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returning player need advise

Botak

Visitor
Stratics Veteran
Hello,

Thank you for taking a look at my post. I have a swordsman & archer, I need advise how to best utilise my character in pvp and pvm. Maybe skill some skill change?

First character:
  • Archery :115
  • Magic Resist: 110
  • Tactics: 110
  • Anatomy : 100
  • Healing : 100
  • Chivalry: 90
  • Focus: 80
Second character:
  • Swordsmanship: 115
  • Magic Resistance: 110
  • Tactics: 110
  • Anatomy : 100
  • Healing : 100
  • Chivalry: 90
  • Focus: 80
Both of my character is a bit similar, only 1 is using bow and other using swords.
I tend to do PVM (solo and group with friends) also thinking to do PVP.
Thank you!
 

kRUXCg7

Sage
Stratics Veteran
I don't know much about PvP really. I will try to give you some ideas, still:

  1. Magic Resist is said to be not very helpful below 120. For PvM mostly you won't need it really.
  2. Maybe you should make 1 PvP character and one PvM character.
  3. PvP: Your Archer. It might need to change to throwing (gargoyle race), but I don't know if after Publish 81 it will still be necessary.
  4. PvM: Your Swordsmanship fighter. You might want to change him into a Sampire. This forum is full of good information about Sampires. Some Sampires run with Healing, some don't. A personal choice and always remember you can use Soulstones to change your skills at any time.
  5. Always go for 120 in your weaponry skills (swords, archery, throwing, ...).
 

Padre Dante

Journeyman
Stratics Veteran
Stratics Legend
Botak, I run a similar setup as you (one swords, one archer). Neither is PvP ready, but I guess the archer could be close. I'll list what I run, personally, but know that I am probably slightly under powered. My templates are rather cookie cutter, and don't utilize potions as much as they should. Hence my reliance on Healing on the sampire.

First Character (Sampire):
120 Swords, Bushido
100 Tactics, Anatomy, Healing
99 Necromancy
81 Chivalry
I also have 100 Lumberjacking and 120 parrying stoned. Many sampires drop the healing, and invest a full 120 in tactics and ~60 in parry. Some even drop anatomy for resist or focus, depending on what MOBs they are going against. If you drop the 99 necro, you essentially have a paladin (assuming higher chivalry), and not a sampire.

Second Character (ABC Archer (ABC = Archery, Bushido, Chivalry)):
120 Archery, Bushido
110 Tactics
100 Anatomy, Focus
90 Healing
80 Chivalry
I recently stoned off 100 resist spells for the focus skill, and haven't looked back since. However, if this character were PvP, I might find a way to use 120 resist, instead (maybe a full replacement of 120 Bushido?)

Hope this helps!
 

Botak

Visitor
Stratics Veteran
Botak, I run a similar setup as you (one swords, one archer). Neither is PvP ready, but I guess the archer could be close. I'll list what I run, personally, but know that I am probably slightly under powered. My templates are rather cookie cutter, and don't utilize potions as much as they should. Hence my reliance on Healing on the sampire.

First Character (Sampire):
120 Swords, Bushido
100 Tactics, Anatomy, Healing
99 Necromancy
81 Chivalry
I also have 100 Lumberjacking and 120 parrying stoned. Many sampires drop the healing, and invest a full 120 in tactics and ~60 in parry. Some even drop anatomy for resist or focus, depending on what MOBs they are going against. If you drop the 99 necro, you essentially have a paladin (assuming higher chivalry), and not a sampire.

Second Character (ABC Archer (ABC = Archery, Bushido, Chivalry)):
120 Archery, Bushido
110 Tactics
100 Anatomy, Focus
90 Healing
80 Chivalry
I recently stoned off 100 resist spells for the focus skill, and haven't looked back since. However, if this character were PvP, I might find a way to use 120 resist, instead (maybe a full replacement of 120 Bushido?)

Hope this helps!
Hi Padre, thanks for your reply and suggestion. I'll start with my sampire and stoned some skills.
I have question regarding necromancy. I read some post that they also have like 99 Necromancy. Why 99?
Also my skill cap is 710.

What should I drop from there? if I want to to 120 Swords? is 110 Bushido acceptable or drop chivalry to 71?

Are you going with human or elf?
For Stat should I go for 115str /125dex / 10int? (250 stat cap)

I think my max stat is at 250, don't get the 25+ stat scroll yet for 255

Thank you
 
Last edited:

Padre Dante

Journeyman
Stratics Veteran
Stratics Legend
Hi Padre, thanks for your reply and suggestion. I'll start with my sampire and stoned some skills.
I have question regarding necromancy. I read some post that they also have like 99 Necromancy. Why 99? Sampires pretty much invest in necromancy for only one thing - Vampiric Embrace. It's an ability (spell, for all intents and purposes) that does not expire until you die or re-cast it. Personally, I just carry around an insured arcane robe or boots for casting it if I die. There are multiple pros and cons to vampiric embrace, but the biggest pros being a built in hit life leech and some good resistance to poison. The main cons being -25% fire resist (meaning good sampire suits require 70/95/70/70/75 resists) and some bad protection to garlic based spells. It takes 99 skill points to cast and maintain vampiric embrace. You can go to 100 for a good, clean round number, but most sampires just take that 1 extra skill point and throw it in something else (Chivalry 99% of the time, I seem to see).
Also my skill cap is 710.

What should I drop from there? if I want to to 120 Swords? is 110 Bushido acceptable or drop chivalry to 71? The easiest answer (though maybe not for you, specifically?) is to just throw some skill points on jewels (ring/bracelet). But, for the purpose of answering your question and assuming no +skills, I would keep Bushido at 120 (you'll critical hit more often), chivalry at 81 (best for Enemy of One and Consecrate Weapon effectiveness), and instead, drop Healing to 90.

Are you going with human or elf? Most sampires have historically (and currently) been elf. You get the 20 additional mana, and ability to wear woodland armor (a completely different discussion). However, I run a human, if only for personal purposes (old character has always been human, doesn't seem right to change him). Having said that (!), there is a new publish in the works that should make it much more viable to have a human with non woodland armor. (I planning a metal suit for the sampire, and studded leather for the archer).
For Stat should I go for 115str /125dex / 10int? (250 stat cap) Sounds about right. For starters, you want as much Dex/Stam as possible. So 125 is as much of a "must" as you'll have. After that, the more Str you have gives you more weapon damage and hit points, but warriors are so mana dependent these days that you can't ignore Int/mana. Most try to hit 150 strength (and ~140 hit points), 140ish Dex (and 150 or 180 stamina), and as much mana as you can get, after that (~60 or more).

I think my max stat is at 250, don't get the 25+ stat scroll yet for 255 You should be fine for now. Save your gold for power scrolls, weapons, and suit pieces before you start spending on +25 stats and valiant commendations. +20 should be fine, for now, for both of them.

Thank you
I think you should be all set for stats and skills. Try them out and see what you like and don't like. After a few months, it'll be time to turn your focus to your armor!
 
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