As he had been told by the entity, after the thirty days ended, he began to thirst. He could eat ordinary food, and it tasted normal, but water simply would not assuage his thirst. When he tried to imbibe the blood of animals, his stomach refused it. He was forced to seek satiation elsewhere. In time he noticed his physical body had changed; it did not need ordinary food for sustenance; certain types, such as garlic, harmed him. He found he healed almost immediately and was stronger than a gang of men even though his physique belied it. He realized he had become nosferatu, a vampire, and accepted it for it was the path to slake his vengeance.
He found his way safely to Minoc in the far north, keeping a low profile there as best he could and found work in the mines, which ill-suited him. However, it offered satisfactory anonymity and wise concealment from any who might still be searching for him. In addition, he could work in both day and nighttime, never needed rest, and could mine more ore in an hour than some could in a day. This disturbed many of his co-workers and even his bosses grew envious, and suspicious. Nevertheless, because they profited handsomely by his ability they let it pass for a long time.
His son, Osywn, grew quickly into a handsome lad, well mannered, and totally ignorant of his father’s sordid past, current sins, and indiscretions which were kept hidden from him. He was a fast learner, had a cheerful disposition, was brave, loyal to a fault, but quick tempered like his father. Despite that, he made friends easily and as he matured the girls took to him readily. He was soon married and began a family of his own, settling down peacefully in a villa outside Minoc.
Heeding the counsel of the creature in Destard, Scaramandine took upon himself another name, one that he believed kept his natural pride intact but, to ordinary acquaintances, would provide adequate concealment: Enid Namaracs. He soon began his vampiric enterprises through black market dealings with the gypsies who lived just outside the main part of the town. They were a wild, superstitious, lot who did not mingle well, deliberately, with the townsfolk who largely despised and shunned them. They made perfect targets for Enid’s vampiric depredations though he was very careful to ensure they did not all arise as vampires, or appear to have been slain by one. As this continued for some years, he did discover the power he had been promised, and with it, knowledge of the arcane: dark magic, spell casting, but most importantly, the manipulation and fashioning of crystals to suit even darker purposes.
It was working in the mines of Minoc that Enid ran afoul of several men who had considerable influence in the town: Strom Elkhart, a tall, spindly-framed, and quite opinionated engineer, and the mine’s overseer. Another was the captain of the Minoc guards, Istan Magrul, a hale fellow, fierce and proud, who, rightly so, believed Enid to be up to no good. Together, they dogged and hounded him constantly for their own reasons, and so he added their names to his vendetta list.
As their conduct toward him was unrelenting and quite insufferable, he quit the mining job. Rounding up the small band of vampires he had created and permitted to live, they moved into a decrepit, abandoned, keep near Wrong, but used Wrong as a base for his operations. He named his group the Necromari. Not all of them were vampires. Many were ordinary humans, desperate, criminal elements, who for the right pay would do most anything. Their ranks and coffers swelled as their relentless exploits as bandits, thieves, kidnappers, and assassins, became well known and feared even in Minoc not too far to the southeast.
It was during this period that Enid was able to fashion a large, smooth, emerald-like crystal sphere which he named the Orb of Soul Seeking. He spent many years infusing it with arcane power and malign properties obtained through deals with demons. Still, it refused to function as he intended, but before he gave up on it he took it with him back to Destard to seek the aid of the entity who was his mentor, believing he would be able to apply the finishing touches to it. (6 of ?)