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Reparing legendary jewels

Tabin

Seasoned Veteran
Stratics Veteran
I've been told it is best to repair legendary jewels around 30-50 durability because the failure chance increases the lower it gets. Is this true or a myth?
 

Lord Gandalf

Crazed Zealot
Stratics Veteran
Stratics Legend
I believe this is true, at least refereeing to my experience. Nothing was ever written about this as usual.

Its also worth noting that a 120 blacksmith repair deed has more chance than a 100tinkering(cap).

Same thing with 180blacksmithy repair deed which will beat a 120blacksmithy at almost 100% chance.

So you will more likely fail repairing using carpentry-fletching-thinkering (cap100) vs tailoring (120), not even sure if the devs are aware about this
 
Last edited:

Pawain

I Hate Skilling
Governor
Stratics Veteran
Stratics Legend
UNLEASHED
I would agree. Any low item will fail more often also even with a 120 deed.
 

Lord Arm

Certifiable
Governor
Stratics Veteran
UNLEASHED
if it goes down to 0, i have failed 4 times on many occasions. i repair close to 50. failing 4 times is alot of use that is wasted.
 

Danpal

Certifiable
Stratics Veteran
Stratics Legend
UNLEASHED
I have one guy I dont use much but has had the same ring. Its been 0/255 and the bracelet is 0/245 for years
 

Xare

Seasoned Veteran
Stratics Veteran
UNLEASHED
Based on the formula at UO Guide , we get this table.
Top row is the repair skill
Left side is the difference between current and max durability
20
40
60
80
100
110
120
130
135
150
180
1
39.00%​
37.00%​
35.00%​
33.00%​
31.00%​
30.00%​
29.00%​
28.00%​
27.50%​
26.00%​
23.00%​
10
48.00%​
46.00%​
44.00%​
42.00%​
40.00%​
39.00%​
38.00%​
37.00%​
36.50%​
35.00%​
32.00%​
20
58.00%​
56.00%​
54.00%​
52.00%​
50.00%​
49.00%​
48.00%​
47.00%​
46.50%​
45.00%​
42.00%​
30
68.00%​
66.00%​
64.00%​
62.00%​
60.00%​
59.00%​
58.00%​
57.00%​
56.50%​
55.00%​
52.00%​
40
78.00%​
76.00%​
74.00%​
72.00%​
70.00%​
69.00%​
68.00%​
67.00%​
66.50%​
65.00%​
62.00%​
50
88.00%​
86.00%​
84.00%​
82.00%​
80.00%​
79.00%​
78.00%​
77.00%​
76.50%​
75.00%​
72.00%​
60
98.00%​
96.00%​
94.00%​
92.00%​
90.00%​
89.00%​
88.00%​
87.00%​
86.50%​
85.00%​
82.00%​
70
100.00%​
99.00%​
98.00%​
97.00%​
96.50%​
95.00%​
92.00%​
 
Last edited:

Elessar

Journeyman
UNLEASHED
I have one guy I dont use much but has had the same ring. Its been 0/255 and the bracelet is 0/245 for years
Danpal, I've noticed this same thing. I have some tamers I use only for training. Their antique jewels are at 0 durability, but they still convey the stat bonuses (bonii?). I don't bother repairing them.
 

Troy

Adventurer
Stratics Veteran
I believe this is true, at least refereeing to my experience. Nothing was ever written about this as usual.

Its also worth noting that a 120 blacksmith repair deed has more chance than a 100tinkering(cap).

Same thing with 180blacksmithy repair deed which will beat a 120blacksmithy at almost 100% chance.

So you will more likely fail repairing using carpentry-fletching-thinkering (cap100) vs tailoring (120), not even sure if the devs are aware about this
Can you repair jewels with any other deed apart from tinkering?
 

Pawain

I Hate Skilling
Governor
Stratics Veteran
Stratics Legend
UNLEASHED
Apparently, stated in this post :Smithing? Hard to believe but will try out of curiosity.
Where the hell did you read that? Did you test it? I don't have to. Jewelry is made by tinkers, therefor they use a tinker repair deed.
 

celticus

Crazed Zealot
UNLEASHED
Where the hell did you read that? Did you test it? I don't have to. Jewelry is made by tinkers, therefor they use a tinker repair deed.
Yesterday at 8:20 PM
Then I misunderstood the post, as we were talking about jewelry. I thought maybe a new mystery, or bug or other type of dysfunction in this game of ours LOL. Would be pretty strange indeed.
 

Theo_GL

Grand Poobah
Stratics Veteran
Stratics Legend
UNLEASHED
I've been told it is best to repair legendary jewels around 30-50 durability because the failure chance increases the lower it gets. Is this true or a myth?
THis is true the more that is repaired on the item the more chance of a fail or a reduce in the top end max durability (IE x/255 becomes x/254). If you aren't repairing much you have a higher chance of not losing a top end so is it better to wait to 20-30 and almost always lose 1 durability or repair at 200/255 and maybe not lose one? I don't know. Someone needs to do some tests.

I can tell you if you wait to single digits or 0/255 you might fail a few times before you repair it and lose durability with each shot so don't ride it to zero if you can help it.
 

Keven2002

Babbling Loonie
Stratics Veteran
UNLEASHED
Where the hell did you read that? Did you test it? I don't have to. Jewelry is made by tinkers, therefor they use a tinker repair deed.
Original Post talks about repairing legendary jewelry....
I've been told it is best to repair legendary jewels around 30-50 durability because the failure chance increases the lower it gets. Is this true or a myth?
Second post answering the question directly above it second line...
Its also worth noting that a 120 blacksmith repair deed has more chance than a 100tinkering(cap).
And finally....
So you will more likely fail repairing using carpentry-fletching-thinkering (cap100) vs tailoring (120), not even sure if the devs are aware about this


Maybe don't be so quick to be so smug when a player asks a question that could have very easily been interpreted as such?
 

Draza

Lore Master
Stratics Veteran
UNLEASHED
Danpal, I've noticed this same thing. I have some tamers I use only for training. Their antique jewels are at 0 durability, but they still convey the stat bonuses (bonii?). I don't bother repairing them.
The durabilities drop from just about anything(skill use, mana regen, stamina use, ect.), but the jewlery will only take damage
( 0/255 to 0/254) when you take damage or try to repair and fail.
 

Pawain

I Hate Skilling
Governor
Stratics Veteran
Stratics Legend
UNLEASHED
Original Post talks about repairing legendary jewelry....


Second post answering the question directly above it second line...


And finally....




Maybe don't be so quick to be so smug when a player asks a question that could have very easily been interpreted as such?
Sorry the dude did not understand the convo. No one said you can repair a jewel with a Smith deed.
A poster compared the Smith repair capability to go 180 to the tinker that only goes to 100.

Maybe you read slower and you understand what is written.
 
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