Had a very interesting trip, not a journey for the fainthearted, this one - but it seems rather relevant to the current EM storyline so may be worth sharing
Excellent idea from Bunnie, we went exploring Brit sewers, and with assistance from Pale Rider, we remembered how to get into the 'Deep Sewer' - which is currently rather full of orcs. For those who can't remember the way, or fancy a look,
Many thanks to Bunnie for the idea to look there, Pale Rider for helping me remember the way in, and both for keeping me alive on the trip!
Excellent idea from Bunnie, we went exploring Brit sewers, and with assistance from Pale Rider, we remembered how to get into the 'Deep Sewer' - which is currently rather full of orcs. For those who can't remember the way, or fancy a look,
NW of the sewer is a signpost - at that say the word Charvory. Be ready for a LOT of damage....
You drop into a straight looking corridor - full of acid. Appearances are deceptive, you can't run straight along it, you need to weave along taking damage all the way.... and at the end is a ladder -
Which drops you right onto 2-3 acid elementals! This is another straight passage, luckily you can run right along it to another ladder...
Which drops you in a room absolutely heaving with orcs of every type. We did find this spawn controllable with two fighters cross-healing a lot, once you get the initial crowd thinned out it's quite possible to keep things to survivable levels. Bring lots of bandages... I went through 250 or so.
In that room there is a very windy pathway, with only a couple of steps to get you back on it. VERY easy to fall off into the green liquid, which isn't harmful of itself but you have to run back to some steps to get back on the path - line of sight in that entire room is hideous, teleport won't work because you are too near steps, wrong level, no LOS and so on. Healing magic might be useful, if you have a health bar to cast it on, but I'd not like to rely on it in there.
Work your way to a lever on the East wall, by which are a small set of steps - steps like those are the only way to get out of the green liquid, so watch very closely and remember where they all are!
Carefully wind your way along the path, you'll finally reach a stone 'bridge', which has the middle section missing. And this is where we're stuck....
Across that broken bridge is another section of path, leading to a ladder. But we couldn't get there, it looks like you need to do something to put the bridge section that's 'fallen' back into place. The lever, mentioned above, looked a prime possibility, but didn't seem to do anything.
So - if anyone remembers how to get across, please shout out! And if anyone fancies looking around for themselves... it's hideously tricky, take friends, cross heal like mad, and don't blame me for the insurance costs or lost kit when or if (actually, I do think it's when in that place...) you die
You can, however, recall out - but with two fighters we couldn't test gate, or mark a rune. Somehow, I suspect it's a 'no rune marking' area though.
You drop into a straight looking corridor - full of acid. Appearances are deceptive, you can't run straight along it, you need to weave along taking damage all the way.... and at the end is a ladder -
Which drops you right onto 2-3 acid elementals! This is another straight passage, luckily you can run right along it to another ladder...
Which drops you in a room absolutely heaving with orcs of every type. We did find this spawn controllable with two fighters cross-healing a lot, once you get the initial crowd thinned out it's quite possible to keep things to survivable levels. Bring lots of bandages... I went through 250 or so.
In that room there is a very windy pathway, with only a couple of steps to get you back on it. VERY easy to fall off into the green liquid, which isn't harmful of itself but you have to run back to some steps to get back on the path - line of sight in that entire room is hideous, teleport won't work because you are too near steps, wrong level, no LOS and so on. Healing magic might be useful, if you have a health bar to cast it on, but I'd not like to rely on it in there.
Work your way to a lever on the East wall, by which are a small set of steps - steps like those are the only way to get out of the green liquid, so watch very closely and remember where they all are!
Carefully wind your way along the path, you'll finally reach a stone 'bridge', which has the middle section missing. And this is where we're stuck....
Across that broken bridge is another section of path, leading to a ladder. But we couldn't get there, it looks like you need to do something to put the bridge section that's 'fallen' back into place. The lever, mentioned above, looked a prime possibility, but didn't seem to do anything.
So - if anyone remembers how to get across, please shout out! And if anyone fancies looking around for themselves... it's hideously tricky, take friends, cross heal like mad, and don't blame me for the insurance costs or lost kit when or if (actually, I do think it's when in that place...) you die
You can, however, recall out - but with two fighters we couldn't test gate, or mark a rune. Somehow, I suspect it's a 'no rune marking' area though.
Many thanks to Bunnie for the idea to look there, Pale Rider for helping me remember the way in, and both for keeping me alive on the trip!