Once in awhile someone will mourn the demise of pure warriors. I've given some thought over the years as to what that means.
If one means by pure warrior a warrior that uses no spell-like abilities and does not have to rely on mana? Then the pure warrior is indeed dead.
If one means a warrior that only uses mana for special moves and does not have a support skill such as Ninjutsu, Chivalry, or Bushido? Then the pure warrior class is also, I think, dead. It is simply too difficult to chain special moves to the extent one needs to in order to make this viable.
(Of course if one is willing to limit one's self to middle-level monsters and/or to a support role in group PvM? Then sure it's viable. And you'd be surprised how many people run around and play the game at that level and enjoy it. But those people usually aren't here voicing the concern; they are playing the game. I think most people who voice this concern want to go further with their characters.)
But, if ones purpose is more RP-ish, there may be a way. If one means to play a warrior that has no abilities that are explicitly magic or of divine origin, if one wants to play something closer to, say, the Fighter class from Dungeons and Dragons, then I recommend Bushido. I've been playing a "pure" Samurai for some time now and have had limited but notable success. And I, frankly, have never been that good a player. The Samurai's "spells" aren't specifically magic or divine like the Paladin's are. And indeed none of them are specifically Japanese or Eastern.
Bushido by itself has the following important disadvantages of course.
If you want to rely on Parry, you can't use a shield. So if you want to be a shield-wielding warrior you will paradoxically have to drop Parry and rely on DCI.
While the damage output from Bushido by itself potentially dwarfs that from Chivalry by itself, the key is in the word "potential." Chivalry by itself offers you a solid certainty that Bushido by itself can't match.
-Galen's player
If one means by pure warrior a warrior that uses no spell-like abilities and does not have to rely on mana? Then the pure warrior is indeed dead.
If one means a warrior that only uses mana for special moves and does not have a support skill such as Ninjutsu, Chivalry, or Bushido? Then the pure warrior class is also, I think, dead. It is simply too difficult to chain special moves to the extent one needs to in order to make this viable.
(Of course if one is willing to limit one's self to middle-level monsters and/or to a support role in group PvM? Then sure it's viable. And you'd be surprised how many people run around and play the game at that level and enjoy it. But those people usually aren't here voicing the concern; they are playing the game. I think most people who voice this concern want to go further with their characters.)
But, if ones purpose is more RP-ish, there may be a way. If one means to play a warrior that has no abilities that are explicitly magic or of divine origin, if one wants to play something closer to, say, the Fighter class from Dungeons and Dragons, then I recommend Bushido. I've been playing a "pure" Samurai for some time now and have had limited but notable success. And I, frankly, have never been that good a player. The Samurai's "spells" aren't specifically magic or divine like the Paladin's are. And indeed none of them are specifically Japanese or Eastern.
Bushido by itself has the following important disadvantages of course.
If you want to rely on Parry, you can't use a shield. So if you want to be a shield-wielding warrior you will paradoxically have to drop Parry and rely on DCI.
While the damage output from Bushido by itself potentially dwarfs that from Chivalry by itself, the key is in the word "potential." Chivalry by itself offers you a solid certainty that Bushido by itself can't match.
-Galen's player