I am reposting this from the Assassin board where it has attracted no replies..;( From what I can see, this board is more active and there is obviously considerable overlap in subject matter.
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I played UO for 5 years, leaving around 5-6 years ago - and have decided to give it another whirl, though maybe not *quite* as obsessively as last time..;p. Having left just as power scrolls etc were entering the game, I see a lot has changed. There are a number of areas where I would dearly like some advice or current information:
1. How does the current balance between dexers, mages and stealthers lie? How long do fights last assuming no ganking? Is there time for healing skills - potions, Chiv, Bushido, magery etc - to have a decisive effect on the outcome of a 1 v 1 or is damage output so high that their effect is minimal?
2. I started with the assumption that I would make a stealther as this is the playstyle I am most comfortable with. The template decisions now are very tight... The biggest decision seems to be whether or not to retain Poisoning for Infectious Strike - in whuch case Fencing is required - or to use a mule to poison Shuriken and rely in Ninj to poison (albeit not with any chance of top level poison).
So - how hard is it now to cure lvl 5 poison by the various means available? It used to be significantly harder and unless successful, the fight was over. Is that still the case? I assume that ppl will run with close to max poison resists - does that mean that there is a 70% chance of outright resisting any attempt to poison a target? Do the higher level poisons overwrite lower ones?
If Lvl 5 poison is still deadly, then the investment in Poisoning might be worthwhile. If, on the other hand, it is reliably curable, then lvl 4 might suffice and the points be used elsewhere to either boost offence or provide healing/recovery.
3. Equipment. There are so many new items available over and above crafted ones. In fact, most of the artifacts look to be easier to obtain than a valorite hammer..;p
Are there any items, weapons or armour considered to be *must haves*? I see that mage armour doesn't inhibit stealth and that there are reasonably good plate artifacts with the mage quality. Would it be feasible to try and design a template based on these rather that the traditional leather/studded? I'm not impressed by the "assassin armour" at all from what I have seen. So - suggestions for items and armour?
Weapons. As a Fencer, I settled on Enchanted Titan Legbone as the mainstay weapon. Fast, 40% Lightning, 40% lower defence, 10% Hit chance, 20% Damage (bit low considering player made can get 40%). Main disadvantage is that it is 2 handed - but they are widely available for less than 5k on Europa. Backups are DP'd crafted daggers or Night's Kiss/Flesh Ripper. However, for PvP I was considering a switch to Darkened Sky as main: 60% Lightning (!), 25% swing speed, 50% damage (I know the pvp cap) - very fast with the speed increase and greater agility but still 2 handed. The specials aren't that good for pvp though unless in a large melee.
So - I'm sure there are better weapons - any suggestions? Of course, if one drops Poisoning then both Swords and Mace look better options...
That's enough for now. ...;p I have more questions but I'd better keep this post readable.
Thanks in advance for any help with the above.
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I played UO for 5 years, leaving around 5-6 years ago - and have decided to give it another whirl, though maybe not *quite* as obsessively as last time..;p. Having left just as power scrolls etc were entering the game, I see a lot has changed. There are a number of areas where I would dearly like some advice or current information:
1. How does the current balance between dexers, mages and stealthers lie? How long do fights last assuming no ganking? Is there time for healing skills - potions, Chiv, Bushido, magery etc - to have a decisive effect on the outcome of a 1 v 1 or is damage output so high that their effect is minimal?
2. I started with the assumption that I would make a stealther as this is the playstyle I am most comfortable with. The template decisions now are very tight... The biggest decision seems to be whether or not to retain Poisoning for Infectious Strike - in whuch case Fencing is required - or to use a mule to poison Shuriken and rely in Ninj to poison (albeit not with any chance of top level poison).
So - how hard is it now to cure lvl 5 poison by the various means available? It used to be significantly harder and unless successful, the fight was over. Is that still the case? I assume that ppl will run with close to max poison resists - does that mean that there is a 70% chance of outright resisting any attempt to poison a target? Do the higher level poisons overwrite lower ones?
If Lvl 5 poison is still deadly, then the investment in Poisoning might be worthwhile. If, on the other hand, it is reliably curable, then lvl 4 might suffice and the points be used elsewhere to either boost offence or provide healing/recovery.
3. Equipment. There are so many new items available over and above crafted ones. In fact, most of the artifacts look to be easier to obtain than a valorite hammer..;p
Are there any items, weapons or armour considered to be *must haves*? I see that mage armour doesn't inhibit stealth and that there are reasonably good plate artifacts with the mage quality. Would it be feasible to try and design a template based on these rather that the traditional leather/studded? I'm not impressed by the "assassin armour" at all from what I have seen. So - suggestions for items and armour?
Weapons. As a Fencer, I settled on Enchanted Titan Legbone as the mainstay weapon. Fast, 40% Lightning, 40% lower defence, 10% Hit chance, 20% Damage (bit low considering player made can get 40%). Main disadvantage is that it is 2 handed - but they are widely available for less than 5k on Europa. Backups are DP'd crafted daggers or Night's Kiss/Flesh Ripper. However, for PvP I was considering a switch to Darkened Sky as main: 60% Lightning (!), 25% swing speed, 50% damage (I know the pvp cap) - very fast with the speed increase and greater agility but still 2 handed. The specials aren't that good for pvp though unless in a large melee.
So - I'm sure there are better weapons - any suggestions? Of course, if one drops Poisoning then both Swords and Mace look better options...
That's enough for now. ...;p I have more questions but I'd better keep this post readable.
Thanks in advance for any help with the above.
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