I
imported_MoonglowMerchant
Guest
I agree with the original poster in the other thread that tamers and their pets are overpowered on Siege.
I think they are equally overpowered on other shards, however, for a variety of reasons they are not generally employed.
This problem is Siege specific.
When I started on Siege, we had multiple ways to defend ourselves against pets. There was a time when faction monster ignore caused players to be invulnerable to pets unless the player flagged the pet itself. Invoking the honor virtue also protected players against pets but for a shorter duration. There was actually a time when you could use the Paladin spell dispel evil on pets, though that was short lived.
In short, there were ways to protect yourself.
Mr Tact changed all that. He made it so that monster ignore did not work against pets. As a consequence, Honor also became ineffective. At the time that those changes were made, the necro potions were introduced. There was supposed to be one called "mask of death". That potion was designed to work as a temporary shield against monsters/pets, but it never made it onto any shard.
To summarize, the protections against pets were removed and no substitute was provided.
While protections against pets were removed, there was no corresponding reduction in the offensive abilities of pets. In fact, they got much, much stronger. Pet bonding was introduced and pets became more effective through training. The SE pets had special abilities like bleed, poisioning, and dismount. Their AI allowed them to stack spells and cast at distances that players could not match. Later changes included the ability to call pets or send them to the stables simply by logging out.
The trend of improving pets and making taming easier continues with the introduction of these new dragons.
It is not a new problem, it is simply an exacerbation of an issue that has been present on Siege for years.
There are a number of ways to correct this imbalance. Some have suggested timers on petballs, others have suggested changes to hiding and stealth, some have suggested that dismount be removed or altered, and then there are those who think the pets are just too strong.
I will leave the ultimate solution to these issues up to the developers. I only ask that you do something, and soon.
I think they are equally overpowered on other shards, however, for a variety of reasons they are not generally employed.
This problem is Siege specific.
When I started on Siege, we had multiple ways to defend ourselves against pets. There was a time when faction monster ignore caused players to be invulnerable to pets unless the player flagged the pet itself. Invoking the honor virtue also protected players against pets but for a shorter duration. There was actually a time when you could use the Paladin spell dispel evil on pets, though that was short lived.
In short, there were ways to protect yourself.
Mr Tact changed all that. He made it so that monster ignore did not work against pets. As a consequence, Honor also became ineffective. At the time that those changes were made, the necro potions were introduced. There was supposed to be one called "mask of death". That potion was designed to work as a temporary shield against monsters/pets, but it never made it onto any shard.
To summarize, the protections against pets were removed and no substitute was provided.
While protections against pets were removed, there was no corresponding reduction in the offensive abilities of pets. In fact, they got much, much stronger. Pet bonding was introduced and pets became more effective through training. The SE pets had special abilities like bleed, poisioning, and dismount. Their AI allowed them to stack spells and cast at distances that players could not match. Later changes included the ability to call pets or send them to the stables simply by logging out.
The trend of improving pets and making taming easier continues with the introduction of these new dragons.
It is not a new problem, it is simply an exacerbation of an issue that has been present on Siege for years.
There are a number of ways to correct this imbalance. Some have suggested timers on petballs, others have suggested changes to hiding and stealth, some have suggested that dismount be removed or altered, and then there are those who think the pets are just too strong.
I will leave the ultimate solution to these issues up to the developers. I only ask that you do something, and soon.