R
Rudyom
Guest
Hi everyone,
I thought I might share some of my thoughts after visiting as part of the Re-Enlisters Campaign. It was interesting to visit now seeing as UO has just received a Hall of Fame Award.
I initially participated in both the Alpha & Beta Tests. I played continually between 1997 - 2003. I haven't actively played since 2003.
The first major change I encountered is the Stygian Abyss Enhanced Client. I will say at the outset, overall I found the new client incredibly impressive.
I had always preferred the classic client. I never adopted the Third Dawn Client. I found the enhanced client to be relatively error free. I consider it a significant improvement over the original classic client and it takes a lot for me to say that.
The only criticism I have is that the graphical overhaul feels somewhat half incomplete. The new graphics are generally quite good (aside from the paperdolls, which I still dislike). The graphics which feel incomplete are things like stone walls and doors.
I am a bit of a traditionalist and prefer to play in the original game work. However, I did visit for the first time the new elf area introduced as part of Mondains Legacy.
Unfortunately the elf area is an example of the graphics at their worst. The artwork there is horrendous and not really excusable. It's concerning that most of it is actually some of the more recent artwork. That area actually looks worse than the legacy graphics.
A further problem I had with the graphics was the neon colours all over the place. It has ruined the immersive nature of the game as a serious/adult fantasy world. At times player characters look like they belong in a kindergarten or childrens cartoon.
I struggled with the new armor and weapons specifications. As an outsider it is an incredibly complicated system. Too complicated in my opinion. I still did not get my head around it. I do prefer the old classifications for magical weapons.
I explored the new quest system a little bit. Honestly, it seems really out of place for UO. Yes, I have played World of Warcraft. To me questing systems sit there, with games such as that. UO to me was always about adventure, freedom and trade. It's not about killing 20 Imps.
UO should embrace the fact that it was different to other games. It should not try to mimic others but stand in its own right.
This leads to the next thing. I played on Oceania. It's a server with a low population. I found that players seem to rely very little upon one another these days. There seems to be very little in the way of trade. I remember people used to spend their time acting as merchants, selling weapons, armor, reagents and pets. The banks used to be hive of activity and a centre of player interaction. This seems to be gone and it is a real loss.
At the conclusion of my visit I do find myself longing for the old world. The world where players interacted and although there was a lot to learn it was not overly complex.
- Rudyom
I thought I might share some of my thoughts after visiting as part of the Re-Enlisters Campaign. It was interesting to visit now seeing as UO has just received a Hall of Fame Award.
I initially participated in both the Alpha & Beta Tests. I played continually between 1997 - 2003. I haven't actively played since 2003.
The first major change I encountered is the Stygian Abyss Enhanced Client. I will say at the outset, overall I found the new client incredibly impressive.
I had always preferred the classic client. I never adopted the Third Dawn Client. I found the enhanced client to be relatively error free. I consider it a significant improvement over the original classic client and it takes a lot for me to say that.
The only criticism I have is that the graphical overhaul feels somewhat half incomplete. The new graphics are generally quite good (aside from the paperdolls, which I still dislike). The graphics which feel incomplete are things like stone walls and doors.
I am a bit of a traditionalist and prefer to play in the original game work. However, I did visit for the first time the new elf area introduced as part of Mondains Legacy.
Unfortunately the elf area is an example of the graphics at their worst. The artwork there is horrendous and not really excusable. It's concerning that most of it is actually some of the more recent artwork. That area actually looks worse than the legacy graphics.
A further problem I had with the graphics was the neon colours all over the place. It has ruined the immersive nature of the game as a serious/adult fantasy world. At times player characters look like they belong in a kindergarten or childrens cartoon.
I struggled with the new armor and weapons specifications. As an outsider it is an incredibly complicated system. Too complicated in my opinion. I still did not get my head around it. I do prefer the old classifications for magical weapons.
I explored the new quest system a little bit. Honestly, it seems really out of place for UO. Yes, I have played World of Warcraft. To me questing systems sit there, with games such as that. UO to me was always about adventure, freedom and trade. It's not about killing 20 Imps.
UO should embrace the fact that it was different to other games. It should not try to mimic others but stand in its own right.
This leads to the next thing. I played on Oceania. It's a server with a low population. I found that players seem to rely very little upon one another these days. There seems to be very little in the way of trade. I remember people used to spend their time acting as merchants, selling weapons, armor, reagents and pets. The banks used to be hive of activity and a centre of player interaction. This seems to be gone and it is a real loss.
At the conclusion of my visit I do find myself longing for the old world. The world where players interacted and although there was a lot to learn it was not overly complex.
- Rudyom