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Returning player needs mage template equip help

O

Oz.inc

Guest
Hello All,

I have returned to uo after an 8 year break... Wow. alot has changed, I have been back for about 8 weeks now and have made the following chr.

Skills
Eval int. 120
Med. 120
Resit 120
Magery 103.6 (115 w book )
wrestling 100
spell weaving 107

My equipment is as follow
Hat of the Magi
Inqusitors Resulution
Armor of fortune
Shield Of invun.
Pedenant of the magi
Ornimante of the magi
Leggings of embers
Ring Of elments
Conjurers Grimoire
exp plate arms: mage armor, stam 7, ref physical 14, lower mana 8 ,lower reg 18
My total mods are
+26 intel
8 mana regen
fastcast recovery 6
fastcast 2
Lower mana cost 46 percent
Lower regs 108 percent
spell damage 30 percent
+7 stam
24 percent reflect physical
300 luck
all 70s resit with magic reflect up

My play style is Ev EV invis Ebolt,Ebolt,Ebolt
I would like to know your opnions on what i should do next to improve this chr. damage capablitys withouth losing too much of my protection mods , what would be the biggest bang for my buck and long term goals to shoot for. Should i be buying slayer books for the monster im fighting or a 120 magery scroll, or more spell damage, am I over the caps for any modifiers ?

I want to do mostly pvm and still be able to pvp once in awhile for fel champ spawns ect.

At this time im not using my spell weaving , I dont have people to make a circle with and i dont find any of the spells to be worth casting , I dont see anyone else using it where im hunting . Is it usless without casting a circle or am i just not using the proper spells ?

Thanks In advance for your advice. I would be lost if it were not for my guildies and this forum helping me along the way.
 
A

Arch Magus

Guest
Excellent mage and suit my friend. You are doing very well for yourself.

Don't use spellweave? Stone it off,

get a 120 wrestle (they are cheap) and start raising it. That will max out your defensive skill and make it harder for you to get hit (by mobs and players alike).

start collecting super slayers. Repond, reptile, arachnid, elemental, undead, and demon. Those will give double damage to everything except Fey.

IMO, the most versatile mages in a group run without the protection spell. they cast the fastest and can get lots of invis's and junk off for your teammates in really tight spots. potentially saving lots of asses. What I am getting at is, Do you have any Defense chance increase? Since your suit is well off, you need to start shooting for as much DCI as you can, up to 45% for max, making it very hard for any kinds of monsters to disrupt you by melee alone, allowing you to cast much needed heals, damage, invis's, whatever the group needs, or you solo. It's also pretty impressive when Dreadhorn sucks you in and you Stun punch him right in his face, lol.

Don't go overboard with SDI while losing important mods like LMC, DCI, MR.
There is no cap for pvm, so get as much as you can while keeping your suit strong.

Lastly, the 120 mage scroll. not necessary, but once you have it and are casting 100% EV's and rezzzes, you will be glad you spent the money.

:D
hope this helps.
 
C

C4LISTO

Guest
For PVP you'll need more defensive mods and a defensive skill at 120. If you plan on doing it alot that is... Depending on if you do alot of ML Bosses you will want to keep Spellweaving. It is also very useful in PVP. The best spells are Word of Death, Gift of Renewal and Attunement for PVM. For PVP you will use Essence of Wind, Gift of Renewal and Attunement.

Word of Death is only useful in the last 3-5 mins of the boss fight. Once it is redlined you can do anywhere from 300-700 damage per hit with it any other time you won't want to cast it as it only does minimal damage.

Gift of Renewal really helps on healing pets in these fights as it is a HOT(Heal over time).

Attunement is also great to keep damage of off you for a short period as even at level 1 you still get around 50 dmg negated.

Yes these skills sometimes have waits before recast but they are still very useful. I would however suggest capping it at 110 unless you plan on PVP'ing alot as the Essence of Wind spell makes all opponents casting time basically go back to 0/0 giving your team a major advantage.

Your template can be one of many or make up one of your own to fit your needs. Here are a few cookie cutter plates. You can adjust as needed to fit your skill cap. All templates assume 720 cap. I would suggest being human for the JoaT but it's totally up to your preference.

Necro Mage- Great at Champ Spawns and pretty nice at bosses.
120 Necro
120 Spirit Speak
120 Magery(I use 120 because I dont want to fizzle EV's)
120 Eval
120 Resist(If PVP'ing more than 30% of the time) If not make this S'weaving.
120 Med.

Scribe Mage or Weaver mage(drop wrestle or resists and pick up weaving)
120 Mage
120 Eval
100 Inscription
120 Med
120 Resists(See above for resist)
120 Wrestle
20 Focus

Archer Mage(Kinda hard to pull off need a good Spell channel weapon and HCI not really a great template for PVM.)
120 Archery
120 Tactics
120 Magery
120 Eval
120 Meditation
120 Bushido



Until you can get the scrolls dump all extra points into Focus for more MR and SR.

As far as Suits go you want to get as close to 2 Fast Cast/6 Fast cast recovery, 100 LRC, 60+ in all resists, 40 LMC, As much SDI as you can, 8-10 MR then try to get some DCI. I listed them in order of importance. The 60 in all resists is really only important for Fel play as in other rulesets you can usually get away from your target before becoming flayed.

If you need any further info let me know. ;)
 
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