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OK, checked it with Leurocian, and updated the page again - Flutter is correct, it's NOT every hit, but the displayed percetage is the chance to fire on hit - however, SirBolo, your description of the amount leeched seems to be correct.
Incidentally, did you know that Stamina Leech doesn't leech stamina at all? Rather odd...
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No, according to the explanation of pub42 and MrTact, it works as follows:
this post
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MrTact VIP
Designer/Engineer, UO Live
Failed Guitar Hero
Re: List of Changes on TC9 - Pub42
#6788784 - 08/21/06 11:39 AM
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Right now my warrior arjuna who averages 7 to 22 damage a hit (he's not a paladin or samurai) leeches about 3 points at best from weapons when a leech goes off.
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Here's the skinny. Right now, a mana leech's potential gain is 40% of the post-resist damage. The chance attached to the property is the chance of it going off each swing. The new way it works is, the property goes off every time you swing. Also, the chance has been scaled based on the speed of the weapon. The fastest weapons should be about the same, but slower weapons will actually show up with a higher % than previously possible.
The flip side of that is, the % now represents the maximum amount of health/mana that you get from the swing. The actual number is generated randomly, from 0 up to your leech %.
Here's a concrete example to clarify. Let's say you currently have a katana with 50% mana leech. That's an item property intensity of 25 (since % chance is 2xintensity). Let's say you do an average of 15 points of damage. The base mana yield is going to be 40% of that, or 6 points.
Currently, every other swing (subject to the vagaries of the random number generator) you will get 6 mana, period.
Under the new method, your % chance may change a bit. Katana has a base swing speed of 2.5 seconds. To get the new % chance, multiply the speed in seconds by the intensity: 25 x 2.5 = 62% (dropping fractions). So every swing will generate 0-62% of your base mana yield (that's 6 mana, remember).
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According to his explanation, HLL and HML goes off on every hit and the max amount leeched will be (HML * 0.4 * given damage ). So, it can happen, that the HLL or HML goes off but the amount leeched is 0.
I understand how it works as above.
And there have been no explanation of "OK, checked it with Leurocian, and updated the page again - Flutter is correct, it's NOT every hit, but the displayed percetage is the chance to fire on hit." I never heard of this explanation.
And MrTact has stated:"The new way it works is, the property goes off every time you swing. Also, the chance has been scaled based on the speed of the weapon.
Was this statement bad? Or is this chaned since pub42 without any notification?