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Restoring/reincentivizing underused systems.

alayen

Visitor
Stratics Veteran
I'll be brief and to the point. UO has numerous gameplay systems that are more or less fundamentally sound, but which go largely ignored for various reasons. Identifying and correcting the problems with these systems would give UO players access to a great deal more content, meaningful content, for a relatively small expenditure of development resources.

Here are a couple I've identified, and what I recommend. Feel free to comment on my choices or add your own.

High Seas ship combat

Problem: Crafting overhead is substantial, opportunity for profit is limited, and the system in general is needlessly overcomplex relative to what it delivers.

Solution: High Seas crafting should be pared down to the relevant essentials. Cannonballs, powder charges, and that's about it. Junk like ramrods and swabs and so forth can be swept under the rug and forgotten since they don't add any fun or especially choice to the game. What's more, NPC ships should have loot, real loot that people will want. Let's say equivalent to a reasonably high-level treasure map.

Result: Players are more likely to engage in ship combat, since there is much less nuisance and more loot involved. Crafters still have ammunition to craft and sell, and are more likely to have customers to sell to if people are actually using their ships.

Heartwood questing

Problem: Nobody cares about the PVE quests at all, because they reward literal garbage. We have a complete system for randomly generating quests in the game, and it goes almost completely unused. Think about what a waste that is.

Solution: Heartwood PVE quests should no longer drop trash items, but rather different sorts of objects which can be turned in for different values of Community Collections points, depending upon the quest. (For example, musty ancient books for the library, or various artifacts for the museum.) Maybe add some new tougher kill quests, maybe add a couple new prizes to the collections to drive interest, nothing big is required. Hell you could even have Community Collections take nothing BUT these quest objects, and let anyone who wants to be rewarded for scripting 2092390 bucklers go use Clean Up Britannia instead.

Result: Holy crap, for the first time ever UO has a quest system AND a reason to use it. People have a chance to get collection items without scripting, paying a scripter, or spending a million years.

Charybdis

Problem: Charybdis is an incredibly tough boss with a complex summoning ritual, that is horribly underused because all he drops is that nonsense regeneration armor nobody wants. Right now all the effort that went into developing this encounter is mostly wasted.

Solution: Think of something players DO want, and put it on him. (Random idea: items with the same stats as stuff like Conjurer's Garb or Tangle, but different appearances?) Like... duh. I have no idea why this boss has been allowed to sit neglected for years.

Result: Charybdis becomes more of a mainstream thing, and not something guilds do once every six months on a lark.

Now you may or may not like any one of these particular ideas, but the fact is they could have probably done all of this put together for less time and effort than they spend adding any given new system. Because these are nothing but tweaks. Sensible, reasonable, possible tweaks to things that already exist, not pie in the sky.

I'm interested in what others people can think of, and what they would do about them. Remember, whatever changes you propose should be relatively quick and easy to implement.
 

Minerva Foxglove

Lore Keeper
Stratics Veteran
Stratics Legend
After the improvements for new players are done, my list looks like yours.
It not just thoose things you mentioned with HS, everything needs a boost to be worth doing. Named lobsters in the traps use for pies and baits , the loot on all the bosses ..stacking cheaper pie ingredients.. just everything.
I meet new and returning players their first weeks in game several every day. One question comes up very soon and that is what they need to buy. SA , no doubt there, but HS.. how can you advice someone to buy this when even a stubborn fisher like me gave up at last? Cant find any reason to recomend it, and yet the concept is awesome and I loved it . With some tweaks I would set sail again and recomend it to returning players and be happy both for the fun and for more money to the store.

Heartwood yes, the quests need better rewards no doubt. Chace of a better tali or some ingredients for crafting.. for PvM ..things that would be good for in training chars. Low SOTS? something sellable to lazy rich ppl? ..something to compensate what new-ish players and training ones lost with the changes of Despice and Covetous.
 

alayen

Visitor
Stratics Veteran
There is (or was within recent time) someone on the team who thinks that pointless complexity for its own sake has some sort of value. Among other things, that attitude crippled High Seas and left Armor Refinement dead on arrival. I hope they've learned a lesson.
 

Petra Fyde

Peerless Chatterbox
Alumni
Stratics Veteran
Stratics Legend
interesting thoughts.
Though tbh, I'd rather not have yet another way to get loot weapons and armor. I'm happy with the resources obtained from boats. It's nice to get something different.
I agree that the 'treasure' boxes and bags from Heartwood quests are not what most of us consider to be 'treasure'. But what would you have instead - not more uber armor and weapons please.
In fact there is so much 'stuff' in game after all these years it's really hard to think of something that could be usefully added.
 

Ender

Crazed Zealot
Stratics Veteran
Stratics Legend
UNLEASHED
I personally haven't even tried ship combat because I took one look at all the different crap you need to get and all the stuff you need to do and I was just like nope.
 

SlobberKnocker

Slightly Crazed
Stratics Veteran
Stratics Legend
the high seas booster is screaming... screaming for a water based champ spawn.

would need a good system in place so that it wouldn't take too long to go get rezzed during a fight but to me put that big lobster claw guy as the main boss and beef up the drops.

I think the turn in item thing to be a great idea on the quests and / or the implementation of more doom type drop systems. anything that cuts down on the grind is worth it in my mind.
 

Wolfman

Seasoned Veteran
Stratics Veteran
Stratics Legend
interesting thoughts.
Though tbh, I'd rather not have yet another way to get loot weapons and armor. I'm happy with the resources obtained from boats. It's nice to get something different.
I agree that the 'treasure' boxes and bags from Heartwood quests are not what most of us consider to be 'treasure'. But what would you have instead - not more uber armor and weapons please.
In fact there is so much 'stuff' in game after all these years it's really hard to think of something that could be usefully added.
Imbuing ingreds
"charge scrolls" (adds one, 5 or 10 charges to a runic tool depending on the tools rarity)
gem stones in a decent quantity (like 50 of a random type)
....
 

Blitzkrieg

Journeyman
Stratics Veteran
Stratics Legend
I agree with your ideas and REALLY love your word reincentivizing. That alone should give the folks at Miriam Webster a fresh reason to view these forums. Hah but seriously I like it keep em coming!
 

a slave girl

Sage
Stratics Veteran
Stratics Legend
I would like to ask that the Evidence quest given by Sarakki in front of Castle Brit be changed from once per character.

For this quest you turn in Orders from Minax and get 5-6 boxes of treasure. There is a random chance to get a good crafting talisman.

Not sure if the Orders from Minax still drop, I collected a few from idocs. If they don't still drop they need to.

By the way, I love the Heartwood quests that ask for craftable items. They really need expanding on. I have in the past sat and crafted items and GMed a craft skill and was sad to hit GM because all the while I was crafting and turning in items I had a chance to get a runic saw or fletching kit or a rare recipe.

It's the best way to GM a skill in UO in my opinion.
 

Captn Norrington

Stratics Forum Moderator
Moderator
Professional
Stratics Veteran
Stratics Legend
UNLEASHED
Campaign Supporter
There's definitely something wrong with the quest system, when new players can get armor/weapons 1000% better on the floor of New Haven, than they would from doing every quest in the game.
 
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