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RNG issues - Current RNG streaking CONFIRMED by Draconi

Basara

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From the UHall thread...

It feels like RNG gets "stuck" when doing something repetitive and can be "unstuck" when you do something like moving around or changing up what you're doing for a moment.

Is this real? If so, is it RNG or have my reflexes become so robotic that I'm hitting anti-macro code?
Yes, this is real and a reproduceable issue. The current implementation for the RNG hasn't changed in years, and is no different from what a Comp Sci. student learns about the rand() function in beginning C++ courses.

Now, given, you're no longer dealing with the anti-macro code. MrTact removed that quite some time ago. Unfortunately, the way we generate random numbers is still prone to cycling numbers (repetitive series), and we're planning on addressing it.
Now, can those of us that have been stating repeatedly that this issue occurs, have apologies from those that have flamed us repeatedly for insisting it to be so?
 

NuSair

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I seriously doubt there are many on here who would openly admit they were wrong. They have their ego to protect.

As for fixing it...it's not that simple. Especially on something that is so engrained into the base of the game. And to make sure it's something you don't repeat, you would need to test and test and test it some more.
 
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