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Remove the Dismount change

Promathia

Social Distancing Since '97
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There is practically no reason to ever dismount someone with a thrower or archer anymore. People can remount or animal form SO FAST now.

I am not sure why this was even a thing. Did you seriously read that one thread by a superfast Tamer who complains about dismounting for no reason? When Dismount is the only way to ever kill them because they run away so fast?
 

Aran

Always Present
Stratics Veteran
Stratics Legend
Get rid of dismount, nobody should be able to knock someone off their mount.
 

Podolak

Crazed Zealot
Professional
Stratics Veteran
Stratics Legend
Archer's dismount special should be left alone, period. For those of us who for some "unknown" reason have trouble keeping up with others even though we have a good connection, it allows us to be somewhat relevant.

**Shoot now that I think about it I haven't been relevant since...ever. Damn!
 

MalagAste

Belaern d'Zhaunil
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If you leave dismount then nerf disarm.

Dismount is the only decent skill given an archer since all others are nerfed to oblivion... as well Remember we archers can't disarm, bleed or anything else. So leave our dismount alone or give us something else that others have that we don't. Bleed, deadly poison, disarm, etc...
 

Podolak

Crazed Zealot
Professional
Stratics Veteran
Stratics Legend
If you leave dismount then nerf disarm.

Dismount is the only decent skill given an archer since all others are nerfed to oblivion... as well Remember we archers can't disarm, bleed or anything else. So leave our dismount alone or give us something else that others have that we don't. Bleed, deadly poison, disarm, etc...
We can mortal! Not like there isn't 30 billion ways to counter it...oh wait...
 

Smoot

Stratics Legend
Stratics Veteran
Stratics Legend
If you leave dismount then nerf disarm.

Dismount is the only decent skill given an archer since all others are nerfed to oblivion... as well Remember we archers can't disarm, bleed or anything else. So leave our dismount alone or give us something else that others have that we don't. Bleed, deadly poison, disarm, etc...
you gotta get your 300 skill points somehow. i suppose if you have stealth / ninjitsu there is little room for other skills. 300 skill points is alot to fill up tho. thats why many go swords / archery / poison. My newest archer is bushido / archery / swords. Necro also goes well with archery, or spellweaving.

I agree that disarm needs a nerf, however archery as a whole is a very powerful skill with decent room for supporting damage skills.
 

Smoot

Stratics Legend
Stratics Veteran
Stratics Legend
I assuming this timer was mostly implemented to discourage dismount ganks.

The 10 second timer was definitely not oped for one on one

Perhaps have 4 second timer if archer is stealthed, 10 second timer if not stealthed.
that way 1 on 1 dismount archers could still have the 10 seconds to get in a kill, however a victim could at least have time to realize a gank was coming on and he was vulnerable to a 10 second dismount otherwise.
time required to be revealed could be 2 seconds.
 

Promathia

Social Distancing Since '97
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Dismount has been fine for years. There is NOTHING WRONG WITH DISMOUNT.

Now, if you want to make changes to Bolas, go ahead. Make it so they can be parried or something, but changing dismount is plain silly.
 

RockoNV

Seasoned Veteran
Alumni
Stratics Veteran
There is practically no reason to ever dismount someone with a thrower or archer anymore. People can remount or animal form SO FAST now.

I am not sure why this was even a thing. Did you seriously read that one thread by a superfast Tamer who complains about dismounting for no reason? When Dismount is the only way to ever kill them because they run away so fast?
I am surprised it took 3 hours for a "remove the change" post to appear. Good luck.
 

Smoot

Stratics Legend
Stratics Veteran
Stratics Legend
of all the things to change, why dismount? if your going to start somewhere dismount isnt exactly the place to do it. No one likes a dismount archer, but thats just the way it is.

If something is to be "fixed" i would place a timer on disarm of 30 seconds (like evasion) and fix bolas.
 

Petra Fyde

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of all the things to change, why dismount? if your going to start somewhere dismount isnt exactly the place to do it. No one likes a dismount archer, but thats just the way it is.

If something is to be "fixed" i would place a timer on disarm of 30 seconds (like evasion) and fix bolas.
Why dismount?
Because they were doing what everyone complains they don't do. Listening to the players.
http://stratics.com/community/threads/its-about-time-something-was-done-about-dismount.317779/

Damned if they do and damned if they don't aren't they? I know how they feel.
 

Promathia

Social Distancing Since '97
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Poo

The Grandest of the PooBah’s
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not everyone that is playing this game is pinging 20.
not everyone who pvp's is rolling around in a guild with 14 guys in all tricked out suits.
the only people this change helps are the people who dont need help in game already, the fast moving crowd.
ive always used dismount as a equalizer, guys moving to fast, knock him down and level the playing field.
now that option is gone and as such so is my only real option for pvp due to my location/connection.

so all this change is doing is pushing people/me out of pvp.
couple more changes like this and all we will hear in general chat is people complaining that no one will pvp with them.... oh wait, that may already be happening.
 

Promathia

Social Distancing Since '97
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Yep, to make it clear, I ping 10. I also dont player an archer. Surviving is so much easier for me now since I could already outrun almost anyone. Now they cant even dismount me long enough.
 

MalagAste

Belaern d'Zhaunil
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I assuming this timer was mostly implemented to discourage dismount ganks.

The 10 second timer was definitely not oped for one on one

Perhaps have 4 second timer if archer is stealthed, 10 second timer if not stealthed.
that way 1 on 1 dismount archers could still have the 10 seconds to get in a kill, however a victim could at least have time to realize a gank was coming on and he was vulnerable to a 10 second dismount otherwise.
time required to be revealed could be 2 seconds.

This is a good suggestion..... if you have stealthing then it's 4 if not 10. Seems fair to me.
 

-Hey Arnold-

Sage
Stratics Veteran
Stratics Legend
Imo the current dismount system was ok. i feel like being able to ninja away 4 seconds after dismount is kinda silly and people will never die..tho alot of people thought people would never get away with the change to ninja that made it 0 fc and u can fizzle it which turned out to be ok, I do think that the timer to remount a horse after range dismount should be lowered but keep the timer to ninja at 10sec if at all possible , This would allow a lot of out plays and would not cause pretty much instant death from a gank if you dont have ninja and with it lowered it could still be countered from poisons (darts) para and mortals to the horse..Also the fact that melee dismounts would be better is cool imo. As for people saying bola is op and is dumb that it takes 0 skill while archer d mount requires skill points is silly. archer d mount = instant / not disarmed... bola = timer / u stay disarmed / easy countered by dismounting your self.
 

Vexxed

Certifiable
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Stratics Legend
so they listened to 1 person and took there advice? who was it Llewen?
Can anyone honestly say they ENJOY getting dismount ganked? The move was too powerful bc it's effect is HUGE.... 1/2 movement speed when the game is all about movement is crazy.... I think eliminating the pop out of no where dismonts effectiveness isn't a bad thing. I also think that melee can use this as a nice perk. Personally for me this will increase the likely hood of fighting a zerg who will only dismount gank. I always found it unbelievably lame when I was fighting say 4 on 1 yet the 4 people would only camp around a hidden dismounter and never even engage in a fight unless they pulled off the dismount... great change.
 

Jerec KTM

Journeyman
Stratics Veteran
Stratics Legend
Ban ethereal mounts in Fel or deal with it. The game has more important things to work on.
 

Goodmann

Babbling Loonie
Stratics Veteran
Stratics Legend
A dismount from a hidden Archer/Thrower should be 4 seconds. Dismount from a "shown' character 6 seconds.
 

Promathia

Social Distancing Since '97
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Can anyone honestly say they ENJOY getting dismount ganked? The move was too powerful bc it's effect is HUGE.... 1/2 movement speed when the game is all about movement is crazy.... I think eliminating the pop out of no where dismonts effectiveness isn't a bad thing. I also think that melee can use this as a nice perk. Personally for me this will increase the likely hood of fighting a zerg who will only dismount gank. I always found it unbelievably lame when I was fighting say 4 on 1 yet the 4 people would only camp around a hidden dismounter and never even engage in a fight unless they pulled off the dismount... great change.
Ya know, unless they bola you or the stealther stealths up and dismounts you.

Nothing changes except archers/throwers getting screwed.
 

dlo88

Seasoned Veteran
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Stratics Legend
UNLEASHED
Dismount has been fine for years. There is NOTHING WRONG WITH DISMOUNT.

Now, if you want to make changes to Bolas, go ahead. Make it so they can be parried or something, but changing dismount is plain silly.
Truth.

Not sure why it was ever changed in the first place?
 

Lynk

Grand Poobah
Stratics Veteran
Stratics Legend
Changing bolas would be fine, but IMO that isn't really overpowered either.

The other idea that was good is having a different remount timer for mounts vs form. Agreed that mounts could be quicker, but Ninja form after 4 secs is just stupid.
 

Balinor of Pk?

Sage
Stratics Veteran
Stratics Legend
Devs. Stop listening to part time and noob pvpers when making changes. Come to fel and ask the people that are killing everyone. We'll give you our honest opinion. Seriously, the changes you make are horrible for pvp usually. Get some real input before you alienate the population that could grow the game... Don't believe me? Look at how outrageously popular Dota 2 is... it's 5 on 5 UO basically. 10 million dollar prize pool all paid for by the people who play the game. The reason you don't have some of those people in UO? Pvp changes alienated them. If you want to make it fun again, listen to real pvpers in fel, the others in tram... Why not use targeted polls? Don't you keep kill/death ratios in a database? Poll the top 10 percent of UO killers in game with one of those horrible menus you use like vendor search. ;) Thanks.
 

MalagAste

Belaern d'Zhaunil
Alumni
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Stratics Legend
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Devs. Stop listening to part time and noob pvpers when making changes. Come to fel and ask the people that are killing everyone. We'll give you our honest opinion. Seriously, the changes you make are horrible for pvp usually. Get some real input before you alienate the population that could grow the game... Don't believe me? Look at how outrageously popular Dota 2 is... it's 5 on 5 UO basically. 10 million dollar prize pool all paid for by the people who play the game. The reason you don't have some of those people in UO? Pvp changes alienated them. If you want to make it fun again, listen to real pvpers in fel, the others in tram... Why not use targeted polls? Don't you keep kill/death ratios in a database? Poll the top 10 percent of UO killers in game with one of those horrible menus you use like vendor search. ;) Thanks.
Couldn't agree more.
 

darkvulf

Adventurer
Stratics Veteran
Why would bolas need to be changed...? Also disarm is fine. The thing that needs to be changed is mortal, that is what is a little OP
 

icm420

Sage
Stratics Veteran
Stratics Legend
Disarm is the one that needs to be addressed if you ask me. At the moment as a mage you cannot play a char with a mage weapon. Almost all dexxers are going to try to disarm first since they expect it from everyone. Where I play it's all dexxers and disarm archers. Parry becomes the way to go on my server, but the problem I have is not adapating, it's the lack of template diversity. I like when you can go into a fight and have 12 different kinds of templates to fight, not the same 3 or 4. I like when you can pick any guy to pvp with and have a decent chance at winning.

As for dismount, does that even matter with splinter weapon? Splinter is going to become standard procedure, I can see the llama forming away being annoying but if they can't run what does it matter?

I'm curious what the problem with bolas is? Is it because you can teleport while throwing one? Why should you be able to parry a bola? I like that it allows anyone the OPTION to dismount. It does 1 dmg and removes all items from your hands. I don't see how this is unfair..it's actually more like a wrestling special since without a weapon in your hand how are you defending yourself from being hit?

I also really like balinor's idea, put a poll up and let the killers choose.
 

Smoot

Stratics Legend
Stratics Veteran
Stratics Legend
Why would bolas need to be changed...? Also disarm is fine. The thing that needs to be changed is mortal, that is what is a little OP
disarm is not fine. and i play a disarm archer. spam disarm is pointless. disarm. run. disarm run. with a spam disarmerer this is a "fight". timer should be a 1 min cooldown so that disarm is used sparingly and becomes a tactic, not a spam.
 

Smoot

Stratics Legend
Stratics Veteran
Stratics Legend
Why should you be able to parry a bola?
because if i were a knight on the battlefield, if i saw a bola flying at me i would attempt to block it. if its argued that a dismount attack by nature is on the horse, then archery / melee dismount should not be able to parried either.
 

OMG A GIANT ROCK

Journeyman
Stratics Veteran
I think we listed every single way to prevent yourself getting dismounted and how to survive didsmounted. I survive 9 out of 10 times when I get dismounted and I don't even run ninjitsu. This change was ********. Bane is never going to die now. Really what this did was screwed archers over, made ninja a must, and took away the point of the better pvpers being able to survive or block dismounts. People just need to get good. IT's not a hard game to get good . This change is not needed at all. Also the Antique mod is BS. You're defacing the value on shame loot. There is no need for shame loot with the Antique mod counting as a negative. It's total BS. The only thing that will be worth anything will be Mesanna named EM event items and that is even more BS. All the hours I spent farming in shame is now worthless with all the arties I have because now people can get antique ones easily and my arties diminish in values. I can't stand this at all.
 

OMG A GIANT ROCK

Journeyman
Stratics Veteran
I haven't tested the Antique mod, but unless it loses a durability every time you get hit, it's OP. I Don't think it's like that. You can repair it? and Powder it 3 times to different durability. I've never had an imbued suit that needed replaced cause of the loss durability and you can't even imbue that ONCE. WHY IS THERE ANTIQUE??!?!?!!?!??!?!?!?!?!?!?!?!?!!??!!??!?!?!?!?!?!!?!?!?
 

Goldberg-Chessy

Crazed Zealot
Stratics Veteran
Stratics Legend
No.

The dismount change is a great addition to the game.

Dismount as it is right now is abused and too much of a gank death sentence.
The gate always has a couple of gimpy hidden dismount archers that do nothing but pop out every 10 minutes or so to dismount and help gank.

And the argument that the change now ruins archers is a joke. Ninjas not quickly getting into animal form only came about with last years animal form nerf.
For many, many years before that ninjas were able to get into form and archers still were able to play and use dismount all the time. Saying they cant use it now is a lie and a joke.

It's funny though because if you listen to all the supposed elite pvpers on these boards, dismount is no problem at all in the field so why should they care in the first place?

Nobody except the speedhackers running disarm archers should have any issue at all with the change.
 

Smoot

Stratics Legend
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Stratics Legend
I haven't tested the Antique mod, but unless it loses a durability every time you get hit, it's OP. I Don't think it's like that. You can repair it? and Powder it 3 times to different durability. I've never had an imbued suit that needed replaced cause of the loss durability and you can't even imbue that ONCE. WHY IS THERE ANTIQUE??!?!?!!?!??!?!?!?!?!?!?!?!?!!??!!??!?!?!?!?!?!!?!?!?
im assuming antique can only be repaired 3 times. ill have to test if you can pof it back up. if you can pof it then yeah its OPed. it was to replace cannot be repaired tho so makes it a little more usuable, but i think its still not very desireable if your playing a character more than an hour a week. I read this as pof or repair, as current antique in the game cant be pofed.

the mods seem pretty good to me. the high insurance one is bascially clean, but the high weight one, only 1 or 2 pieces in a suit could really have that mod for it to be able to be used.
 

Vexxed

Certifiable
Stratics Veteran
Stratics Legend
I haven't tested the Antique mod, but unless it loses a durability every time you get hit, it's OP. I Don't think it's like that. You can repair it? and Powder it 3 times to different durability. I've never had an imbued suit that needed replaced cause of the loss durability and you can't even imbue that ONCE. WHY IS THERE ANTIQUE??!?!?!!?!??!?!?!?!?!?!?!?!?!!??!!??!?!?!?!?!?!!?!?!?

Antique – Increased durability loss, can be powdered 3 times. Each powder will reduce max durability to 250, 200, and 150 respectively. Can be repaired.

Ok...
I just thought about the above statement.... When they say "powdered 3 times" Do they mean 3 Whole 10 use powders applied to the item...? or do they mean you can only apply 3 charges of ONE powder to the item.. aka increase the max durability by +30 since each "USE" in that sense is +10 max durability.



The way I'd interpret Antique is that if the item spawned with 255 durability then you would use it until it's max durability was at 240 a which point you'd apply the 1st charge of powder to it bumping it back up to 250 Max Durability (Also Max durability for having 1 powder charge applied). Then you work the max back down from 250 all the way down to 190 Max durability & apply powder charge #2 bumping the Max up to 200 (which is the max durability after 2 powders). Then work it down from 200 to 140 and apply 3rd powder charge.. All assuming that by

"powdered 3 times" means 3 charges of powder and NOT 3 whole 10 use powders applied...

After that it just comes down to what Increased durabilty loss amounts too...
 

CovenantX

Crazed Zealot
Stratics Veteran
Stratics Legend
UNLEASHED
Antique – Increased durability loss, can be powdered 3 times. Each powder will reduce max durability to 250, 200, and 150 respectively. Can be repaired.
Can be Repaired I was expecting this to be a typo, because if it can be repaired.... wtf would be the point in EVER using PoF on it, you lose -50 max durability instead of -1 from failing to repair.
 

Vexxed

Certifiable
Stratics Veteran
Stratics Legend
Can be Repaired I was expecting this to be a typo, because if it can be repaired.... wtf would be the point in EVER using PoF on it, you lose -50 max durability instead of -1 from failing to repair.
If your at say 240 / 255 Max Durability and you repair the item there is a significant chance that the max durability will drop to 254.... So ultimately since you can only apply 3 charges of PoF (Most likely) the item WILL DIE... I know I have a PvM luck suit for my Sampire that's imbued and been legitimately worked down to 215 ish Max durability over probably 3 months of heavy use... It really just depends on how much faster Antique stuff breaks down. If it's like a Factor of 10... Well that would mean for myself at least that I wouldn't use such a piece on anything that takes heavy durabilty loss.. I'd still probabbly use them for PvP but then again that can cause more durability loss than PvM in some cases...
 

Smoot

Stratics Legend
Stratics Veteran
Stratics Legend
If your at say 240 / 255 Max Durability and you repair the item there is a significant chance that the max durability will drop to 254.... So ultimately since you can only apply 3 charges of PoF (Most likely) the item WILL DIE... I know I have a PvM luck suit for my Sampire that's imbued and been legitimately worked down to 215 ish Max durability over probably 3 months of heavy use... It really just depends on how much faster Antique stuff breaks down. If it's like a Factor of 10... Well that would mean for myself at least that I wouldn't use such a piece on anything that takes heavy durabilty loss.. I'd still probabbly use them for PvP but then again that can cause more durability loss than PvM in some cases...
it doesnt make sense that its 3 charges. becuase you would be losing 50 dura to gain only 10 each charge.

Im assuming it means power to max durability 3 times.
 

Vexxed

Certifiable
Stratics Veteran
Stratics Legend
it doesnt make sense that its 3 charges. becuase you would be losing 50 dura to gain only 10 each charge.

Im assuming it means power to max durability 3 times.
Well.. like I explained above... if you can only use 3 charges then you simply have to wait until it's WORTH it to use each charge.... So if each time you use powder on the Antique item the Max Durability CAP is decreased by 50 then you simply wait between using each of your 3 charges for the appropriate durability.

1) At 240 Durability use 1st powder increasing current Durability to 250 while at the same time lowering your CAPPED max durability to 250.
2) At 190 Current Max Durability use your 2nd powder.. Increasing Current Max durability to 200 and lowering your CAPPED max durability to 200.
3) At 140 Current Max Durability.... etc...

A Wee bit confusing maybe.. but just means that it forces you to tend your item over time with powder to get the most use out of it... That's actually not too different then how it's always been prior to imbuing.. hehe... now with imbuing everyone powders up then imbues.. and the piece is good for life except for repairs..

IT really comes down to what increased Durability loss amounts to. and that's only useful if they give it in terms of what current durability loss is..... 3x as much or 10 or 20x as much etc.
 
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