hard to see. Many think it's helping to ruin UO, myself included.
 

MalagAste

Belaern d'Zhaunil
Alumni
Stratics Veteran
Stratics Legend
UNLEASHED
Campaign Supporter
Maybe the game is telling him something?

But yes your not alone in noticing his vast number of posts. But then I have a few under my belt as well.

But I seem to notice more often than not he has a complaint about something or another when he starts a thread. Very rarely does anyone start a thread of thanks or to offer suggestions often it's to complain about something.

Though I won't say I've never been guilty of that myself.... I just think that complaints should also offer suggestions as well. Though as far as the RNG it hates everyone equally save a few I know who are some of the luckiest SOB's in the game.
 
R

Ralco

Guest
Cloak/=1863896 said:
Pretty sure he means he thinks the Developers made a coding error (as they are known to do) and wondering if it is the rng or an error in the code.
That would be like an electrician accidentally hooking an outlet up to the sewer line.

The sort of thing he describes can not happen accidentally. They would have to explicitly code the fishing pole to look in your ship hold. What happens if your ship is on a different subserver?

If you think the DEVs are being hostile to the players then why do you have an account?
 
B

Babble

Guest
I am pretty sure stranger things have happened that trying to get power from a sewer line
:p
 
R

Ralco

Guest
Cloak/=1863942 said:
Actually it could be a coding error, very simply.
No it couldn't.

The devs would have to accidentally add code to have fishing look in the hold for a crate. Then accidentally make a list of all the fish types you need. Then accidentally alter the results of fishing based on what it did in the other steps.

Or they could just code fishing to randomly return 1 of 20 or so fish. Then a user with no understand of math could look at one instance and declare it applies to all instances.

Hey Popps. Does every fish you need always come up as the smallest amount? What happens when an order has more than one fish? Are they all the least frequent? Even the theory is nonsensical.
 
R

Ralco

Guest
the RNG it hates everyone equally save a few I know who are some of the luckiest SOB's in the game.
Now you're making the same mistake popps is.

BIAS.

Your SOBs tell you when some thing extraordinary happens. They don't bother telling you about the boring long stretches when nothing happens.
 
B

Babble

Guest
No it couldn't.

The devs would have to accidentally add code to have fishing look in the hold for a crate. Then accidentally make a list of all the fish types you need. Then accidentally alter the results of fishing based on what it did in the other steps.

Or they could just code fishing to randomly return 1 of 20 or so fish. Then a user with no understand of math could look at one instance and declare it applies to all instances.

Hey Popps. Does every fish you need always come up as the smallest amount? What happens when an order has more than one fish? Are they all the least frequent? Even the theory is nonsensical.
The developer just needs to program it that your chances are doubled that you catch the fish you have a quest of ... and then make an error and accidently lower the chanceby making a '-' instead a '+' or whatever.
 
J

Jhym

Guest
Simple enough... since there are many people doing orders, why not have a few dozen keep track of (1) when they HAVE to fish up something specific, (2) the distribution of catches at this point (3) the distribution of catches when you are NOT filling an order.

If they added a %+ or %- to your chances of getting something, you should be able to see the difference if you run standard fishing for 500 (or 1000), then do several different orders where you have to fish up parts or the whole order.

I'd be very curious to see if someone fishing up an entire multi-type order gets every type on the order with a lower chance of catching.

Then again, I'm an instigator.

:popcorn:
 
C

Cloak&Dagger

Guest
No it couldn't.

The devs would have to accidentally add code to have fishing look in the hold for a crate. Then accidentally make a list of all the fish types you need. Then accidentally alter the results of fishing based on what it did in the other steps.

Or they could just code fishing to randomly return 1 of 20 or so fish. Then a user with no understand of math could look at one instance and declare it applies to all instances.

Hey Popps. Does every fish you need always come up as the smallest amount? What happens when an order has more than one fish? Are they all the least frequent? Even the theory is nonsensical.
Should I write the code out, or would you prefer to simply read the post by Basara on what he thinks may have happened? The coding error is completely feasible. You assume that I think there is no link between the two and magic happened, when in fact I stated they made a coding error to make it harder. Where is it ever possible that they could not have made an error? Because you assume they did not tie the fishing skill in with the fishing quests? Or maybe they did and ACCIDENTALLY (would prefer colorful words there) Coded it so that it makes it harder to get the fish in a quest. Do not quote me if you can not handle simple ideas, do not quote me if you wish to assume only one possibility of coding errors can happen.

Take a look back at the coding errors they have made, then get back to with it not being possible.
 

Viper09

Grand Poobah
Stratics Veteran
Stratics Legend
the RNG it hates everyone equally save a few I know who are some of the luckiest SOB's in the game.
Now you're making the same mistake popps is.

BIAS.

Your SOBs tell you when some thing extraordinary happens. They don't bother telling you about the boring long stretches when nothing happens.
You're taking that post seriously? Really? Lmao!
 

WarUltima

Babbling Loonie
Stratics Veteran
Stratics Legend
I killed a lady mel once today...
So I am so happy and I start looting it and checking my backpack...

WTFLOLOLOWTF I DIDNT GET A GLACIAL HAIR DYE WTF AND NO CRIMSON!!!!111

**** THIS GAME I KILLED LADY MEL ONCE AND NOTHING??!!?!?!?!?!!?!?!?

I AM QUITTING BECAUSE LAST TIME I ALSO KILLED A BARACOON AND I DIDNT GET 120 MAGERY!!!!!!111 WTFLOL

RNG OR WHAT ??
 
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