E
elspeth
Guest
Hi all,
I have been away for several years and recently came back. I never played my warrior much before (PreSA) and thought I'd try change her to a sampire and see if I like her better. So I started looking over her armor and weapons and trying to pull together a suit. Kept my house up so I have a whole bunch of old loot (used to kill swoops with full luck suit and the like) so I looked through all that stuff and found a weapon that looks pretty darn good for sampire but as I try to understand this whole imbuing system I'm starting to think that most of the loot I have is worthless because crafting and imbuing can create better. Here's the weapon I found:
I figured out how to calculate item weight (unfortunately before I found Zolaf's awesome calculator) and it has a total of 352 and its max must be 450 since it was loot. So, is it true that if I started out with a fresh exceptionally crafted weapon I could get all this stuff and better since it would have a cap of 500? So, loot is only good if it exceeds the 500 cap?
Of course, I do realize that I could add a little bit more to this, perhaps some HCI and it would be ALMOST as good as a crafted then imbued item and would cost a LOT less to make because I wouldn't need all those fancy ingredients? In this manner, any loot that has properties close to or exceeding 90% of max in useful combos might still be worth some money? According to Zolof's calculator, if I crafted this weapon and put on the same properties (except for not mage weapon as that is useless to me) and using the default prices it would cost me about a quarter of a million. If I had the money it would definitely be better to craft it so that I could not have the mage weapon property and put on better stats like hci and ssi or perhaps some resists? So again, using Zolof's calc, I could make this weapon with 50 HML, HSL, DI 10 HCI and 15 poison resist but it would astronomically increase the price to about 2 million. Am I thinking on the right track here? Any suggestions?
If this is right then it sounds like imbuing must really be breathing some life back into the uo crafting community which had died out with repair deeds. Sounds amazing.
I have been away for several years and recently came back. I never played my warrior much before (PreSA) and thought I'd try change her to a sampire and see if I like her better. So I started looking over her armor and weapons and trying to pull together a suit. Kept my house up so I have a whole bunch of old loot (used to kill swoops with full luck suit and the like) so I looked through all that stuff and found a weapon that looks pretty darn good for sampire but as I try to understand this whole imbuing system I'm starting to think that most of the loot I have is worthless because crafting and imbuing can create better. Here's the weapon I found:

I figured out how to calculate item weight (unfortunately before I found Zolaf's awesome calculator) and it has a total of 352 and its max must be 450 since it was loot. So, is it true that if I started out with a fresh exceptionally crafted weapon I could get all this stuff and better since it would have a cap of 500? So, loot is only good if it exceeds the 500 cap?
Of course, I do realize that I could add a little bit more to this, perhaps some HCI and it would be ALMOST as good as a crafted then imbued item and would cost a LOT less to make because I wouldn't need all those fancy ingredients? In this manner, any loot that has properties close to or exceeding 90% of max in useful combos might still be worth some money? According to Zolof's calculator, if I crafted this weapon and put on the same properties (except for not mage weapon as that is useless to me) and using the default prices it would cost me about a quarter of a million. If I had the money it would definitely be better to craft it so that I could not have the mage weapon property and put on better stats like hci and ssi or perhaps some resists? So again, using Zolof's calc, I could make this weapon with 50 HML, HSL, DI 10 HCI and 15 poison resist but it would astronomically increase the price to about 2 million. Am I thinking on the right track here? Any suggestions?
If this is right then it sounds like imbuing must really be breathing some life back into the uo crafting community which had died out with repair deeds. Sounds amazing.